Results 1 to 12 of 12
  1. #1
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default New ranger/arti enhancement

    The enhancement would be called something on the lines of "Zombie Destroyer" and has 3 ranks
    level 2 ranger/arti rank 1: upon a vorpal confirmed as a critical a ranged attack will automatically kill target zombie with a head shot. Or deal 2d20 damage upon a will save of dc 20.

    level 6 ranger/arti rank 2 same as rank 1 but raises dc to 30

    level 12 ranger/arti rank 3 same as 2 but raised to 40

    maybe the dc's of this are a bit high, but i think it'll be cool. You essentially have "guns' persay, and in a zombie scneraio the "shoot em in the head" tactic should work with a bow/xbow. This will also help mainly due to the shotty damage bows/xbows do to zombie cuz of the piercing damage. Just ran through deleras on my newly tr'd arti, and i did more piking cuz i was doing 0's in damage (everything else thats living just gets obliterated in 1-3 rounds of burst shots) but when it comes to the realm of the living dead, i do jack squat. Now this doesnt help with skellys/incorporal, it should affect ghast, ghouls, and wights cuz they are zombie ish. I think people who enjoy a good zombie movie and rl zombie scenario would like this with the whole "shoot em in the head" idea. And it would make us less useless in those maps where we do very minimal damage or yellow damage to zombies, also cuz of the fact that we see zombies throughout many levels from 1-25
    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here.

  2. #2
    Community Member licho's Avatar
    Join Date
    Jan 2011
    Posts
    1,005

    Default

    This is overpowered from no reason.

    Rangers needs the buff, but not something like this.

    As for "how to play".

    Arti in Delera: - flame turret is your friend, also even if bolts itself dont deal much then we have... 1d6 from runearm 1d6 from elemental 1d6 from flaming arrows + something like holy on the xbow.

    As for Ranger you generally have hard mode to everything, but talking FE undead on early levels is not a bad idea. Also you may use this 2wf line, and swing some maces.

  3. #3
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default

    Quote Originally Posted by licho View Post
    This is overpowered from no reason.

    Rangers needs the buff, but not something like this.

    As for "how to play".

    Arti in Delera: - flame turret is your friend, also even if bolts itself dont deal much then we have... 1d6 from runearm 1d6 from elemental 1d6 from flaming arrows + something like holy on the xbow.

    As for Ranger you generally have hard mode to everything, but talking FE undead on early levels is not a bad idea. Also you may use this 2wf line, and swing some maces.
    im all dex/int/con built i used masters touch and my damage was rubbish. Spammed out my runearm and the damage was rubbish. I said maybe lower the dc's and give zombies a better chance to save, and you still have to face the problem of skelly's .

    another option would be to make it a activated ability. it'll have a 15-30 sec cool down timer, and mobs will have to save with higher dc's (cuz low dc+ cool down timer is kinda getting shafted) "i have to wait 15-30 sec for this mob to make a will save of 10 o.0. It'll make it useless. But i dont think this is too too op, again i know the dc's for each rank i stated was high, so those numbers need some tweaking. And chance are it'll only be a temp enhancement. Once you can get your disruption items then you go redo enhancements and drop the "Zombie Destoryer" line (or not if you have the room to keep em)

    Why its not op, zombie destroyer will not affect all undead, only zombie and zomibe like, leaving you with skelly's, and wraiths to deal with still. Disruption affects everything, but cant be used till higher levels. And even so disruption + zombie destroyer wont be op either. Think about it I use my man slayer + nightmare, if one dosent proc the other will and **** just drops like crazy. Rangers already get slay living arrows. There are already so many broke/insta kill items that i dont think one niche enhancement will be op.
    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here.

  4. #4
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default

    oh and to add on to this i'll compile a list of all insta kills, this is only just going to be another item to the list
    Wail of the Banshee, kills up to 6 target living creature
    Dismissal kills everything extra planer with in its spell radius
    banishment insta kills any extra planer creature
    nightmare kills anything that can dream
    slay living kills anything living
    man slayer kills anything humanoid
    smiting kills anything construct

    my idea, kills anything zombie or zombie like (wights, zombies, mummies) leaves you with vampires, wraiths, and skelly's. So it dosent affect everything undead (thats why its called zombie destroyer) unlike disruption. So i cant see how its broke cuz the levels up until you can use disruption items still have a good bit of wights and wraiths. So it'll only affect a very small portion of the content. Its based on vorpal attacks like the other insta kill weapons so it wont proc 100% of the time. It shouldnt proc 100% of the time either UNLESS, it is an activated ability with a cool down timer that is 30 sec+. It shouldnt proc 100% of the time if the cool down timer is 5-10 sec (meaning mobs can make saves against it) but i think this part would be to the point of broke
    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here.

