One drawback to going WIS-based w/low DEX is the
Combat Archery epic feat requires base DEX 21. But if you put more pts into DEX than WIS, I'm not sure if the +1[W] bonus from Combat Archery makes up for the lower proc chance on 10K Stars from lower WIS.
FWIW, here's how my elven monkcher (currently lvl 11) is planned out. She's 32 pts, but she can be downgraded to 28 pts by dropping STR to 14. I had to fake out the builder a bit, because it hasn't yet been updated to show rgrs get Prec Shot free at lvl 4.
Code:
Character Plan by DDO Character Planner Version 03.12.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Elf Female
(2 Fighter \ 12 Monk \ 6 Ranger)
Hit Points: 296
Spell Points: 220
BAB: 17\17\22\27\27
Fortitude: 19
Reflex: 19
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 21 22
Dexterity 17 21 22
Constitution 14 16 16
Intelligence 8 10 10
Wisdom 12 14 16
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead (swap for Construct later)
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Level 3 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Stunning Fist
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 8 (Ranger)
Ability Raise: STR
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Fighter Bonus) Zen Archery
Level 10 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 11 (Monk)
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Improved Precise Shot
Level 13 (Monk)
Level 14 (Monk)
Feat: (Monk Bonus) Dodge
Level 15 (Monk)
Feat: (Selected) Precision
Level 16 (Monk)
Ability Raise: DEX
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: DEX
Enhancement: Fighter Haste Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity I
Enhancement: Elven Ranged Attack I
Enhancement: Elven Ranged Attack II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Static Charge
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Fists of Iron
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
My plan was to take Combat Archery &
Improved Martial Arts as her epic feats. The idea is to use Earth III stance for the +1 crit multiplier most of the time, although I may wish to switch to Ocean for the higher procs w/10K Stars. I'd really like to have Touch of Death as well, but it's pretty expensive AP-wise and something had to give. I'll probably play around w/the enhs until I figure out what I like best.
I've also considered Power Atk + Imp Sunder instead of Precision + IC:Blunt. Again, on the fence on which is more useful. Precision applies to ranged atks as well as melee and the -25% fortification definitely helps at times. But I suspect PA is better for low-AC low-fort mobs and having a stacking Fortitude debuff like Imp Sunder mixes well with Stunning Fist. So many options, not enough feats...