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  1. #1
    The Hatchery SisAmethyst's Avatar
    Join Date
    Mar 2010
    Posts
    1,355

    Default Neutralize Poison - spell costs

    Ok, I totally understand the modifications to spells like Neutralize Poison. What I however not get is why the spell point costs in this regard wasn't adapted. I mean why should a Cleric even take this spell at all now when it not serve as a buff anymore, especially regarding the cost. If I have to spam it the 25SP are definitely to high (e.g. also compared to remove disease)!

    Every single spell in your spellbook should have a reason to be choosen and be cast. As it is right now my cleric will probably slot something else instead and demand from the fighters to jug pots (yes I know, this decrease DPS).

    So I wonder, do we get another spell pass along with those modifications?
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  2. #2
    Community Member anto_capone's Avatar
    Join Date
    Dec 2009
    Posts
    239

    Default

    Good point, but they could make NP cost 2 SP and I still wouldn't slot it anymore...

  3. #3
    Founder Siro's Avatar
    Join Date
    Jan 2006
    Posts
    613

    Default

    Yeah, Panacea is at the same level and far more effective. Or one could select something else entirely if one already has access to Heal.

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