  5. #5
    Community Member
    Join Date
    Mar 2006
    Posts
    341

    Default

    LOL my arti rocked in Ds tomb and so should yours. First craft a ghost touch of pure good repeater, that is my standard low lvl undead killer. You should probably be using the rune arm from tangle root, the fireball and mod fort are highly effective at low lvl.

    Finally keep an eye out for super cheap RR lvl 8 disruptors. They pop up on the AH if you keep an eye out, usually in unpopular to fight undea with type weapons. I payed like 8k for my lvl 8 disruption rapier, and that baby with acid dmg added, and my fire rune arm boost is a undeads nightmare.

    finally if you complete Ds yu can get a great undead killing light based rune arm. Seriously if your arti is piking you do not get how to use them. When I ran it lvling last time on my 2nd arti using the same rapier, i had 2 paladins and a barb all armed with holy weapons tripping out over my rapier wielding arti cutting them down like grass.

  6. #6
    Community Member
    Join Date
    Mar 2006
    Posts
    341

    Default

    also ghouls and the like are not zombie like, even trying to compare them to zombies is an insult to the advanced undead. Ghouls and ghasts are not the common cheap undead skellies and zombies are.

    There is just no good reason to need this ability when undead are actually one of the things my AAs and artees are strongest against from low to high lvls.

    seriously bud this is a true case of L2P.

  7. #7
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Don't roll crappy characters, or learn to play to your characters' strengths.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  8. #8
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default

    Quote Originally Posted by sephiroth1084 View Post
    Don't roll crappy characters, or learn to play to your characters' strengths.
    you do kno wthat piercing damage sucks against em, its not a matter of my toon being crappy, its a matter of gear. and plus i will do more damage then artis that put points into str so they can swing a weapon. max int, high dex and con, surviability, damage from insightful dmg and strikes, and reflex.

    my level 6 took level 10 traps out from deleras so the trapping is strong. and i can solo all quest at level to level 10 with my arti on leet as long as their not ud
    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here.

  9. #9
    Community Member Kenpai's Avatar
    Join Date
    Mar 2010
    Posts
    220

    Default

    There's a thing Artificers get called "Spells". One of which being the massively powerful "Flame Turret" which can deal upwards of 100 damage per tick starting at level 6.
    When I was farming Delera's on my Arti, I pretty much solo'd the quests until a Sorc joined and we rocked out with our combined fire.
    Quote Originally Posted by Lynnabel View Post
    Hi Welcome

  10. #10
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by V_mad_jester_V View Post
    you do kno wthat piercing damage sucks against em, its not a matter of my toon being crappy, its a matter of gear. and plus i will do more damage then artis that put points into str so they can swing a weapon. max int, high dex and con, surviability, damage from insightful dmg and strikes, and reflex.

    my level 6 took level 10 traps out from deleras so the trapping is strong. and i can solo all quest at level to level 10 with my arti on leet as long as their not ud
    1. Get a Holy repeating crossbow
    2. Step into quest
    3. Cast Insightful Strikes
    4. Cast Acid Weapons
    5. Cast Flame Turret
    6. Shoot stuff
    7. Kill stuff
    8. Profit
    If you are soloing stuff, why do yo need a new enhancement?
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  11. #11
    Community Member Talias006's Avatar
    Join Date
    Feb 2006
    Posts
    1,115

    Default

    If worse becomes worst, craft yourself (or pay to have the shards made) a Holy (X) of Undead Bane.
    With the PrE, you get a bonus +2 to hit and damage, and the Undead Bane gives you another +2 to hit and damage.

    Also cast Insightful Strikes if your Int is greater than Dex.
    (Most Arti's this should be true.)

    Get a good Runearm and cast (Elemental Add) Weapons on yourself and you're pretty much golden.

    And if all else fails, fall back and set a Flame Turret.
    You do these things and you will succeed at Delera's.
    Having a party with you (usually) just makes the going easier.

    I know this is possible, as I've done it on a 32pt Arti at level.

    Seriously, at level: Insightful Strikes; Elemental Weapons add; and Flame Turret are your most powerful spells, and continue to keep being useful well into the teens.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  12. #12
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Oops. I meant Insightful Damage, which adds your Int to your damage with crossbows, which should more than make up for any deficiencies you may experience on your damage earlyish in the game. You can have both that and Elemental Weapons or Deadly Weapons up together for some good damage bonuses.

    Ideally, your Dex will be high enough that you don't need to fall back on Insightful Strikes for to-hit very often.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload