Cannon fodder build The Stalwart Defender, Raid Tank
Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,
I must have the best luck in the world then.... 1500 kills, and no castings of dance...
Then three times today, in the same battle, one after the other.
I have to agree with this 100%. You are not irrational because you disagree with me.
The fact that your posts are based on completely wrong foundation, case in point:Originally Posted by ChaiOriginally Posted by ChaiCombined with the fact that since your first post in this topic you have done little else other then spout some mantra against a specific build type.Originally Posted by ToleroThat is why I have said your stand is both irrational and illogical. It is neither personal, nor, have I said any personal insult towards you. Everything I have brought up is well founded and backed up by either your own posts or the posts of the Turbine Staff.These are your own words, your own bigotry, your own hate towards build choices. If you don't like the reality of where you stand and what you say, you ought not to have such an outlook or make such claims.Expecting to be able to build a 90 str toon that can bench press a pack mule with combined mental stats that would not even support walking and chewing gum at the same time, and have it be immune to any spell and premium abilities of many mobs that can stop it in its tracks simply due to one buff is hilarious.
However, Feel free to "report" the truth, you wouldn't be the first.Originally Posted by Chai
Last edited by Ungood; 07-11-2012 at 02:33 PM.
Yep, there are better items now, but since i already use with +2 insight, +7 wis, and a +5 res, the change in my saves would not be that big...
And none of those spells would be blocked by protection from evil, it is only blocking command and dominate spells ("Stand there and take no actions!")
The problem is really there: "they spam 3-4 spells", while there is a huge list of spells they could use against us while still keeping the game close to d&d.
But i can almost see U15, they will implement the same thing we have in AC to Saves and DCs. that will be fun :P
(Chance to hit Fireball at level: 73%)
This is not the way to do things. Please Devs reconsider. I am just today true reincarnating into a character that I plan on having 18 Ranger levels. I love the FoM spell in 3.5 PnP and I was exited to be able to get it in time to use it on the new content. You are changing it into a way underpowered 4th level waste of time. I don't do raids or run quests on elite, so I've never gotten FoM gear. I don't think its fair of you to waste the efforts of the people who did either. If people want to get the cool effects of falling when facing iron defenders or being entangled in spider or drider webs they don't have to use FOM. I have done it and FoM was a factor in my choices. This is unfair.
Not happy with this change. There was a lesson in poison/disease ... yet here's a different arbitrary adjustment.
Last edited by voodoogroves; 07-11-2012 at 03:15 PM.
Ghallanda - now with fewer alts and more ghostbane
Holy Aura should protect against Dance, but of course it doesn't.Only undead forms block dance.
Kobold sentient jewel still hate you.
To be fair I've heard of arguments that would make FoM useless versus Holds.
*Devs don't read, don't want you getting any ideas!*
The arguments are that Hold spells are mind-affecting and there is nothing stopping you from moving but your own willpower, but you failed the roll so you think you are held.
Of course this sounds crazy as the Holds are described as being paralyzed which FoM states it protects you from. But, if DDO did do it I wouldn't be surprised at all lol.
Yeah, I'm not happy with the FoM change.
1) Gameplay in a fast paced game sucks when the characters is immobilized and simply taking damage
2) It's not in the spirit of the spell that was implemented
3) It requires an understanding of what effects it will or will not defend against, which is not evident for players
4) There have been several suggestions to simply shorten the duration over time which would be a better solution IMO
5) It can be dispelled so any encounter meant to be more challenging can be made more challenging with an opponent caster capable of dispelling the buffs
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