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  1. #1
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    Mar 2011
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    Default Un-gimp me

    So, with the free LR going around to everyone, Im thinking its time for me to ungimp my first toon.
    He is a Kopesh Kensai III ftr20. I learned a whole lot making this toon, and was able to salvage him partway enough to reach cap. Now that the cap is raised, Im thinking its time to decide to TR or keep going.
    I kinda want to see what he can do when people who know what they are doin take a look at him.

    My main focus for now is the feats, as I had a very PnP mentality when I took them.
    U14 has also thrown what ive learned up in the air again..

    Feats: (in no particular order)
    Diehard (loose it)
    EWP: Kophesh (keep it, too much greensteel now..)
    Twf (duh...)
    ITwf
    Gtwf (needed nowadays?)
    Improved Crit: Slashing (heard something about a kophesh nerf, and this now being a waste)
    Oversized Twf: (penalty here doesnt seem so harsh in the end game)
    Power Attack: (Is the new trend here precision?)
    Weapon Focus: Slashing (Kensai pre-req)
    Gwf:
    Swf: (kensai again)
    Toughness:
    Two weapon blocking: (loose it, I have shield I can swap into)
    Two weapon defenses: (loose it... I coulda been a SD if I wanted)
    Power crit: Slashing
    Stunning blow: (I rarley if ever stun, and when I do, it didnt matter anyway.)


    Power crit seemed like a bit waste to me, but I read on release day that it added 2 damage before multipliers, not just a higher confirm "to hit." Thats sounding real nice.. but hows it really look when you smart folks do that mathy stuff?
    I also dont really see the need for the defenses or blocking.. I was picking whatever I thought was nice on lvl up, and really feel like they were a waste of time..

    Another big let down..... NO IMPROVED SUNDER!!!
    I really want to make some room for some sort of debuff.. If Im not tanking.. I want to contribute more than just auto attack.
    I still sunder Harry once in a blue with a 20.. but I would like to see that matter a bit more for the spell slingers behind me.
    I also want to fit in trip, but I think thats asking too much. I have a feeling it would work out better for me than stun. Mebey If I could stun more often, I wouldent want to knock stuff over so much.


    So.. with all the changes.. what do I loose, and what do I gain?

  2. #2
    Community Member Kinerd's Avatar
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    Mar 2010
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    Absolutely keep GTWF.

    Not sure who told you about a khopesh nerf, but they are sadly mistaken.

    OTWF can go if you've got your eye on something else.

    Precision got a lot stronger in u14, but it's only useful against things with significant fortification. If you're fighting 0 fort trash, Precision gives you nothing, and with a million feats you may as well trot out Power Attack against them, right?

    Don't be too quick to drop Two Weapon Defense. Adding to your PRR while still maxing your DPS is pretty sweet. Two Weapon Blocking you can drop like it's hot.

    .

    To me it looks like two definite drops: Diehard and TWB.

    In addition to Improved Sunder, which frankly every fighter should have, I think you would also want to pick up Weapon Specialization and Greater. It doesn't take a math whiz to see that +2 on every hit is worth more than +2 * anything only on a crit, so drop Power Crit too and you'll be set.

    If Stunning Blow isn't working out for you, that's a great place to pick up Precision. Otherwise nuke OTWF.

  3. #3
    Community Member
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    Quote Originally Posted by Badnade View Post
    Feats: (in no particular order)
    Diehard (loose it)
    EWP: Kophesh (keep it, too much greensteel now..)
    Twf (duh...)
    ITwf
    Gtwf (needed nowadays?)
    Improved Crit: Slashing (heard something about a kophesh nerf, and this now being a waste)
    Oversized Twf: (penalty here doesnt seem so harsh in the end game)
    Power Attack: (Is the new trend here precision?)
    Weapon Focus: Slashing (Kensai pre-req)
    Gwf:
    Swf: (kensai again)
    Toughness:
    Two weapon blocking: (loose it, I have shield I can swap into)
    Two weapon defenses: (loose it... I coulda been a SD if I wanted)
    Power crit: Slashing
    Stunning blow: (I rarley if ever stun, and when I do, it didnt matter anyway.)
    I'd say

    Toughness
    Khopesh
    Two Weapon Fighting
    Improved Two Weapon Fightning
    Greater Two Weapon Fightning
    Improved Crit: Slash
    Weapon Focus: Slash
    Weapon Specialization: Slash
    Improved Weapon Specialization: Slash
    Two Weapon Defense
    Power Attack
    Cleave
    Great Cleave
    Improved Sunder
    Stunning Blow
    Precision

    Great Cleave + Weapon Focus lets you take Overwhelming Critical at level 21 which is a +1 crit multiplier on 19-20's

    I know you said 'no improved sunder' but it is an amazing feat and I STRONGLY recommend giving it a second chance
    It also lowers the targets Fort Save so you can follow up with a Stunning Blow with increased success rate

    Precision is for those big bosses that have fortification...you want to bypass that so you can make use of your shiny new Overwhelming Crit, giving your Khopesh an impressive x4 multiplier -thumbs up- and hey! improved sunder also lowers their fortification...so...why not?

    When you use your kensai2 power surge, be sure to tap off a cleave or two so you don't miss out on 'recovery' times...and being able to switch to AoE at a button-press really isn't all that bad...

    So...what do you think?

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