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  1. #21
    Community Member Myrddinman's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Yes.

    With epic enhancements you can add lots of different ones together to get getting +3 or 4[weapon damage].
    Thank you!

    I'd +1 you, but I need to spread the love around first
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    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  2. #22
    Community Member Viciouspika's Avatar
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    Default cool idea for acrobat

    With high lvl and end game bosses having a high fortification, you might want to try to fit the precision feat, +5% to hit and -25% to fortification, into your build. If I remember correctly, they removed the half damage to base and SA making it a great feat for rogues.

    You might also want to think of using a light monk instead of going for dark monk. You can get shadow fade with the shadowdancer epic prestige. The healing buff and other light buffs are more affective then the dark monk curse. The only dark one that I have seen is the fire-dark-fire for auto-crit. IIRC.

    One weapon you should keep for your acrobat(if soloing) is a deception suffix. It works wonders when your between timers on improved fient, and bluff.

    Looking forward to seeing how your build works out.

  3. #23
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Myrddinman View Post
    Thank you!

    I'd +1 you, but I need to spread the love around first
    No more help for you then!

    Oh fine, I agree with the poster above who suggests light path over dark.
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  4. #24
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    Quote Originally Posted by Myrddinman View Post
    I would love some input on this build possibility. I haven't fully fleshed it out yet, but wanted to put it up to the collective to garner some feedback and direction.

    Here are a few thoughts...
    -13 Rogue for Sneak and Thief Acrobat II for Quarterstaff attack speed and Uncanny/Improved Uncanny Dodge uses, which should be cool with the new temporary dodge bonuses (does anyone know what happened in U14 now that there is a cooldown vs. uses per rest?)
    -6 Monk for bonus feats, Adept of Air (10% stacking attack speed & 5% Doublestrike) and Ninja Spy I for Shadow Fade & extra Sneak Attack
    -1 Druid for Ram's Might and Shillelagh

    Again, I haven't worked everything out yet, but wanted to put out there what I have so far.

    Thanks for the input and thoughtful discussion
    You could also drop 1 lvl of rog and add 1 lvl of monk, you lose 1 rog feat class and 1d6 back stab but gain wholeness of body.
    My current concept is here http://forums.ddo.com/showthread.php...=1#post4581457 but still working out the kinks

  5. #25
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by SofiaNRage View Post
    You could also drop 1 lvl of rog and add 1 lvl of monk, you lose 1 rog feat class and 1d6 back stab but gain wholeness of body.
    My current concept is here http://forums.ddo.com/showthread.php...=1#post4581457 but still working out the kinks
    Lose Opportunist or Improved Evasion? Yeah, no fricking way.
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  6. #26
    Community Member Diyon's Avatar
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    Quote Originally Posted by Viciouspika View Post
    With high lvl and end game bosses having a high fortification, you might want to try to fit the precision feat, +5% to hit and -25% to fortification, into your build. If I remember correctly, they removed the half damage to base and SA making it a great feat for rogues.

    You might also want to think of using a light monk instead of going for dark monk. You can get shadow fade with the shadowdancer epic prestige. The healing buff and other light buffs are more affective then the dark monk curse. The only dark one that I have seen is the fire-dark-fire for auto-crit. IIRC.

    One weapon you should keep for your acrobat(if soloing) is a deception suffix. It works wonders when your between timers on improved fient, and bluff.

    Looking forward to seeing how your build works out.
    Bah, acrobats, at least splashed ones are pretty much dreadnought material, and doing that precision is a no go as you want PA on all the time for LD.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  7. #27
    Community Member Myrddinman's Avatar
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    You could also drop 1 lvl of rog and add 1 lvl of monk, you lose 1 rog feat class and 1d6 back stab but gain wholeness of body.
    I did think about Wholeness of Body with Monk 12/Rogue 7/Druid 1, thinking that the 2nd tier of Thief Acrobat was not worth the extra 6 levels vs. 3rd tier of Air Stance and other Monk goodies...

    then I realized this...

