Page 14 of 16 FirstFirst ... 410111213141516 LastLast
Results 261 to 280 of 308
  1. #261
    Community Member
    Join Date
    Nov 2009
    Posts
    62

    Default

    Quote Originally Posted by Chai View Post
    Its not a lie actually, you will see that I forgot two things, one of which is that maximize doesnt affect heal spells, but the other is a devotion item which I forgot to add in.

    150 heal
    225 empower heal
    337 devotion 50%
    404 2 tiers of life magic.
    444 10% amp
    532 20% amp
    691 30% amp
    (actually comes to 694 if you leave the decimal in and just multiply rather than round down each time)

    Most of the solo raid build FvS up til now had ~700 hp at the top end. No crits, guaranteed full self heal unless dead.

    Now go ahead and tell me they dont take empower heal and dont have heal amp gear. The endgamers do. The people who used their AP for maxing out damage do. The people STILL posting that they are soloing epic elite content in the accomplishment forums do. If they do not, they are healing themselves when they get to 50% HP, for even less mana.


    Quote Originally Posted by Chai View Post
    Observe, the new correct calc is posted in this thread, and still shows me to be correct on the issue.

    Now wheres that breakdown?
    Time to delete another post?

    150 * (1 + Empower heal (50% or 0.5) + Devotion (at least a 102 item to get 51% so 0.51) + Life magic II (20% or 0.2))

    That is how it works. And that amounts to 150*2.21 = 331 before healing amplification.

    The fact that someone can 'forget' that maximize and empower do not work on heal spells shows that someone never played a divine character or is intentionally trying to spread misinformation.

    I am posting again because the amount of incorrect data is becoming ridiculous.
    And we can see what happens if posters like Chai and Shade are left without correcting them at every step.

  2. 07-11-2012, 05:19 AM


  3. #262
    Community Member
    Join Date
    Sep 2009
    Posts
    1,648

    Default

    Quote Originally Posted by Chai View Post
    Here is where I ask you again to refrain from making personal comments. Once.
    I think this is code for: I'll go run to Mommy Cube and ask for warnings to be handed out if you don't stop posting remarks I mistakenly deem to be inappropriate personal comments.

  4. 07-11-2012, 06:08 AM


  5. #263
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Quote Originally Posted by trespasser View Post
    Time to delete another post?

    150 * (1 + Empower heal (50% or 0.5) + Devotion (at least a 102 item to get 51% so 0.51) + Life magic II (20% or 0.2))

    That is how it works. And that amounts to 150*2.21 = 331 before healing amplification.

    The fact that someone can 'forget' that maximize and empower do not work on heal spells shows that someone never played a divine character or is intentionally trying to spread misinformation.

    I am posting again because the amount of incorrect data is becoming ridiculous.
    And we can see what happens if posters like Chai and Shade are left without correcting them at every step.
    My number was verified in game. The people being "corrected" here are those trying to say that their divine toons are unplayable. Its been verified both on the forums and in game that it simply isnt true.
    Last edited by Chai; 07-11-2012 at 08:52 AM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  6. #264
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Quote Originally Posted by Hendrik View Post
    This exile as you put it is nothing but hot air, nerdrage, and BS. Same exact thing we saw starting with Evasion in Hvy Armor and will continue til the end of time.
    This.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  7. #265
    Community Member Forzah's Avatar
    Join Date
    Sep 2009
    Posts
    1,252

    Default

    Quote Originally Posted by Chai View Post
    My number was verified in game.
    Huh? Getting many different reports now, which one is true? Wouldn't mind seeing some screenshots, from either side.

    I agree with you that divines aren't unplayable even if heal would be toned down, btw.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  8. #266
    Community Member Truga's Avatar
    Join Date
    Jul 2009
    Posts
    1,366

    Default

    Quote Originally Posted by tasebro View Post
    Furthermore, FVS is *not free* content, it is *pay* content, *premium* content, and thrfr *should* be demonstratively more powerful, and therefore more desireable...the corollary to that is duplicitously holding *premium* FVS power levels up as the metric by which to cleric divine casters should be nerfed is ...lacking substance.
    Someone call the cops, I stole FvS from Turbine when I reached 2500 favour.

    On a more serious note, premium should never be better than free. It can be different. But never better. And that's true for DDO, at least for now.

  9. #267
    Community Member
    Join Date
    Nov 2010
    Posts
    357

    Default

    Quote Originally Posted by Forzah View Post
    I agree with you that divines aren't unplayable even if heal would be toned down, btw.
    "Unplayable" may be a stretch, but the amount of weapon switching is obscene. Especially since, as far as I can tell, all the really good spellpower boosts are on quarterstaves.

