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  1. #81
    Hero LordPiglet's Avatar
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    Quote Originally Posted by DeafeningWhisper View Post
    I would also like to the add the following: if you have a melee WF and this looks like it will hit live, Tr into a fleshy or re-roll.

    I get the feeling that anything with less then max amp is not gonna be allowed to get into the thick of things...
    because of the equipment requirements, feat requirements to run an envoker build, my wf lob build heals better then my helf envoker, by far.

    I was already considering a tr on him to a fleshy (horc of helf) but still this is a joke.

  2. #82
    The Hatchery
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    Next up: "No, falling through floors at random points is not a bug, it's a new kind of trap. It's WAI."
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  3. #83
    Community Member Elaril's Avatar
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    LoL, you know it's bad when not a single poster WK's for Turbine.
    Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk

  4. #84
    Community Member Will_Ferrer's Avatar
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    I dont agree with this nerf, but I think I can BS a reason...

    Devs wanted to make poison more of an issue for players to deal with. They changed the way poison immunity works and put different kinds of poison effects on weapons to give the players an idea of what kinda stuff they will be attacked with. Well none of that matters much for very long in the face of the primary source of HP recovery, heal. This spell is easily seen as the go to spell for all divine in terms of healing but its also really good at removing Stat damage and even poison effects. In party situations where you have a Divine getting poison on you and taking damage really isn't a big deal, both will be taken care of with the most mana efficient HP recovery spell.

    This change gives divines pause and allows them to find the next more efficient form of healing, and puts mass healing and heal up there with panacea and restoration.

    Still this does make being a Divine a little more painful. A class that most of us have, few of us play as mains and still fewer care to pug anymore.

    I really feel like this update makes less viable a lot Divine build options and gear setups. Like Heal OR do something else, as opposed to Heal AND do something else. I see myself dropping the Heal part and just doing something else with my divine.

    On the upside they've added yet another class that CAN heal, but likely wont, just like Arties CAN heal but often dont. Only time will tell that story.

    They've also given ED hjealing options to Barbs and better healing options to rangers, some of these can be twisted.
    Last edited by Will_Ferrer; 07-07-2012 at 02:35 AM.
    Irro of Gland

  5. #85
    Community Member Nick_RC's Avatar
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    What a crock of ****.
    GROAN-1 (Melee/Casting Horc FVS)

  6. #86
    Community Member Thorin2001's Avatar
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    WF Healer's Friend broken...
    and now: half amp from SPWR is WAI?
    This isn't just a small adjustment but a real nerf!
    A agree with what was posted before: it seems to complicated to fix it... so let's call it WAI!
    Not sure my WF FvS will ever PUG again

    Quote Originally Posted by DeafeningWhisper View Post
    [...] and this looks like it will hit live [...]
    Haven't you noticed? This already is live. They just added it to the Lam-Release-Notes to justify it.
    Seriously: it's on live. There is more than one thread about it. Click Click
    Last edited by Thorin2001; 07-07-2012 at 02:52 AM.

  7. #87
    Community Member Autolycus's Avatar
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    Quote Originally Posted by Impaqt View Post
    I dont know what to say....

    PrE.. Not Complete....

    Epic Destiny.. Not there.....

    Healing power.. Chopped in half....

    this is just plain depressing now. I dont know if I will ever pug a divine again... Group with guildies and friends and solo Scaled content... Thats what my clerics are good for now,.....
    Agreed!

    There have been many good points raised by several posters. Unfortunately, so little daily rep to hand out. It looks like it will take several days to +1 everyone.

  8. #88
    Community Member Sgt_Hart's Avatar
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    I'm usually an optimistic guy. However, let's just cut to the chase on this one 'eh?

    Come

    The

    BLEEP

    On.

    Isn't it bad enough that the mass/heal spells are already red-headed step children in terms of apply meta magic's to them? Jast make up your mind and go for it turbine, Enough with the Half-measure. You want to nerf Mass/heal into uselessness? Fine, Enough with the nancy-boy non-sense, Just take 'em out of the damned game already and be done with it.

