Quote Originally Posted by dejafu View Post
It would certainly be nice if in the new enhancement pass they make a move to give all classes (or at least all classes that can expect to melee a decent amount of the time) some healing amp options. Barbarians in particular should get three tiers of amp like monks - it would go a long way towards repairing their "mana-sponge" reputation.

Those options should also be cheaper than they are now - right now, you can get some amazing amp on a human or half-elf monk, but it will cost you a HUGE percentage of your AP (18 out of 80). Reducing cost and increasing availability will both help encourage more players to take it in the first place.

Finally, warforged should have their healing penalties reduced. With the loss of total immunity to disease and poison, they've taken a pretty big hit to features that are supposed to help balance out that -50%, and repair spells lag way too far behind heals in terms of boosters, spell power, side benefits, etc. Give them something like a 25% penalty, or make a Reforged feat available (lose the ability to benefit from repair spells in exchange for no longer having any healing penalty).
I suggested putting at least two tiers of H-amp on Barbarians and Fighters, 3 on Paladins and Rangers (since they're behind the other two considerably in melee dps, their major advantage should at least be viable). I was told "Fool! That would be over-powered!" By Shade among others no less, IIRC. Because it would be insane to allow Melee to have increased healing from the limited healing they can get in-game. And no, I don't give a rat's *** about the few with 3 Paladin past lives and 10%, 20%, and 30% items. This is such a minority of a minority of melees that they are irrelevant. Most don't even bother with the ship buff 10% or the first tier of human h-amp.