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Character Plan by DDO Character Planner Version 03.14.01
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YoureDown
Level 20 Chaotic Neutral Human Male
(20 Favored Soul)
Hit Points: 322
Spell Points: 2230
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 12
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 10 12 12
Dexterity 8 10 10
Constitution 16 18 18
Intelligence 8 10 10
Wisdom 18 25 28
Charisma 14 16 21
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 11.5 11.5
Bluff 2 5 5
Concentration 7 27 29
Diplomacy 2 5 7
Disable Device n/a n/a n/a
Haggle 2 5 5
Heal 4 21 23
Hide -1 0 0
Intimidate 2 5 5
Jump 0 1 1
Listen 4 9 9
Move Silently -1 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot 4 9 9
Swim 0 1 1
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Favored Soul)
Skill: Balance (+2)
Skill: Concentration (+4)
Feat: (Deity) Favored by the Sovereign Host
Feat: (Selected) Mental Toughness
Feat: (Past Life) Past Life: Paladin
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Spell (1): Bless
Spell (1): Cure Light Wounds
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I
Level 2 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Command
Enhancement: Improved Concentration I
Enhancement: Favored Soul Charisma I
Level 3 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Spell
Feat: (Automatic) Child of the Sovereign Host
Spell (1): Nightshield
Enhancement: Racial Toughness I
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Life I
Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Toughness II
Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Wisdom I
Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Angel of Vengeance I
Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Eagle's Spendor
Spell (3): Prayer
Enhancement: Unyielding Sovereignty (Favored Soul)
Level 8 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (4): Cure Critical Wounds
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Life Magic III
Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Extend Spell
Spell (2): Soundburst
Spell (3): Mass Aid
Spell (4): Recitation
Enhancement: Human Adaptability Charisma I
Enhancement: Racial Toughness II
Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Divine Punishment
Enhancement: Improved Concentration II
Enhancement: Favored Soul Smiting III
Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (4): Freedom of Movement
Spell (5): Protection From Elements
Spell (3): Searing Light
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Energy of the Scion III
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Mental Toughness
Feat: (Automatic) Beloved of the Sovereign Host
Spell (6): Heal
Enhancement: Favored Soul Angel of Vengeance II
Enhancement: Favored Soul Prayer of Incredible Life II
Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (4): Mass Shield of Faith
Spell (5): True Seeing
Spell (6): Cometfall
Enhancement: Human Greater Adaptability Wisdom I
Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (7): Resurrection
Enhancement: Favored Soul Life Magic IV
Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Maximize Spell
Spell (5): Mass Cure Light Wounds
Spell (6): Blade Barrier
Spell (7): Greater Restoration
Enhancement: Favored Soul Prayer of Smiting II
Enhancement: Favored Soul Prayer of Life II
Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (8): Mass Death Ward
Enhancement: Favored Soul Energy of the Scion IV
Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Automatic) Leap Of Faith
Spell (7): Mass Spell Resistance
Spell (8): Death Pact
Enhancement: Favored Soul Prayer of Life III
Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Quicken Spell
Spell (9): True Resurrection
Enhancement: Favored Soul Prayer of Incredible Life III
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (8): Fire Storm
Spell (9): Implosion
Enhancement: Favored Soul Charisma II
Level 20 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Deity) Favored Soul Damage Reduction: Cold Iron
Spell (9): Mass Heal
Enhancement: Favored Soul Ascendency: Sovereign Host
Enhancement: Favored Soul Wisdom II
This build is NOT perfect. many things are missing, gear missing, etc...
By the way, chaotic neutral because its the closest thing to evil. EEEEEVVVVVVIIIILLLLLL!
As for spells and spell selection order: not the same as in the leveling. you will want DW, but here is an end game spell list.
gear: (dont laugh. pls?)
head: Alchemist crown
necklace: Symbol of the Shining Sun
trinket: vibrant purple ioun stone / eardweller / voice / mindfury symbiont
cloak: medium guild augment slot
belt: greater false life (to be changed to villager(?) belt)
ring1: +6 con
ring2: Signet of the Shining sun
gloves: purple dragon gauntlets
boots: cannith boots of propulsion
braces: braces of the sun soul
armor: Templar's bastion (to be changed to cleric armor)
goggles: GS SP concordant item.
weapon: luminous truth / Watcher's blade+light and darkness
All mass cures/heal mass with empower+maximize+empower heal+quicken on. saves party(raid groups) on bosses.
All buffs with extend.
FVS capstone free heal with all meta's on. its free!
Now you might say that I cant heal well, well let me tell you, that I spend between 0 and 100 SP on healing per quest. those free heals heal so good, they are like my cure crits, so I use cures for emergencies.
YoureDown is currently level 22, almost 23, sitting at 3900 SP and 500HP. Solo healed von 5 epic hard (even 11 healers cant heal epic elite @ lvl 22, Like seriously, just call it impossible and we're done here...) after other healers went afk, solo healed shroud hard, after healers dc'd.
Feedback would be awesome!