When asked, "What are we going to do tonight?" the only acceptable answer is, "The same thing we do every night...Try to take over the world!"
Sarlona - Auralana, Orcalana, JuicyLucy, Aquani, Wistia, Aurabella, Guildy, etc. If you see the last name Hather, it's either me or the hubby.
Its been in the release notes for a while now.
This is not true with the right gear. The right gear post U14 is not the same gear from pre U14.
Again, not the case with the right gear. Also, alot of the players are as responsible if not more responsible than the devs for creating the high HP mess, by advocating higher HP toons as always better in the first place.
What people used to do is overgear for the quests they ran. Most high end stuff pre U14 did not put the same damage numbers out as the new stuff does.
What people are REALLY mad about that they are not saying: It was feasible to overgear and then underenhance in the past where it is not so now if they want to heal the current endgame. This doesnt get brought up as much because it then turns into griping about AP that could have been spent elsewhere, with the people who disagree saying hey, if you want to heal well, you will allocate points to it.
The only thing Turbine did incorrectly here is gave people a taste of power by overpowering heals in the first place, leaving it that way for a long period of time, then scaled it back. They should not have given it in the first palce. Then their expectation would have been realized by players, that if you want to heal well, you spec for it, like anything else.
People have been building divines that can cook anything they encounter, specced minimally for healing with amp to cover the gap, then rotating mass empowered heals to top people off every cooldown in raids. Now the D&D dilema kicks in - as they will have to spec in order to perform well, where they did not have to fully do so before.
A dev mentioned a bit ago that they don't like needing things. Any nerf has a peer evaluation and has to justified.
If that is truly the case, Turbine should already have its reasons for the change to divine Spell Power and thFoM.
Please be so kind as to share your reasoning with us.
As it stands now, its seems like rather than fix a bug, you're labeling it as WAI.
Also, I respectfully request that the spell description actually state What/How Much the spell power is reduced. Ie Enhancement s and equipment will only provide 50% SP.
Really? So what was the reason? Also the change hit with MoTU, which is before the notes where released.
Yeah the 3 spell power quarterstaves, nothing says "right gear" like dumping your shield and one hander or thf weapon to fit a wizard casting item. No pigeonholing at all, nope.
So with the right gear you don't need the right gear to heal? LOL, yeah not like Turbine has increased difficulty by making things hit harder every other update...
So be a healbot then? I've always specced for healing and damage, why did I need a nerf to both? So I have to abandon one for the other? Do you consider that normal?
What we are a mad about and ARE saying is that healing is the hardest, less rewarding, after thought for melees job in a party and Turbine randomly decided to make it harder "just because".
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Ok, now you're just making stuff up. Not I, nor any other divine I know of, fails to take the full line of life magic enhancements. I don't know any self respecting FVS/cleric who fails to do so, even melee builds. Just where do you get this stuff from all of the posts about this? This alleged laziness about maxing out healing AP lines, and making up for it with gear? You're just making up straw man cases to bash people who have legitimate complaints.
And if this is about being overpowered, I ask you -- why did sorcs get a significant boost? You could right now make an arbitrary 20% cut to ALL sorc damage, and they would still kill just fine. Does that make them lazy, or poor players, for not wanting such a targeted cut?
If you want to make an argument, make an informed argument. Dont make stuff up about people's builds, when it's clear you have no idea what you're talking about in that regard.
Well, as I said before, I sent a PM to Eladrin to try and get some response. It was ignored, as have all these threads and complaints.
So as of now, the issue is officially being ignored. Enjoy being a healbot. Or, for all but the apologists, enjoy playing a Sorcerer or Wizard.
Anyone who disagrees is a Terrorist...
Cthulhu 2020 Never settle for the lesser evil...
I have to agree here...the only divines that don't always max their healing lines are paladins and rangers...and even then, they're generally stupid for not doing so. People don't max out crit lines for heals...but that's for a common sense reason: crit heals are unreliable, and healing is something that generally has to be done in a reliable, consistent way.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
We are now over two weeks out from release. We're still harping on something not being in the release notes until shortly after release?
Nerp, there are scepters as well. There are also weapons. No pigeonholing indeed.
And people still beat that content just fine. As a matter of fact, there are now multiple FvS solo epic elite first, second, and third chain accomplishments posted.
No, you do not need to abandon one for the other. 99% of the players are getting along just fine. Its a vocal minority of forumites that are saying builds are now gimped into having to choose between one or the other.
Its not really harder at all. Its less convenient to have to slot multiple items to be effective, but after thats done, the actual difficulty of healing quests hasnt increased at all, with the right gear.
This response is right on target.
I do not believe he wants to discuss the matter at hand. I've taken notice that his primary form of participation lies in accusing the player or group of players themselves of being inadequate, lazy, subpar, etc... It's something of a diversion to the topic at hand to even bother to address it.
Khyber: Evandus, Halfdeadd, Licoricewhip, Sawyn, Elkabongg, Brothanumsi, Soulbro, Cromix.
And an army of gimp experiments!
Incidentally, another aspect of this that came into question lies with the enhancements themselves reportedly giving half value. I'll have to dig around a little when I have the time and add that observation by another player into this post.
Khyber: Evandus, Halfdeadd, Licoricewhip, Sawyn, Elkabongg, Brothanumsi, Soulbro, Cromix.
And an army of gimp experiments!
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When asked, "What are we going to do tonight?" the only acceptable answer is, "The same thing we do every night...Try to take over the world!"
Sarlona - Auralana, Orcalana, JuicyLucy, Aquani, Wistia, Aurabella, Guildy, etc. If you see the last name Hather, it's either me or the hubby.
Well, at least the thread got SOME attention, even if it was negative.
So, Brave Cordovan, any chance someone could shed the tiniest modicum of light on to WHY divines only get 50% of the spellpower everyone else does?
Inquiring minds would LOVE to know. Please.
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Originally Posted by Chilldude
However what is far more common is the evoker which is also heal capable:
life magic 4
smiting 4
crit positive 1 to add to base chance
crit positive 1 to add multiplier
wand and scroll mastery 3
smiting crit 1 to add to base chance
smiting crit 1 to add multiplier
remaining few enhancement points for wisdom/hp enhancements
Wisdom Based for dc's, Con second, Charisma tertiary
These are the evokers that heal quests and raids. The con based build you describe in your post is designed for solo dot tanking. Or perhaps simply being a dot tank. They are not common.
With an new level cap of 25, it is in fact reasonable to expect an increase in casting ability. Not a reduction centered in giving half value on enhancements and spell power. And certainly not a cease in advancement of caster levels for the spells that should be affected by them.
Last edited by taurean430; 07-10-2012 at 04:54 PM.
Khyber: Evandus, Halfdeadd, Licoricewhip, Sawyn, Elkabongg, Brothanumsi, Soulbro, Cromix.
And an army of gimp experiments!