    Yes, That's honestly better than adding new layers of Obfuscation for no good Bleeping reason.
    Hart o Gold Hart o Song
    14 RaS , 6 SaD Guildmaster
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    14 KoTC, 5 DWS 1 Ftr

  9. #89
    Community Member Forzah's Avatar
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    To me it feels that they want you to take empower heal per sé if you want to be a proper healer.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  10. #90
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by Forzah View Post
    To me it feels that they want you to take empower heal per sé if you want to be a proper healer.
    That's rather backwards considering they were saying non-metamagiced sustained spellcasting was supposed to be much better.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  11. #91
    Community Member Auran82's Avatar
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    Not sure if it's been mentioned but the bits that are changed are:

    - Spell power from items are halved for Heal and Mass Heal
    - Spell power from enhancements are halved for heal and Mass Heal
    - Spell power from empower heal has full effect

    Tested on lammania with mass heal on my level 20 FvS (so with no items, enhancements and feats, does 200 healing)

  12. #92
    Community Member ShadowFlash's Avatar
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    Ya know, Spellpower System & the new staves were a kick in the balls to my battle cleric, but I could adapt...it just meant swapping to fleshmaker's/Luminous Truth for aura/burst/hjealer or boss/DP mode and going melee on trash. It added one more complication, but not that big of a deal...I can adapt.

    Still no Tier III for Radiant Servant or Angel of Vengeance...no big deal...it'll be in with the ever-postponed enhancement pass...I'm patient...I'll adapt.

    The new AC system, which I overall like, adds many new dimensions to defense, and many different ways to do it. I like it, but it hit the most common cleric splash (2 monk) VERY hard....no big deal...I can adapt.

    Now it's getting rough to micro-manage....

    MotUD was rushed, and a cleric destiny didn't make it in....Exalted Angel or Unyielding Sentinel doesn't look so bad for a cleric (with a bunch of twists)...not much to boost healing or Radiant Servant abilities, but... This means I have to SLA sling heals, light, and maintain stacks to be effective in either, while constantly weapon swapping to melee somehow in-between all of this...I'm up to the challenge, but this is getting ridiculous...I can adapt.

    Christ, how much more adapting do they expect of me?

    Turbine offers a free LR (with no +'s, so I can't spec out of ineffective multi-classing)...no big deal, I'll suffer through, I made my choices...time to live with them.

    The new spellpower system is bugged and everything I do is only 1/2 power to what it should be under the new rules...Everything broke with U14, they're busy, have many things to fix....I'll suffer through...I'll adapt until it's fixed.

    RS aura/burst (spell-like abilities)...heal, mass heal, and some light spells (reportedly) recieving 1/2 spell power are confirmed as WAI. They are the sole exception to the new rules. DDO store pots are upgraded.

    Now, my perfectively affective meele RS II 17cleric/2/monk/1fighter (a VERY common multi-class) can no longer wield weapons and effectively heal, cannot rely on PrE abilities to heal, lacks relevant damage mitigation, and due to low SP inherent to clerics, cannot effectivly heal.....but I can melee and self-heal at 2/3 the strength of a dedicated melee DPS (dependant +/- on destinies and twists).

    So, what good am I ?

    Why on earth would anyone want to play a cleric at this point? Low spell Points...1/2 power heal/light....Feats nerfed (Empower/Empower Heal/Maximize meaning far less), can't melee and maintain heals (an attribute inherent to divines in D&D), and can't compete in DC's for offensive casting (compared to FvS....and moreso to arcanes).

    Witness the death of clerics....FvS's are now Hjeal bots....They will rebel...witness the death of FvS's with any semblance of Raid-Healing....witness the death of divines....

    On the plus side...Pally's look good right now for both DPS and tanking, and a cleric PL is at least somewhat relevant....

    ShadowFlash
    Last edited by ShadowFlash; 07-07-2012 at 05:22 AM.

  13. #93
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    Quote Originally Posted by ShadowFlash View Post
    ...The new spellpower system is bugged and everything I do is only 1/2 power to what it should be under the new rules...Everything broke with U14, they're busy, have many things to fix....I'll suffer through...I'll adapt until it's fixed...RS aura/burst (spell-like abilities)...heal, mass heal, and some light spells (reportedly) recieving 1/2 spell power are confirmed as WAI. They are the sole exception to the new rules. DDO store pots are upgraded.
    ...
    Its *not* a bug, its a stealth nerf, confirmed. All divine casting is nerfed -50% from what it is rated. Ditto Radiant SLAs, ditto warforged Healers' Friend.

    ...and that nerf is what happens when you as a player directly compete with the new DDO store bought spellpoint/Heal potions...

  14. #94
    Community Member ShadowFlash's Avatar
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    Quote Originally Posted by tasebro View Post
    Its *not* a bug, its a stealth nerf, confirmed. All divine casting is nerfed -50% from what it is rated. Ditto Radiant SLAs, ditto warforged Healers' Friend.

    ...and that nerf is what happens when you as a player directly compete with the new DDO store bought spellpoint/Heal potions...
    The very quote you quoted states this fact....My post is simply a progression of my feelings on all U14 has brought. I believe I cover everything it's changed for divines along it's progression decently.

