Build by request.
A 28pt 18 paladin / 2 fighter tank with no tome requirements.
No feats to dedicate to AC, this will rely on 80+ PRR for 35%+ damage mitigation alongside any AC scraped together from equipment. Quickened maximized cures with fair healing amp (between 1.7 and 2.45) means external healing is rarely required in quests and it can take care of itself for a while during a tanking emergency.
This build would be likely to TR at 20. The 34pt version would continue into epic taking improved shield mastery and epic toughness, making use of the 45 bonus PRR found in unyielding sentinel.Code:Character Plan by DDO Character Planner Version 03.12.02 DDO Character Planner Home Page Level 20 Lawful Good Human Male (2 Fighter \ 18 Paladin) Hit Points: 302 Spell Points: 230 BAB: 20\20\25\30\30 Fortitude: 21 Reflex: 9 Will: 9 Starting Abilities Base Stats (28 Point) (Level 1) Strength 16 Dexterity 8 Constitution 16 Intelligence 10 Wisdom 8 Charisma 14 Level 1 (Paladin) Skill: Balance (+1) Skill: Intimidate (+4) Skill: Tumble (+1) Skill: Use Magic Device (+2) Feat: (Selected) Power Attack Feat: (Human Bonus) Toughness Level 2 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 3 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Two Handed Fighting Level 4 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 5 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 6 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Shield Mastery Level 7 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 8 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 9 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Two Handed Fighting Level 10 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 11 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 12 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Maximize Spell Level 13 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 14 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Greater Two Handed Fighting Level 15 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword Level 16 (Paladin) Ability Raise: CHA Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 17 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 18 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Quicken Spell Level 19 (Paladin) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 20 (Paladin) Ability Raise: CHA Skill: Balance (+1) Skill: Intimidate (+1)