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  1. #21
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    I'm not particularly trying to argue the OP contains much constructive criticism. I think my does contain some
    though.

    I also fully understand where Judo was coming from when he wrote it. I haven't been in all iterations
    but I was in the last run with him and the amount of consistent annoyance the raid throws at you through
    random knock offs in the first fight to the fact that we ended up killing mobs for over 45 minutes at the end
    without any explanation as to why the barrier wasn't going down and no dev/helper online to at least tell us "this
    is broken" or "no that's working as intended you just haven't figured it out", was large.

    And the last iteration is a couple orders of magnitude less annoying then the first one was from what I
    understand. The reason for that is that people like Judo, Gimp and Bailey went and playtested it and then
    wrote up many feedback threads for the devs. If on the last iteration they get slightly peeved I think that's
    something that can be forgiven.
    Just my 2 copper,
    Rawel

  2. #22

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    Quote Originally Posted by Cyr View Post
    It is only not constructive if you completely rule out the possibility of ever having the developers rethink the basic premise behind their ideas and starting over.
    I do rule it out because there are no reasons given on why it is bad, just that ONE PERSON did not like it. A singular person is hardly enough to justify "trash the whole thing."

    Heck, even a forum sample of people going "me no like" is not large enough of a sample to justify starting over.

    Fill in the blanks of what is not liked and why, and you start to give more weight to the idea of starting over.

  3. #23
    Community Member DeafeningWhisper's Avatar
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    Whomever thought that *defend the npc* was the best possible mechanic to include in the 1st ever FR raid should maybe read the threads with the least liked quests, here's a hint: "we don't like them much".

    As long as I have to protect a moron while navigating any sort of maze I'm not even doing this raid. It's sad that the Lolth raid which should be the flag ship of the 1st ever expansion is easily the least interesting quest in the expansion.

    There are some beautiful gems in MoTU, yet the raid is a slighty shiny turd...
    "Pike or do not. There is no lag."

  4. #24
    Community Member Judo's Avatar
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    There was a reason I posted this here, and not in the thread designated
    for said criticism.

    When I posted it originally, I was highly agitated after having gone into
    the same raid and experiencing the same issues.

    The thread title was meant as ironic. The thread was meant as a vent
    for the massive frustration of slogging through a poorly designed raid over
    and over in the hopes it would made into a desirable encounter.

    As Cyr noted perfectly, my "constructive criticism" was to scrap the whole
    thing, and stop trying to polish the same turd over and over, and just
    restart.

    In essence I have given up providing "feedback" to an audience who has
    made the logical error of begging the question; assuming the raid was
    acceptable by any stretch of the imagination in the first place.
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them. Far too often players use it as a tool to push there own agenda and twist numbers to cause strife where its not due.

  5. #25
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    Quote Originally Posted by DeafeningWhisper View Post
    Whomever thought that *defend the npc* was the best possible mechanic to include in the 1st ever FR raid should maybe read the threads with the least liked quests, here's a hint: "we don't like them much".

    As long as I have to protect a moron while navigating any sort of maze I'm not even doing this raid. It's sad that the Lolth raid which should be the flag ship of the 1st ever expansion is easily the least interesting quest in the expansion.

    There are some beautiful gems in MoTU, yet the raid is a slighty shiny turd...
    I agree, I loathe 'protect' or 'escort' missions in any game, especially when the 'package' seems to be made out of paper mache.

    So, while I doubt the devs would be up for it, would people think the raid was actually salvageable if instead of being the key to most of the raid loot protecting Ana's health only controlled 50% of the loot? 25%? 75%?

    Or if it was just a matter of getting all the optionals for the added loot and her hps at the end didn't matter at all?


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  6. #26
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    Quote Originally Posted by Missing_Minds View Post
    Lord of Blades I don't know.

    But VoN, Titan, and The Abbot were done by DevilMouse who left years ago. Actually he left shortly after (or was it just before?) the Abbot was released, if you remember the utter mess that was.
    I wonder if he went to the Turbine neighbor 38 Studios, where several other DDO devs went. If so, it would be cool if Turbine hired them back now that 38 Studios went belly up.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
    Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010

  7. #27
    Community Member Lifeblood's Avatar
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    Quote Originally Posted by Judo View Post
    Snip
    I fail to see anything constructive in your post

    "Come on folks its easy" Tico 20 Cleric, Montico Arti, Longlife 18/2 Ranger/monk, Jaaomae wc 20, Teeco Cleric

  8. #28

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    Quote Originally Posted by Judo View Post
    As Cyr noted perfectly, my "constructive criticism" was to scrap the whole thing, and stop trying to polish the same turd over and over, and just restart.
    Then expand upon it like I said above. Generic descriptions do NOT help as much as substantial details.

    Quote Originally Posted by Vargouille View Post
    A voice alone in the wilderness is one guy complaining. When everyone dislikes something, we're far more likely to change that thing.

    Specific feedback from each player's point of view is incredibly helpful to us. It's also much more helpful to say things in your own words rather than quoting some other giant post or saying you agree with other players. It shows you are familiar with what you are talking about, possibly shows who has actually played with it, and that the details matter, not just that you hate the entire concept, though that's valid feedback if actually given quite explicitly and with the reasons why. If you hate most of it but like one thing, say so to keep the baby from going out with the bathwater.

    It can't be emphasized enough, in general: Giving your personal feedback on specific abilities and items is incredibly helpful.

  9. #29
    Community Member Judo's Avatar
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    Quote Originally Posted by Lifeblood View Post
    I fail to see anything constructive in your post
    Not sure if trolling, or illiterate...
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them. Far too often players use it as a tool to push there own agenda and twist numbers to cause strife where its not due.

  10. #30
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    Oddly, it's the same folks that troll the feedback threads but for whatever reason refuse to try the content themselves.
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them. Far too often players use it as a tool to push there own agenda and twist numbers to cause strife where its not due.

  11. #31
    Community Member Judo's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Then expand upon it like I said above. Generic descriptions do NOT help as much as substantial details.
    Missing Minds, I have previously given detailed critiques regarding the raid. As I stated previously, there was a reason I didn't put this thread in Raid comment thread. I didn't intend for it be anything other then a vent. Anybody taking this thread more seriously then I am is missing the point.

    I'd just as soon they close this thread, as its purpose has be plentifully served.
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them. Far too often players use it as a tool to push there own agenda and twist numbers to cause strife where its not due.

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