    Quote Originally Posted by wax_on_wax_off View Post
    Lose Opportunist or Improved Evasion? Yeah, no fricking way.
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  8. #28
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    I am fairly new to DDO so please be kind. I like the idea of this build and gave it a shot on the DDO Planner. This is my first attempt at a build but i have read a lot on the forums. What do you think? Also keep in mind i put points in spot and such to level but they can be changed later.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Whiteoak 
    Level 20 Lawful Neutral Half-Elf Male
    (6 Monk \ 13 Rogue \ 1 Druid) 
    Hit Points: 288
    Spell Points: 240 
    BAB: 13\13\18\23
    Fortitude: 14
    Reflex: 19
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   24
    Dexterity            15                 17                   22
    Constitution         14                 16                   16
    Intelligence         10                 12                   12
    Wisdom               14                 16                   16
    Charisma              8                  8                    8
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  7                   13
    Bluff                 3                 18                   18
    Concentration         2                 11                   11
    Diplomacy            -1                 -1                   -1
    Disable Device        4                 24                   24
    Haggle               -1                 -1                    1
    Heal                  2                  3                    3
    Hide                  3                 15                   15
    Intimidate           -1                 -1                   -1
    Jump                  7                 11                   15
    Listen                2                  3                    3
    Move Silently         3                 15                   15
    Open Lock             6                 29                   29
    Perform              n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                4                 24                   24
    Spot                  6                 26                   26
    Swim                  3                  7                    7
    Tumble                3                  7                   13
    Use Magic Device      3                 22                   22
    
    Level 1 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+1)
    Skill: Jump (+4)
    Skill: Move Silently (+1)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
    Feat: (Selected) Power Attack
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Druid)
    Skill: Disable Device (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Druid Blood Moon Frenzy I
    Enhancement: Druid Shifting Rake I
    Enhancement: Human Improved Recovery I
    
    
    Level 3 (Monk)
    Skill: Hide (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness I
    Enhancement: Improved Balance I
    Enhancement: Improved Tumble I
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+2)
    Skill: Open Lock (+3)
    Skill: Search (+2)
    Skill: Spot (+1)
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    Enhancement: Druid Toughness I
    
    
    Level 5 (Monk)
    Skill: Concentration (+4)
    Feat: (Monk Bonus) Two Handed Fighting
    Enhancement: Rogue Skill Boost I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Rogue Wand and Scroll Mastery I
    
    
    Level 6 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+1)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Human Improved Recovery II
    
    
    Level 7 (Monk)
    Skill: Concentration (+2)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Rogue Item Defense I
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 9 (Monk)
    Skill: Concentration (+2)
    Skill: Spot (+3)
    Feat: (Selected) Power Critical
    Enhancement: Elven Dexterity II
    
    
    Level 10 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+2)
    Enhancement: Half-Elf Fighter Strength I
    Enhancement: Rogue Wand and Scroll Mastery II
    
    
    Level 11 (Monk)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    Skill: Spot (+2)
    Enhancement: Way of the Clever Monkey II
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble II
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Stunning Blow
    Enhancement: Rogue Thief-Acrobat I
    
    
    Level 13 (Monk)
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Spot (+2)
    Feat: (Monk Bonus) Toughness
    Enhancement: Rogue Dexterity II
    
    
    Level 14 (Rogue)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+3)
    Enhancement: Half-Elf Strategy (Stunning Blow) I
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 15 (Rogue)
    Skill: Bluff (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Adept of Wind
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Wand and Scroll Mastery III
    
    
    Level 17 (Rogue)
    Skill: Bluff (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 18 (Rogue)
    Skill: Bluff (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Rogue Dexterity III
    
    
    Level 19 (Rogue)
    Skill: Bluff (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Thief-Acrobat II
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Wand and Scroll Mastery IV
    Ty Myrddinman for the awesome build idea.

  9. #29
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    Quote Originally Posted by Khaziim View Post
    I am fairly new to DDO so please be kind. I like the idea of this build and gave it a shot on the DDO Planner. This is my first attempt at a build but i have read a lot on the forums. What do you think? Also keep in mind i put points in spot and such to level but they can be changed later.
    Not bad, personally I would change the base stats to 15 str and 15 con, and then drop the elven dexterity for human adaptability con and great adaptability str. This would also open up racial toughness 3 if you want it. The end result would be the same Str, -2 Dex, and +2 Con, with an optional +10 hp from enhancements. other than that, looks pretty good. I am planning on TRing my acrobat into something like this, eventually.

  10. #30
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    The reason why i went with Dexterity ups is because :

    " Rogue Thief-Acrobat I .... You add your dexterity bonus to damage when sneak attacking with a quarterstaff. "

    The hit points looked good compared to other rogues also but i appreciate your input.

