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  1. #21
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    I'm certainly wary of over-reacting to small nerfs here and there, but this isn't small. Only getting half the stated spell power bonus from enhancements and equipment amounts to about a 30% nerf, on average, versus where spell output should be.

    Furthermore, when you also consider:

    1. This comes at a time when enemies are dishing out MORE damage, and characters are adding even more HP.

    2. High level arcane damage is getting a boost when used with even decent equipment (because older potency / element boosting items rarely went past levels 6 or 7)

    3. This was put in at the last minute, after the last beta (I was on it, and heal and other spells hit for substantially more then). No explanation, no opportunity for feedback, and no notes about it in the release. I wonder why?

    Turbine: This is really a deal-breaker. You can't expect people to invest time in characters, then continually yank the rug out from them like this. This isn't a nerf to a single weapon, or ability. It's a nerf to the divine classes, plain and simple. Neutering Freedom of Movement just adds to the head-shaking disappointment, but between that and destroying neutralize poison, it's just poor game design. You're saying "hey, remember those defenses you had before? Well, they're useless now. Not slightly worse -- useless.

    I'm just fed up as a divine. There's a reason you test things like this in beta -- to get feedback. Sorcs screamed bloody murder at the original nerfing of metas, then they were adjusted due to feedback. But not this. This, you waited until the testing was done, then slipped it in.

    This is just very disappointing. I have resisted conspiracy theory threads and the like in the past, but this truly diminishes my view of the development team.

  2. #22
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    Hahahahaha!! Well done, well done. You just wait till the next update, they will make Heal self-cast only! Like Displacement!

  3. #23
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    Quote Originally Posted by Whesper View Post
    Hahahahaha!! Well done, well done. You just wait till the next update, they will make Heal self-cast only! Like Displacement!
    Wait! Are you saying that I can still cast Heal on someone else? I'm sure that must be a bug. If not, it certainly sounds like a play style error

  4. #24
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    Out of all the nerfs I have seen Turbine cook up during the last six years, this takes the cake - big time. Playing a Divine is one of the most ungrateful, expensive and stressing party roles you can have in this game. So the devs make it harder, more expensive, and more stressful. This is the most stupid nerf ever. Grats devs.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
    Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010

  5. #25
    Community Member Drakesan's Avatar
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    Ouch....

    Really, I've been ok with the majority of changes to the game, nerf wise. Very happy and excited with the new content, new gear, etc....

    This though, stinks. Very much badly. The ONE reason I run a FVS (two of them capped at 20) is to provide heals to the group, and if built well and geared, you do not have to be only healing, you get to do lots more with that extra mana....

    Now, not so much. That much more SP to keep your group alive. Yep, many posts on why we avoid LFM's, and you go and do this....

    Good luck on those LFM's peeps.

  6. #26
    Hero LordPiglet's Avatar
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    Words fail to describe the way I feel about turbine at this moment.

    You guys are worse then Jack Emmert

  7. #27
    Community Member taurean430's Avatar
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    It's clear by this time that divine classes are an afterthought to the development team.

    I intend to simply continue to play them the way I wish. Low fort/low healing amp/poorly played characters are out of luck now. The space upon which to tolerate them has been taken.

    Tempted actually to exclude pugging altogether. We'll see...
    Khyber: Evandus, Halfdeadd, Licoricewhip, Sawyn, Elkabongg, Brothanumsi, Soulbro, Cromix.
    And an army of gimp experiments!

  8. #28
    Community Member PNellesen's Avatar
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    WHY?

    Really, one simple question. Just want to know why. There has to be a reason for this, right? Or is it really because they don't KNOW why it's broken, and therefore aren't going to bother trying to fix it, because "programming iz hard"?

    Fail.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  9. #29
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by Razcar View Post
    Spell Power items give 0.5% bonus per point for healing spells and some other (offensive) divine spells (such as light spells). E.g. a 82 Spell Power Devotion item increases healing spells by 41%, a 50 Universal Spell Power would boost healing spells by 25%. So a big healing nerf.

    I would really like to hear the responsible developers' reasoning why they thought this was a good idea. Really much.
    Its potentially worse than that... Enhancements and metamagics are also spell power.....
    [REDACTED]

  10. #30
    Community Member barryman5000's Avatar
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    Default How it went down

    Dev 1: The spell power changes are going well.

    Dev 2: I especially like the easy math that the spell power changes have brought. Now we just add it all up to determine its full power!

    Dude in charge: Woah, heels are toooo powahful. Stop that now. Make dem like haf powah. We can latah call it "hard to heeel".

    Dev 1: Have you been drinking? Won't that make divines the only exception to the spell power change?

    Dude in charge: Hush! I'm a wizard! Magic missile! Magic missile! Magic missile! *pelts staff with stuff off his desk*

    Dev 2: Ow! Lets get that change in and get the heck out of here.

    Dev 1: Ok ok! (A metal stapler gets knocked into his head). OW! Done. Lets go.


    (devs retreat to the broom closet, the only safe area in the entire building).

    And thats how we got "Hard to heal". *bow*

  11. #31
    Hero LordPiglet's Avatar
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    Quote Originally Posted by TreknaQudane View Post
    Its potentially worse than that... Enhancements and metamagics are also spell power.....
    But the only metamagic that affects Heal/Mass heal healing is empower healing.