    I think at this point my Clonkard is regularly swapping between 3-4 weapon sets, with the occasional associated clickies thrown in. Which actually still wouldn't be so bad, if not for the number of times I've mashed a weapon set swap and had it simply fail to execute.

    A now-nerfed radiant burst on 52 potency spellpower is a sad, sad thing to see.

    A now-nerfed radiant burst on 52 potency spellpower, when your heavy fort has just fallen off along with your healing amp because somebody uncentered you, is awful. Thank god -that's- being fixed, at least.

  10. #268
    The Hatchery zwiebelring's Avatar
    Join Date
    Sep 2009
    Posts
    2,012

    Default

    Melee divines have to have more niche items and it is close to annyoing if you have to hotswap every few seconds. The changes are close to a softkill for hybrid toons which weren't weak and outlaw builds. Now you are forced to either heal or fight, doing everything was made more difficult. I guess in epic elite there might be a bigger number of healbot only situations for those builds.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  11. #269
    Community Member
    Join Date
    Nov 2009
    Posts
    62

    Default

    Quote Originally Posted by Chai View Post
    My number was verified in game. The people being "corrected" here are those trying to say that their divine toons are unplayable. Its been verified both on the forums and in game that it simply isnt true.
    Your numbers might be verified in game because currently everything is bugged.

    Empower healing gives 75 instead of 50 spell power - nobody knows if it is working as intended and if the description of radiant servant is any indication it is not. It looks like leakage from the regular empower made 75.

    Devotion items do not grant 50% of the stat, they grant a little less
    Potency items on the other hand grant exactly 50%.
    I have not tested how healing amp works on live currently (supposedly its not changed)

    I am not giving an opinion if divines are unplayable or any opinion of the nerf.
    I am just saying that your math is incorrect - when in a bit when everyone is calmer and they fix Empower Healing, those are the numbers that people should see.

  12. 07-11-2012, 09:44 AM


  13. #270
    Community Member
    Join Date
    Jul 2010
    Posts
    782

    Default

    Quote Originally Posted by Hendrik View Post
    This exile as you put it is nothing but hot air, nerdrage, and BS. Same exact thing we saw starting with Evasion in Hvy Armor and will continue til the end of time.

    Haters gonna hate, fans are gonna be fans and the rest will be way to **** busy playing to care.

    I personally haven't played since the update and my primary character is a divine. In addition I've seen a decline in divines pugging overall in 2012.

    I'm sure that eventually things will balance out as we get a group of newer players who are willing to accept the role of healer but at the moment I left it really seemed like there were less divines pugging than there were the year prior.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  14. 07-11-2012, 09:58 AM


  15. 07-11-2012, 10:09 AM


  16. #271
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by sandypaws View Post
    Except that the nerf wasn't just to healing. From what I've gathered on forums, it's hitting the heals, divine punishment, radiant servant bursts and other SLAs, etc. It may or may not be hitting blade barrier (haven't seen much on this--can anyone give feedback?) Add in the fact that warforged don't seem to be getting full healer's friend benefits (have not heard whether this is a bug or WAI), aaaaand...tada! Though that's more of a bat for the WF. Man, WF favored souls must be having it hard right now.
    Thats the funny thing about game forums; that arguments change so wildly and so fast on the topic at hand you just cannot keep up with the rant of the moment. The next one will come up soon enough.

    The ONLY thing you can trust is what come from those that make the game - take anything else with a HUGE grain of salt.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  17. #272
    Community Member DeafeningWhisper's Avatar
    Join Date
    Mar 2011
    Posts
    2,431

    Default

    Quote Originally Posted by sandypaws View Post
    It may or may not be hitting blade barrier (haven't seen much on this--can anyone give feedback?) Add in the fact that warforged don't seem to be getting full healer's friend benefits (have not heard whether this is a bug or WAI), aaaaand...tada! Though that's more of a bat for the WF. Man, WF favored souls must be having it hard right now.
    The hit to BB is because of how the new spell power formula applies, not a specifc nerf per se.
    "Pike or do not. There is no lag."

  18. #273
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by morticianjohn View Post
    I personally haven't played since the update and my primary character is a divine. In addition I've seen a decline in divines pugging overall in 2012.

    I'm sure that eventually things will balance out as we get a group of newer players who are willing to accept the role of healer but at the moment I left it really seemed like there were less divines pugging than there were the year prior.
    Divines not wanting to PUG is nothing new and will continue as 'most' PUGs want a babysitter and not one to contribute beyond that.

    You COULD start to play again and help fix the very problem you are adding to...

