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  1. #1
    Community Member Shade's Avatar
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    Arrow U14.1 Release Notes Comments

    Link to said notes

    Quote Originally Posted by U14.1 Beta Release notes
    LAMANNIA ONLY: The Bebelith is less "buggy" (ZING) about chasing players who attack it from range.
    mmm.. I miss the titan missiles on epic elite. Bring them back!

    Dodge tool tip now tracks passive dodge bonuses correctly.
    My passive bonus from my improved uncanny dodge still does not work correctly. I get 1% less then I should.

    Glancing blows now correctly apply in Power Attack and Combat Expertise stances.
    Odd. They already work fine on live.

    All Attack Boost enhancements now give +2/+4/+6/+8 to hit.
    Interesting this gets dropped at the same time the new combat system for melee goes in. Prepare to miss your attacks melee =/

    Resetting epic destinies using plat now shows the right cost in the confirmation.
    Considering how broken many of them still are, I'd hope said cost is still 0pp.

    Fearsome Invulnerability will also no longer gain charges if you have already gained a use of the Epic Moment and haven't spent it yet (or if the Moment itself is always active).
    Every bit of feedback I've read from anyone showed this was something no one woudl take due to how weak it is.. Yet it gets nerfed. odd. Also don't see the point, its not that hard to charge once you set up a certain rotation on a hotbar, your limited by the 5 min cooldown more so.

    Various buffs to Dreadnaught
    Awesome.

    Fury of the Wild
    • The following abilities now properly work with handwraps: Tunnel Vision, Unstoppable Fury, Sense Weakness, Insult, Injury, Gird Against Demons.
    • Unstoppable Fury triggers correctly on all misses now.
    • Gird Against Demons now stacks with all pre-existing effects.
    • Primal Scream and Boulder Toss no longer have arcane spell failure.
    • Fury of the Wild now grants primal caster level equal to your Fury of the Wild level.
    • Insult debuff now gives -10 AC, -10 Concentration, -10% Fortification, +2 Strength, + 2 Constitution.
    • Fury Made Placid: No longer can you paralyze yourself or friends with heal.
    • Fury of the Wild: You won't sometimes get stuck being unable to rage for an invisible duration.
    Ok so a few good bug fixes, great.

    But overall - um.. Dreadnaught buffed, Fury nerfed a lil (insult fort debuff cut in half). Don't get the reasoning here. 99% of player feedback has maintained Dreadnaught was the superior ED, yet this happens.

    This one in particular is rather confusning though:
    [*]Unstoppable Fury triggers correctly on all misses now.
    um.. We can't miss anymore. The change to make us graze on a 2+ went in. So this only works when we roll a 1? Rather worthless. The old version that procs when a monster missed us was amusingly better in some situations.

    Draconic Incarnation abilities will no longer break and do half damage at caster levels above 20.
    They never did before. Though I tested this and they do seem sorta improved, tho in very different ways then this, they all have entirely new damage dice and descriptions not mentioned in the notes at all.

    Epic monster spell casters will now cast spells that are sufficiently, rather than totally insanely, lethal.
    ...
    To me it seems like 90% of player feedback on this subject said Epic normal was ok, Epic hard was a bit easy and Epic Elite was perfect as is..

    Yet we get all three difficulties made easier?
    meh. Exactly who asked for elite to be made easier? ... Spell damage on elite is very weak and non threatening as is imo. Casters cast so slowly that even a 500 point fireball was no threat to a group serious about beating an epic elite. Melee mobs could put out 10x the dps of casters, yet casters get nerfed. I don't get this at all. Elite was fine.
    Hard or norm sure you could of dropped maximize from select casters (not raidbosses), but leave elite as is please.

    Fixed evil/good trap effects for wards and enviromental effects. Evil/good based trap effects are "will" based saving throws.
    mm cool. But how about fixing the NOSAVE slowdown they (spellwards, as im assuming this is what this note is refering to) do.. That should offer a save.

    Players will now correctly receiving an ability point advance at level 24.
    Upon logging on my lvl25, I was not offered such a thing. I hope your resetting the free respec so we can at least LR to get it.

    The main cursor is now easier to see.
    This change went live in U14. It's not changed in u14p1.

  2. #2
    Community Member Khellendros13's Avatar
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    I see nothing about fixing heal amp and Healers Friend simply not working.

    Do I shelve my WF FvS or TR to a fleshy like everyone else?

    I would bug report it, but that is broken too.
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  3. #3
    Community Member Rizzia's Avatar
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    Quote Originally Posted by Shade View Post
    mm cool. But how about fixing the NOSAVE slowdown they (spellwards, as im assuming this is what this note is refering to) do.. That should offer a save.
    Does FoM now protect from the slow debuff? I only ask since its getting changed to only working vs magical effects, and well..spellwards cant really be anymore magical if they tried.

  4. #4
    Community Member Shade's Avatar
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    Quote Originally Posted by Khellendros13 View Post
    I see nothing about fixing heal amp and Healers Friend simply not working.

    Do I shelve my WF FvS or TR to a fleshy like everyone else?

    I would bug report it, but that is broken too.
    I asked a WF Fvs last night and he told me his healers friend works fine. Thats just one report tho, didnt test myself.

    Heal amp in general tho? Seems to work fine for me. 207% on my bbn same as before with usual stuff (10% +20% +30% + finger + boat). Unyeilding soverenty hit me for um 2,059 iirc (1% off, explained by different ordering of equiping finger neck).

    Only bug I noticed was Unyieldings vigor stance +10% not working on live. Tho the notes said that was fixed too iirc.

  5. #5
    Community Member Keybreaker's Avatar
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    Quote Originally Posted by Shade View Post
    Fury nerfed a lil (insult fort debuff cut in half).
    It's a buff not a nerf, silly. In u13, I wasn't getting any fort debuff at all! Any fort debuff is therefore a buff!

    Just like my heals with ED and new gear hit for more than they did in u13. Thanks for the buffs Turbine!



    Quote Originally Posted by Shade View Post
    You keep using the word nerf.. but all I see are increases.

    Nerf means made less . Buffed means increased..

    All pretty simple stuff, easy to understand. I really dont get why so many are confused about this.
    Keybreaker, Exalted Tyrants

  6. #6
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Shade View Post
    I asked a WF Fvs last night and he told me his healers friend works fine. Thats just one report tho, didnt test myself.
    Healers friend is most definately broken, has been since the first beta test on lammannia. It's making my what should be 176% amp w/f monk very sad.

    0.65 hf 1
    1.1 ship
    1.1 dt
    1.15 pally
    1.2 dt
    1.25 jidz
    1.3 monk
    = 1.76372625

    You heal 1,597 points of damage from Unyielding Sovereignty.

    All in all, I'm rather unhappy with the release notes, It really feels like turbine fixed what they wanted to fix, rather than what we wanted to fix, The nerfs feel the same way.
    Last edited by fTdOmen; 07-07-2012 at 04:42 AM.

  7. #7
    Community Member Munkenmo's Avatar
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    Default Re Healers Friend

    Test 2

    0.65 healers friend 1
    1.1 ship
    1.15 pally past lives
    1.3 monk

    1.068925

    You heal 968 points of damage from Unyielding Sovereignty
    Last edited by fTdOmen; 07-07-2012 at 04:41 AM.

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