    I'm kind of okay with that part of it, except we had devotion items before that fully amped up heal and empower healing should maintain full effect period.


    Half spell power on good/light spells (such as divine punishment) is rediculous.

    The devs made specific statements about spell power, it's use and how it would improve and lessen our need to "turn everything on". This changes shows that statement was false.
    Last edited by LordPiglet; 07-06-2012 at 08:44 PM.

  12. #32
    Community Member Autolycus's Avatar
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    Quote Originally Posted by Razcar View Post
    Out of all the nerfs I have seen Turbine cook up during the last six years, this takes the cake - big time. Playing a Divine is one of the most ungrateful, expensive and stressing party roles you can have in this game. So the devs make it harder, more expensive, and more stressful. This is the most stupid nerf ever. Grats devs.
    Quote Originally Posted by justagame View Post
    I'm certainly wary of over-reacting to small nerfs here and there, but this isn't small. Only getting half the stated spell power bonus from enhancements and equipment amounts to about a 30% nerf, on average, versus where spell output should be.

    Furthermore, when you also consider:

    1. This comes at a time when enemies are dishing out MORE damage, and characters are adding even more HP.

    2. High level arcane damage is getting a boost when used with even decent equipment (because older potency / element boosting items rarely went past levels 6 or 7)

    3. This was put in at the last minute, after the last beta (I was on it, and heal and other spells hit for substantially more then). No explanation, no opportunity for feedback, and no notes about it in the release. I wonder why?

    Turbine: This is really a deal-breaker. You can't expect people to invest time in characters, then continually yank the rug out from them like this. This isn't a nerf to a single weapon, or ability. It's a nerf to the divine classes, plain and simple. Neutering Freedom of Movement just adds to the head-shaking disappointment, but between that and destroying neutralize poison, it's just poor game design. You're saying "hey, remember those defenses you had before? Well, they're useless now. Not slightly worse -- useless.

    I'm just fed up as a divine. There's a reason you test things like this in beta -- to get feedback. Sorcs screamed bloody murder at the original nerfing of metas, then they were adjusted due to feedback. But not this. This, you waited until the testing was done, then slipped it in.

    This is just very disappointing. I have resisted conspiracy theory threads and the like in the past, but this truly diminishes my view of the development team.
    Agreed. I can't express how I truly feel towards Turbine and the dev team over this because of the language I would use. Good luck on finding someone to heal those LFMs, I won't be.

    Edit: P.S. Justagame, I have to spread rep around before I can +1 you again.
    Last edited by Autolycus; 07-07-2012 at 02:29 AM. Reason: P.S. Justagame, I have to spread rep around before I can +1 you again.

  13. #33

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    Quote Originally Posted by Whesper View Post
    Hahahahaha!! Well done, well done. You just wait till the next update, they will make Heal self-cast only! Like Displacement!
    Frankly, when I read that FoM got nerfed, I figured it was to make it self only. Took me a while to find someone who said what it really was.

  14. #34
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    Quote Originally Posted by PNellesen View Post
    WHY?

    Really, one simple question. Just want to know why. There has to be a reason for this, right? Or is it really because they don't KNOW why it's broken, and therefore aren't going to bother trying to fix it, because "programming iz hard"?

    Fail.
    I really like to know this as well. I'm really curious about how the discussion went during that dev meeting when they decided this. ("There are too few players who want to PUG their Divines. Good, then let's make it harder and more expensive to do so".)

    I also like to know why this was stealthed in and not in the Beta discussions.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
    Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010

  15. #35

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    Turbine took one from the troll handbook. Post it at 5 pm on Friday. Don't be back in till Monday.

  16. #36
    Community Member Dhalgren's Avatar
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    Given that during the closed beta there were devs talking about how the changes to spell power calculations were at least partially intended to stretch spell point efficiency, this change is utterly inexplicable.

    Unless you want to get cynical. I mean, maybe it really does have nothing at all to do with the fact that heal pots are now available in the store. Could be.

    I'm usually quite calm about changes and nerfs and what-have-you, and willing to let things play themselves out. However, this is really quite a horrible change. I've only been playing a little over a year and a half, but this is the first change that's given me that little sick feeling in the pit of my stomach.

    Devs, please: don't do this. And if you do, please do provide us with an explanation. This is big enough to at least deserve that courtesy.
    Heatherx (Completionist--honest, no stones)
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  17. #37
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    I dont know what to say....

    PrE.. Not Complete....

    Epic Destiny.. Not there.....

    Healing power.. Chopped in half....

    this is just plain depressing now. I dont know if I will ever pug a divine again... Group with guildies and friends and solo Scaled content... Thats what my clerics are good for now,.....
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  18. #38
    Community Member Snapdragoon's Avatar
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    this update is so full of fail and so not complete its stupid.


    Turbine

    if you were a player i would not heal you.

    if you were a soul stone i would drop you in the epic elite demon queen lava AFTER we beat her so you could not reach the shrine or the loot.

  19. #39

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    There's already issues with getting people to play clerics/fvs because healing is not fun in this game. Thank you so much for adding to the issues, Turbine.

  20. #40
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    Has anyone tested the Heal and Mass Heal to see what numbers they are getting?

    Live vs Llama would be good. And if they remember their numbers prior to U14 as well it would be good.

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