  11. #31
    Community Member Diyon's Avatar
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    Quote Originally Posted by Khaziim View Post
    The reason why i went with Dexterity ups is because :

    " Rogue Thief-Acrobat I .... You add your dexterity bonus to damage when sneak attacking with a quarterstaff. "

    The hit points looked good compared to other rogues also but i appreciate your input.
    Just remember that every point of STR is worth more than every point of DEX damage wise, due to the 1.5x multiplier. On another note, Improved SA requires 21 base dex, and adds 3d6 SA damage.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  12. #32
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    Just pointing : since U15 Overwhelming Critical doesn't need anymore Weapon Focus, so there's a free feat on these kind of builds. Also, Improved Feint is working again, so I'd say that my favourite feat selection would be:

    Power Attack
    Thougness
    Cleave
    Great Cleave
    Combat Expertise
    Improved Critical: Bludgeon
    Improved Feint

    And 3 of these 5 depending on what you like:
    Stunning Blow
    Improved Trip
    2-Handed Fighting
    Improved 2-Handed Fighting
    Greater 2-Handed Fighting

    I'd also take Overwhelming Critical and Improved Sneak Attack as epic feats.

    Also, I'd go with Rogue13/Monk6/Druid1 with a Half-Orc. It's just that cool with his increased 2-handed weapon damage, racial Strenght, extra racial boost for more Haste...

    I think it should start like this (32):
    Str 17
    Dex 16
    Con 14
    Int 13
    Wis 8
    Cha 6

    Any comments?

  13. #33
    Community Member Vengenance's Avatar
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    Default Maybe HO

    Maybe go Half-Orc instead for the extra strength and bonuses with 2 handed weapons. I believe the HELF dilly can net you +3 DC total to your combat feats, whereas the Half-Orc will give you +1 for the inherent strength bonus and another +1 for strenth enhancements. The HO, however will net you a higher attack and damage especially with all of the bonuses with 2 handed weapons.
    Charater Names: Mostly Jeryle for the dudes and Merreth for the ladies
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  14. #34
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    not my concept, i got in a post in custom or multiclass builds... but what you think about 7druid/12rogue/1monk?
    7 druid = some self healing, natural warrior = fatal harrier (up to +25% atack speed)
    1 monk = lesser air stance (7.5% atk speed + 2.5% double hit)
    12 rogue = acrobat II (20% atk speed)

    maybe im wrong, but its = 52% more atk speed not counting haste boost from rogues (dunno if its staks), better than shadow fade (wind bracer from Canith challenges?) and a bit more sneak atack.

  15. #35
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    Does anyone know if Thief Acrobat works as intended?
    It surely hasn't been updated since U14, when Uncanny Dodge was changed, as the in-game description still says it grants 2 extra uses per rest.
    Also the 10% attack speed boost with quarterstaves doesn't show up in the ATTACK SPEED box next to BAB in char sheet (haven't tested yet if my attack speed has actually gone up).

    Skill bonuses to tumble, jump and balance, and the Showtime clicky seem to work.

  16. #36
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    I'm doing a similar build, but with fighter instead of monk as I don't have access to monk. Have not cast any spell other than Ram's Might, Shillelagh (Sp?), and the occasional summon wolf. But the UMD is nice.

    I'd also like to know about Uncanny Dodge on a Thief-Acrobat. Haven't gotten the prestige yet, but I doubt that they programmed in a shorter cooldown just for one prestige.

    If you're doing mobility > Combat Expertise > Improved trip, etc. why not whirlwind attack instead of cleave? You're meeting the requirements, and it's a whopping +4(w).

    Question: what exactly is +2(w)? Is it total weapon damage x2, or is it just one additional damage die? Epic staff of Nat Gann does 2d6+6, what is the damage then with +2(w)?

  17. #37
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    I am debating about making a build extremely similar to this but I am having difficulty planning for the epic destiny...

    If LD is the target, my worries would be if this build would be able to use all the abilities... cleave, great cleave, momentum swing, lay waste, masters blitz and the 50 tactics, monk strikes, and monk finishers.

    My question would be if it is possible to use all of these abilities, or if it would be more worthwhile to plan for a different destiny.

    If it isn't apparent, I haven't played to epic level yet, so any thoughts related to this would be appreciated.

  18. #38
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    I'm not familiar with druid, but is there any case where being in level 2 wolf form as a splash, would actually increase DPS over being out of form?

  19. #39
    Community Member ProdigyThirteen's Avatar
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    someone post the build (stats, feat order etc.) please?

  20. #40
    Build Constructionist unbongwah's Avatar
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    Please see my Three Ring Circus thread.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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