I'm thinking about a Wizard build focusing around spells like Charm Person, Sleep, Blindness, Scare, Grease, and Suggestion, basically not doing any damage at all but (temporarily) rendering enemies harmless. I'd also want to pack a few spells like Invisibility, and even though they wouldn't be my primary tool, I wouldn't mind the occasional Fireball. Does this sound like a practical idea, and has it been done before?
EDIT: Here's what I've come up with so far after reading everyone's feedback:Code:Character Plan by DDO Character Planner Version 03.12.02 DDO Character Planner Home Page Level 20 True Neutral Warforged Male (2 Rogue \ 18 Wizard) Hit Points: 184 Spell Points: 1366 BAB: 10\10\15\20 Fortitude: 11 Reflex: 17 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 8 8 Dexterity 10 10 Constitution 18 18 Intelligence 18 26 Wisdom 10 10 Charisma 6 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 12 Bluff -2 -2 Concentration 6 31 Diplomacy -2 -2 Disable Device 8 25.5 Haggle 2 2 Heal 0 0 Hide 4 4 Intimidate -2 -2 Jump 3 10 Listen 0 0 Move Silently 4 13 Open Lock 4 4 Perform n/a n/a Repair 4 8 Search 8 25.5 Spot 4 13.5 Swim -1 -1 Tumble 4 4 Use Magic Device 2 6.5 Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Disable Device (+4) Skill: Haggle (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Insightful Reflexes Level 2 (Wizard) Skill: Concentration (+3) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Feat: (Wizard Bonus) Spell Focus: Enchantment Spell (1): Acid Spray Spell (1): Charm Person Spell (1): Expeditious Retreat Spell (1): Feather Fall Spell (1): Grease Spell (1): Repair Light Damage Spell (1): Sleep Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Feat: (Selected) Spell Penetration Spell (1): Hypnotism Spell (1): Jump Level 4 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Spell (2): Invisibility Spell (2): Web Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Spell (2): Knock Spell (2): Snowball Swarm Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Feat: (Selected) Mental Toughness Feat: (Wizard Bonus) Spell Focus: Illusion Spell (3): Fireball Spell (3): Protection From Energy Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Spell (3): Acid Blast Spell (3): Stinking Cloud Level 8 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Spell (4): Repair Critical Damage Spell (4): Wall of Fire Level 9 (Rogue) Skill: Disable Device (+4) Skill: Search (+8) Skill: Spot (+1) Feat: (Selected) Spell Focus: Conjuration Level 10 (Wizard) Skill: Concentration (+2) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Spell (4): Charm Monster Spell (4): Ice Storm Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Spell (5): Cloudkill Spell (5): Symbol of Pain Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Feat: (Selected) Greater Spell Focus: Enchantment Feat: (Wizard Bonus) Quicken Spell Spell (5): Niac's Biting Cold Spell (5): Eladar's Electric Surge Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Spell (6): Reconstruct Spell (6): Symbol of Persuasion Level 14 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Spell (6): True Seeing Spell (6): Otiluke's Freezing Sphere Level 15 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Feat: (Selected) Greater Spell Penetration Spell (7): Greater Teleport Spell (7): Otto's Sphere of Dancing Level 16 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (7): Mass Protection From Elements Spell (7): Prismatic Spray Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Move Silently (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Heighten Spell Spell (8): Mass Charm Monster Spell (8): Polar Ray Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Move Silently (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Feat: (Selected) Maximize Spell Spell (8): Sunburst Spell (8): Otto's Irresistible Dance Level 19 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Move Silently (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Spell (9): Meteor Swarm Spell (9): Wail of the Banshee Level 20 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Move Silently (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Spell (9): Mass Hold Monster Spell (9): Dominate Monster Enhancement: Rogue Acid Trap Lore I Enhancement: Rogue Cold Trap Lore I Enhancement: Rogue Electric Trap Lore I Enhancement: Rogue Fire Trap Lore I Enhancement: Rogue Sonic Trap Lore I Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Improved Concentration III Enhancement: Improved Concentration IV Enhancement: Glacial Spellcasting I Enhancement: Deadly Ice I Enhancement: Acid Manipulation I Enhancement: Frost Manipulation I Enhancement: Frost Manipulation II Enhancement: Frost Manipulation III Enhancement: Frost Manipulation IV Enhancement: Frost Manipulation V Enhancement: Frost Manipulation VI Enhancement: Frost Manipulation VII Enhancement: Storm Manipulation I Enhancement: Flame Manipulation I Enhancement: Force Manipulation I Enhancement: Repair Manipulation I Enhancement: Wizard Spell Penetration I Enhancement: Wizard Spell Penetration II Enhancement: Wizard Spell Penetration III Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Warforged Construct Thinking I Enhancement: Warforged Damage Reduction I Enhancement: Warforged Hardiness I Enhancement: Warforged Inscribed Armor I Enhancement: Wizard Archmage I Enhancement: Wizard Archmage II Enhancement: Wizard Archmage III Enhancement: Wizard Archmage IV Enhancement: Wizard Archmage V Enhancement: Archmage Secondary Spell Mastery I: Conjuration Enhancement: Archmage Spell Mastery I: Enchantment Enhancement: Archmage Spell Mastery II: Enchantment Enhancement: Conjuration I - Grease Enhancement: Conjuration II - Web Enhancement: Enchantment I - Hypnotism Enhancement: Enchantment II - Otto's Resistible Dance Enhancement: Enchantment III - Hold Person Enhancement: Enchantment IV - Charm Monster Enhancement: Illusion I - Invisibility