Originally Posted by
Tshober
I really think that renown decay is doing significant harm to DDO and should be scrapped entirely. However, that has been proposed many times and the devs have not (thus far) accepted it. So here is an alternative.
Cap daily renown decay at 100K. Make no other changes to the decay formula, just apply the 100k cap at the end. Could not be easier to code. That is a cap equivalent to 100 Legendary Victories per day. If a guild can earn in excess of 100 legendary victories every day, then that guild is hardly idle and should not be punished excessively. For a large guild with 200 accounts, each account would have to earn 500 renown per day or about 1 legendary victory every 2 days to make up for the capped decay, anything more than that would go toward advancing the guild's level. This would give guild leaders some breathing room to be able to invite casual players into their guild without halting their progress entirely.
Under this scenario a large guild with no casual players would be able to advance pretty rapidly to 100 but so what? What harm does that do? Guild levels, we are told, are mostly just for bragging rights anyway. Small guilds would be unafffected by this cap at all because most of them will never see 100k per day decay. So this levels the playing field a bit between small and large guilds.
This would help in scenarios like the ddo.com DNS fiasco a few weeks ago. For an entire weekend many players could not log in to DDO and play, but decay rolled on like nothing had changed. Really large guilds took a big renown hit for that. My guild lost nearly an entire level that weekend. Capping the daily decay at 100K would have significantly reduced that impact.
If you can't see that decay is harmful and should be eliminated entirely, at least consider restricting it too a reasonable amount per day.