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  1. #1
    The Hatchery RabidKoala's Avatar
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    Oct 2009
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    Default 18/2 ftr rog or 16/4 ftr arti?

    I'm making a second life kensai and i want to have trap skills on him. Would it be better to go 18/2 fighter rogue, where i would skill get trap skills, evasion when i need it, and still get kensai 3. Or can i go 16/4 fighter artificer? This would still give me trap skill, but it would also give me elemental weapons, better UMD for gear, curative admixtures, and resistance, but i would loose 1 critical threat range from kensai 3.


    I'm leaning more towards the artificer because i like the other stuff i'm getting, but is 1 crit range good enough that i have to have it? Thanks in advance for any help i get.


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    Shiny things are shiny.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Is this just for a ftr PL? If so, what about ftr 12 / rogue or arty 8? The rogue route gets you more skill pts & sneak atks; arty gets you lvl 3 spells (Stoneskin, Flame Turret) and a couple of bonus feats (not sure what you'd use them for, though).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    The Hatchery RabidKoala's Avatar
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    Not for past life. I just solo a lot and would like to get traps done and have a bit more survivability.


    Quote Originally Posted by Feather_of_Sun View Post
    Shiny things are shiny.

  4. #4
    The Hatchery RabidKoala's Avatar
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    Never mind about this thread anymore. after talking to a guildy I've decided to go completely different. thanks though.


    Quote Originally Posted by Feather_of_Sun View Post
    Shiny things are shiny.

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