I suggested putting at least two tiers of H-amp on Barbarians and Fighters, 3 on Paladins and Rangers (since they're behind the other two considerably in melee dps, their major advantage should at least be viable). I was told "Fool! That would be over-powered!" By Shade among others no less, IIRC. Because it would be insane to allow Melee to have increased healing from the limited healing they can get in-game. And no, I don't give a rat's *** about the few with 3 Paladin past lives and 10%, 20%, and 30% items. This is such a minority of a minority of melees that they are irrelevant. Most don't even bother with the ship buff 10% or the first tier of human h-amp.