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  19. #274
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Posts
    4,421

    Default

    Quote Originally Posted by danotmano1998 View Post
    Yep. If you want the max #'s, no more trash 3 minute clickies.
    You have to admit, with a clickie or two, you could completely ignore most caster gear entirely as far as spell damages go. I know that I did! (But not anymore.. Which, IMO, is a change for the better.)

    Keep in mind too, that some of the new loot drops with greater lore, 2 kinds of spell power, and a greater spell focus on them all in one handy weapon slot. Once you get one of these babies, your swapping gets a lot less intensive.
    I got a great idea! Lets auto dispell all clickies once they're unequipped after activation.
    Want blur or nigthshield? Keep that clicky on?
    Want +6 psionic strength? Don't swap to epic gloves of the claw or epic charged gauntlets after using titan's grip.
    Its gonna be so fun!
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  20. #275
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Jasparion View Post
    Before you parked your toons, what numbers were you getting for heals? What gear did you have? Did you have Empowered Healing? What numbers did you get before U14?
    Who cares about the numbers? If you can heal the party and still have plenty of SP left over for offensive fun, who cares what the numbers are?

    I have a ton more SP today, even the gimpiest melees are now running around with 30% heal amp (which 98% didn't have before U14), and my heals work just fine.

    I have no problems so far keeping my party members up AND having plenty of SP to nuke.

    Most quests have a ton of shrines too.

    I understand that the "numbers" are smaller, but I never looked at heal numbers before U14, and I don't look at them now.

    Now blade barrier numbers being smaller you can complain about... That's a nerf. but healing is still easy.. The actual numbers for healing just don't matter that much. What matters is the results.
    Last edited by Thrudh; 07-11-2012 at 10:52 AM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  21. #276
    The Hatchery zwiebelring's Avatar
    Join Date
    Sep 2009
    Posts
    2,012

    Default

    Who cares about the numbers?
    I do. The results you are talking about are tied to it.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  22. 07-11-2012, 11:05 AM


  23. #277
    Community Member
    Join Date
    Nov 2009
    Posts
    62

    Default

    Quote Originally Posted by Thrudh View Post
    Who cares about the numbers?
    LOL

    [sarcasm]

    Math just complicates things eh? Lets get rid of it altogether.

    [/sarcasm]

    The fact that the defenders of the change have to use such 'arguments' says more than I ever could.

  24. #278
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by trespasser View Post
    LOL



    The fact that the haters of the change have to use such 'arguments' says more than I ever could.

    Yep, LOL.



    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  25. #279
    Hero LordPiglet's Avatar
    Join Date
    Sep 2009
    Posts
    632

    Default

    Quote Originally Posted by trespasser View Post
    Your numbers might be verified in game because currently everything is bugged.

    Empower healing gives 75 instead of 50 spell power - nobody knows if it is working as intended and if the description of radiant servant is any indication it is not. It looks like leakage from the regular empower made 75.

    Devotion items do not grant 50% of the stat, they grant a little less
    Potency items on the other hand grant exactly 50%.
    I have not tested how healing amp works on live currently (supposedly its not changed)

    I am not giving an opinion if divines are unplayable or any opinion of the nerf.
    I am just saying that your math is incorrect - when in a bit when everyone is calmer and they fix Empower Healing, those are the numbers that people should see.
    Empower healing was originally 50 sp (75 for a radiant servant) and was bumped up by 25 spell power I believe during the closed preview.

  26. #280
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Quote Originally Posted by trespasser View Post
    Your numbers might be verified in game because currently everything is bugged.

    Empower healing gives 75 instead of 50 spell power - nobody knows if it is working as intended and if the description of radiant servant is any indication it is not. It looks like leakage from the regular empower made 75.

    Devotion items do not grant 50% of the stat, they grant a little less
    Potency items on the other hand grant exactly 50%.
    I have not tested how healing amp works on live currently (supposedly its not changed)

    I am not giving an opinion if divines are unplayable or any opinion of the nerf.
    And most healers were using superior potency 6 from level 14 to 20, and then using clickies for even BETTER results before the update. If my math is off, its actually showing a lower number due to this.

    Quote Originally Posted by trespasser View Post
    I am just saying that your math is incorrect - when in a bit when everyone is calmer and they fix Empower Healing, those are the numbers that people should see.
    When everyone is calmer, engaging in far less hyberbole, refraining from quoting everyone who doesnt agree with them and replying with nothing but personal attacks, and actually logging in to play the game, what they will really see is that divines are still healing as well as they used to be. Two of the people who have been trying to ride me and accuse me of providing false data and lying about my in game experience from thread to thread, have since then blatently admitted they havent even played since the update release. Another one hasnt logged in for six months. Meanwhile, in other news, I have been playing daily and seeing the results I have been showing.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

Page 14 of 16 FirstFirst ... 410111213141516 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload