Results 1 to 7 of 7
  1. #1
    Community Member Chaotiq's Avatar
    Join Date
    Nov 2010
    Posts
    22

    Default Prestige Class for Sorcerer

    I'm wondering about which line I should go down with prestige classes, im a human sorcerer. I like to be able to solo and also function well in a party. Also, are dragonmark feats worth getting?

  2. #2
    Community Member
    Join Date
    Jun 2010
    Posts
    235

    Default

    Levelling-wise, Fire Savant I/II are great for those undead-heavy quests and with a splash of acid you can handle most fire-immune mobs. Once you hit 18, Wind Savants are nigh unstoppable zerging machines.

    Basically just focus on the Electric and Ice line for happy double DoTs Water Savants are pretty much the same as Wind at end-game in terms of DPS potential.

    Personally I won't recommend Fire Savants for end-game as a lot of mobs are immune to fire, though with the expansion their viability does increase a bit.

    Haven't had much experience with Earth Savants but the Acid DoT looks pretty nifty.


    Dragonmarks on a feat-starved class is not recommended, besides anything you can get from them are already covered by spells/scrolls. On a fleshy, you can bump up enough UMD for pretty reliable Heal-scroll healing, though on my fleshy I always wind up rolling 1, 1, 1, 1 :P

    The usual feats would be Toughness, Maximise, Heighten, SF: Evocation, Spell Penetration/GSP if you like landing insta-kills and for fleshies Skill Focus: UMD wouldn't hurt. Extend is debatable but I don't usually waste a feat on it. I've kept Empower for nuking but I'm not sure what the current consensus is on the viability.
    Sarlona: Facerollnuds(23Sor) - Bonknuds(17Clr/3Mnk) - Rushnuds(20FvS) - Tasteslike(20Sor)
    Squishynuds(13Wiz) - and 100 other mules/gimps :P
    [Solo Guild - Team Nuds] Feel free to blacklist/friend/whatever.

  3. #3
    Community Member
    Join Date
    Jan 2011
    Posts
    1,133

    Default

    Quote Originally Posted by NUDS View Post
    Levelling-wise, Fire Savant I/II are great for those undead-heavy quests and with a splash of acid you can handle most fire-immune mobs. Once you hit 18, Wind Savants are nigh unstoppable zerging machines.

    Basically just focus on the Electric and Ice line for happy double DoTs Water Savants are pretty much the same as Wind at end-game in terms of DPS potential.

    Personally I won't recommend Fire Savants for end-game as a lot of mobs are immune to fire, though with the expansion their viability does increase a bit.

    Haven't had much experience with Earth Savants but the Acid DoT looks pretty nifty.


    Dragonmarks on a feat-starved class is not recommended, besides anything you can get from them are already covered by spells/scrolls. On a fleshy, you can bump up enough UMD for pretty reliable Heal-scroll healing, though on my fleshy I always wind up rolling 1, 1, 1, 1 :P

    The usual feats would be Toughness, Maximise, Heighten, SF: Evocation, Spell Penetration/GSP if you like landing insta-kills and for fleshies Skill Focus: UMD wouldn't hurt. Extend is debatable but I don't usually waste a feat on it. I've kept Empower for nuking but I'm not sure what the current consensus is on the viability.
    I agree with most of what is said here, except for feat selection. Personally, I went with toughness, SF evocation, GSF evocation, empower, maximise, extend (for haste/rage/displacement), and the sorc PL. Of course, my sorc is a toaster, so I don't have to worry about UMD, but for a fleshie you could easily drop the PL feat for skill focus UMD. I personally avoided the spell pen line and heighten as I have found it is usually quicker and easier for a sorc to kill something with a well placed nuke than trying to finger/wail something, as your DC's most likely won't cut it without heavy investment into the character (such as multiple past lives). Also, with the new end game content, I at least feel that fire savants could be useful again, as I haven't noticed much that is immune to fire.

  4. #4
    Community Member
    Join Date
    Sep 2009
    Posts
    121

    Default

    I agree with losing the spell pen and heighten. If you are a first life sorc there is no sense trying to do anything other then nuke. A well placed polar ray is your FoD. Also do not forget to add mental toughness or if you can fit it in Improved Mental toughness, the extra sp, (yes even on a sorc) never hurts.

  5. #5
    Community Member
    Join Date
    Jun 2010
    Posts
    235

    Default

    Heighten is actually crucial for sorcs as it can be applied to SLAs for free. Especially if you go for Water Savant as Niacs are all-out-or-nothing with saves. With this in mind, I realise Empower would still be worth grabbing as a Max/Emp/Heightend SLA is very formidable indeed

    Instakill-wise, I can land Fingers/Wail pretty reliably from mid to eNormal quests on my first life fleshy. On my main (WF, lower DC) I can pretty much faceroll through most eH/E and the new content with Finger/Wail/Circle of Death.

    Usually my method is to pop all instakills and clean up the rest with SLAs. Save pure nuking (DoTs/SLA) for bosses and red-named.

    IMO getting a nice Wizardry or Archmagi item if possible is better than wasting a feat on Mental Toughness on Sorcs(105 sp for a feat is pretty inefficient IMO).

    Of course to each their own and once you have the main nuking feats, the rest you can fill in to fit your play-style
    Sarlona: Facerollnuds(23Sor) - Bonknuds(17Clr/3Mnk) - Rushnuds(20FvS) - Tasteslike(20Sor)
    Squishynuds(13Wiz) - and 100 other mules/gimps :P
    [Solo Guild - Team Nuds] Feel free to blacklist/friend/whatever.

  6. #6
    Community Member
    Join Date
    Sep 2009
    Posts
    121

    Default

    Quote Originally Posted by NUDS View Post
    Heighten is actually crucial for sorcs as it can be applied to SLAs for free. Especially if you go for Water Savant as Niacs are all-out-or-nothing with saves. With this in mind, I realise Empower would still be worth grabbing as a Max/Emp/Heightend SLA is very formidable indeed

    Instakill-wise, I can land Fingers/Wail pretty reliably from mid to eNormal quests on my first life fleshy. On my main (WF, lower DC) I can pretty much faceroll through most eH/E and the new content with Finger/Wail/Circle of Death.

    Usually my method is to pop all instakills and clean up the rest with SLAs. Save pure nuking (DoTs/SLA) for bosses and red-named.

    IMO getting a nice Wizardry or Archmagi item if possible is better than wasting a feat on Mental Toughness on Sorcs(105 sp for a feat is pretty inefficient IMO).

    Of course to each their own and once you have the main nuking feats, the rest you can fill in to fit your play-style
    As a water savant sorc, I rarely if ever use FoD. Only in quests like Prey on the Hunter where a quick energy drain then FoD is the best way to deal with those Giants. I am also a SP *****. I feel like if I can't get my sp total up to well over 3k then I am screwing up somehow. So for me 105 sp per feat is worth it, but that may be my own neurotic-ness. Like you said, to each his own and it is how you play your toon.

  7. #7
    Community Member crestoftheknave's Avatar
    Join Date
    Nov 2010
    Posts
    69

    Default Just marking my place

    Being a relative rookie in the ways of casters and someone who got ninja stoned to 16 i am going to keep an eye here... thanks for the advice
    Quote Originally Posted by nattus_rattus View Post
    Ranting on forums is what made this nation great! Everyone should do it more, you just don't see enough of that kind of thing these days. Why, I hadn't had a rant on a forum for at least 13 minutes and my blood sugar level began to rise and I developed scabies. Now, I am a picture of health!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload