Recently Heal and Mass heal were assigned to only take half power from enhancement and items to prevent them being overpowered. But The spell Reconstruct is essentially the same as Heal, it is not affected by Maximize or Empower. So when U14 struck, this spell got a huge buff because now enhancements are hitting it for 125 spell power instead of 50% and items are hitting it for over 100 spell power instead of the old max of 60%. This spell is now hitting for 150*(1+1.25+0.8)=457 instead of 150*1.5*1.6=360.
I believe nerfing this spell as you did Heal and Mass Heal would go a long way to appeasing people who feel that Heal has been unfairly nerfed.
Also consider nerfing Meteor swarm. This spell is being hit by items more now than before the update, and is therefore overpowered. (I believe this is your reasoning for nerfing the 2 Heal spells, and therefore this logic shoudl be applied uniformly)