    ShadowFlash

  15. #95
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    How disappointing. Gosh, we were all waiting this patch to fix bugs and all and all they have done is: Nerf healing and fix close to nothing.

    - Healing nerfed
    - Consume still bugged.
    - Executioner strike still bugged.
    - Meld Into Darkness capped at 25%, bugged.
    - Fearsome Invulnerability (a not-so-cool Epic moment) doesn't grant charges if you havent spent them.
    - Unstoppable Fury triggers correctly on all misses now.
    - Broken destinies and yet we have to pay close to 100k to reset the tree
    - Healing nerfed
    - Epic monster spell casters now are less lethal. Why on earth? Epic normal and elite were fine. Buff epic hard instead!
    - Fixed the point ability at 24 without giving an option to get it.
    - Attack boost Enhancments nerfed
    - Healing nerfed
    - Epic moments resetting at every shrine, quest entrance, through portals, everywhere!
    - Lucidity nerfed to give just +3 UMD
    - Healing nerfed


    And I'm sure there are some epic destinies' bugs out there that I don't know about.

    I seriously hope this patch doesn't go live like this. We are in the Lama forum, this is our feedback. Don't put this to live devs or all you will do is show us that you can't take our feedback seriously or you don't care at all.

  16. #96
    The Hatchery ferrite's Avatar
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    This 'nerf' if true would be the most reckless thing Turbine has done thus far, and so far out there in the realm of plausibility that I can only draw two conclusions from it.

    One: Its a very, very late April Fool's joke gone horribly wrong, or
    Two: A blizzard spy has infiltrated the upper echelons at Turbine, intent on destroying the game.

    Either way the situation is serious now. If half the population leaves over this, and with no healers left in the game except the terrible hireling AI, then the game will indeed collapse in short order. Mission accomplished.

  17. #97
    Community Member Bilger's Avatar
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    So the way I read the notes is and as people have already posted in other posts that it is being clerified in descriptions.

    As far as I understand the half power from numbers and testing guildies and I have done is already in game for heal and mass.

    So we have be using it since mod dropped and now people are screaming because they post it in notes now?

    Seriously, heal and mass are fine even at half power if geared and have decent feats. If not then that's more a build and gear issue.

    To me healing is fine if not better on some spells than before and actually mass had very few things that boosted it before and now we can boost it with spell power isn't that better than before?

    Seriously, clear me up if wrong but that's how I read the notes.
    Proud Officer of The Madborn

  18. #98
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by Bilger View Post
    So the way I read the notes is and as people have already posted in other posts that it is being clerified in descriptions.

    As far as I understand the half power from numbers and testing guildies and I have done is already in game for heal and mass.

    So we have be using it since mod dropped and now people are screaming because they post it in notes now?

    Seriously, heal and mass are fine even at half power if geared and have decent feats. If not then that's more a build and gear issue.

    To me healing is fine if not better on some spells than before and actually mass had very few things that boosted it before and now we can boost it with spell power isn't that better than before?

    Seriously, clear me up if wrong but that's how I read the notes.
    People are irritated because what they thought to be a bug is now confirmed as a stealth nerf. For people who like evokers or the like, it may not even be that healing isn't hitting hard enough (I don't have my evoker capped as a FvS due to being a sorc working on Epic Destinies, so I can't confirm), but the problem for several people (such as me) is that it keeps seeming to us that Turbine seems to think that divines should ONLY heal...and that it's not worth playing a gimped caster that winds up mostly only healing when you can play a wizard or sorc instead.
    Last edited by WruntJunior; 07-07-2012 at 06:25 AM.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  19. #99
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    Quote Originally Posted by Bilger View Post
    So the way I read the notes is and as people have already posted in other posts that it is being clerified in descriptions.

    As far as I understand the half power from numbers and testing guildies and I have done is already in game for heal and mass.

    So we have be using it since mod dropped and now people are screaming because they post it in notes now?

    Seriously, heal and mass are fine even at half power if geared and have decent feats. If not then that's more a build and gear issue.

    To me healing is fine if not better on some spells than before and actually mass had very few things that boosted it before and now we can boost it with spell power isn't that better than before?

    Seriously, clear me up if wrong but that's how I read the notes.
    What's gotten people upset is that they know that the system has been in place since U14.

    People hoped it was a bug and would eventually get fixed.

    The release notes basically say "Nope, enjoy the nerf. What you see is what you're getting".

    This is why people are upset.

  20. #100
    Community Member Vellrad's Avatar
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    Default 2 short questions:

    1. Where do I buy lvl20+ hirelings?

    and

    2. When will be able to use hirelings in raids?
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

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