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  1. #1
    Halfling Hero phalaeo's Avatar
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    Default What's your feedback?

    Levelling through Shadowdancer on my Warchanter, and it is super painful. I mean, I really, really dislike this ED.

    I'm only level 2 Shadowdancer- am I missing something or are other people finding this ED a bit lackluster?
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  2. #2
    The Hatchery
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    I loved it on my rogue, even though it, like many ED's, is severely bugged.

    I wouldn't imagine that Warchanter could use it very well. It's pretty limited to a specific play style.

  3. #3
    The Hatchery karl_k0ch's Avatar
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    My rogue is currently at level 2 of SD, too.
    The most interesting thing is the passive 1d6 sa damage per level, imho. The +6 assassinate is very nice for an assassin.
    I'm looking forward to Grim Precision as well as the Dark Shrouding Charges. I haven't been able to test these so far.
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  4. #4
    Community Member sephiroth1084's Avatar
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    My rogue is 4 ranks into SD. So far I'm enjoying:

    • Shadow Training II's full movement while sneaking clicky, though I wish it either lasted longer or the cooldown were much shorter...we'll see how I feel about it when the cooldown drops a bit at the next rank (by the way, if you have Faster Sneaking, you actually move faster than normal while this is active)
    • +6 Assassinate means I can keep killing stuff in epic hard and elite content reliably, which is the whole reason I rolled an Assassin in the first place.
    • Escape as a back-up for when a single Diplomacy just doesn't cut it. May drop this, though, as I find I'm not using it all that often. If this worked against enemies that you can hide from, but that cannot be "influenced" via standard Diplo, I'd definitely keep this.
    • Shrouding Strike as something else to hit in combat. Really, that's it, as it is otherwise almost useless at the moment--a click for +1[W] is yawn-worthy, and I have nothing to spend shadow charges on (a failing of this ability and the design of the ED), but I get a little bored if I don't have too much to do besides hold Attack down, so I appreciate this for being an active combat clicky.
    • Grim Precision for helping to land all that sneak attacky goodness on bosses.

    I wish things in the destiny weren't broken, and that there were something to spend shadow charges on immediately upon attaining Shrouding Strike (possibly bundled with that).
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  5. #5
    Community Member Azre's Avatar
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    I'm very interested in the possible combinations shadowdancer can have with a pale master wizard.

    Can someone answer a few questions though?:

    Does the unholy damage get amplified by the pale master enhancements?.

    What is the Consume dc formula?, is it int or dex based?.
    Azsure - Thelanis

  6. #6
    Community Member xveganrox's Avatar
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    I leveled to Shadowdancer 2 on my rogue and quit because I hated it too much. Legendary Dreadnought - now that's a fun epic destiny. I maxed that out, got to 3 in Shiradi (also painful) and am now in Fury of the Wild. I'm dreading having to go back and get Shadowdancer to 4 before being able to access the caster destinies...

  7. #7
    Community Member destiny4405's Avatar
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    got SD to lvl 5 and except for autogrants, which are awesome, im finding myself not using anything else. well, prolly stuff more useful to someone else, but the worst thing about this destiny is Epic Moment. never had a chance to use it, unless i skip few shrines so charges could stock. and finally when i get a chance to use it, i only get extra 2d6 damage on melee attacks? such a sad sad excuse for epic moment.

    not even bothering with dark shrouds, except one to activate shadow form. haven't trained executioners strike, as it lowers my dps when used.
    Last edited by destiny4405; 07-08-2012 at 03:24 PM.
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  8. #8

    Default

    Quote Originally Posted by Azre
    Does the unholy damage get amplified by the pale master enhancements?
    Unholy damage (better called "evil" damage) is bolstered by Radiance items or the Cleric/Favored Soul Smiting enhancement lines. It is an alignment based damage, not negative energy.

    Many squirrels were harmed in verifying this via Shadow Lance.
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  9. #9
    Community Member Azre's Avatar
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    Quote Originally Posted by MrCow View Post
    Unholy damage (better called "evil" damage) is bolstered by Radiance items or the Cleric/Favored Soul Smiting enhancement lines. It is an alignment based damage, not negative energy.

    Many squirrels were harmed in verifying this via Shadow Lance.
    Poor, poor squirrels.

    Thanks for the info, but ****, that sucks. It had so much potential, the dominate + instakill with over 60+ dc would be fun.

    Wish it had an option to let you choose as to do unholy or negative damage.

    Know anything about the Consume dc calculation?.
    Azsure - Thelanis

  10. #10
    Community Member Aerendil's Avatar
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    Quote Originally Posted by phalaeo View Post
    Levelling through Shadowdancer on my Warchanter, and it is super painful. I mean, I really, really dislike this ED.

    I'm only level 2 Shadowdancer- am I missing something or are other people finding this ED a bit lackluster?
    I could see this being marginally fun on a Virtuoso, especially with Half-Elf (Rogue Dile).
    Total of 9d6 sneak attack + granted Evasion, as well as all the various rogue-ish ability boosts and insta-kills could be fantastic...... if they actually worked or gave you a chance at a good DC.

    For Warchanter? As mentioned above, I'm thinking you want Legendary Dreadnought or Fatesinger.

  11. #11
    Community Member JasonJi72's Avatar
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    I have a Virtuoso that will do some level ups in Shadowdancer. I want Stealthy 3 for the Hide in Plain Sight and the Shadowdancer levels to qualify for Dreadnaught (Devastating Critical), but I think my main focus will be Fatesinger. I don't like the idea of having to store up Shadow Charges. A Bard is the busiest character for me, and I don't like the idea of adding one more thing that I have to pay attention to. While playing a Bard, I am fighting, casting, singing, monitoring the groups health, and genuinely controlling the battlefield, and I never seem to be as busy with my other characters as I am with my Bard, with the exception of Raids.
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  12. #12
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    Shadowdancer is the best defensive destiny for light armor users.

    At cap, you will get :

    +9% dodge (+1 from each shadow charge)
    +6% max dodge (If your armor would at 15, it will cap at 21% instead)
    +6 armor class
    +6 reflex save
    25% incorporeality
    Negative energy and energy drain immunity, good DR to light
    a 1:30 displacement clickie that you can use every 4 minutes.


    With a single greensteel clickie, you can get about 9 minutes worth of insane defenses between shrines, by cicling through uncanny dodge, the dancer displacement and a displacement clickie.

    Running around with 25% incorporeal, 25% dodge and 50% displacement is fun. I have tanked some elite epic quest bosses on my rogue, because the other melees had worse defenses.

    It's a shame that the good offensive stuff is not working. Consume will make this destiny insane.
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  13. #13
    Community Member threefeetunder's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    Shadow Training II's full movement while sneaking clicky, though I wish it either lasted longer or the cooldown were much shorter...we'll see how I feel about it when the cooldown drops a bit at the next rank (by the way, if you have Faster Sneaking, you actually move faster than normal while this is active)
    This worries me... Can anyone confirm if the faster sneaking stacks with all other forms of speed boost?
    Considering devs commented that the current max obtainable movement speed is just shy off causing problems mechanics wise, this may bring us over the edge...

    13 rogue/6 monk/1 ranger inquest max speed
    50% faster sneaking rogue enhancement
    10% faster sneaking ninja spy enhancement
    10% monk movement speed boost
    10% movement speed boost from acrobat 2
    35% spring boost
    40% movement speed from shadow walk (or 32% from haste)
    +155% movement speed (so total 255%)
    Without the sneaking stuff, current max is what, +105% (inquest, not counting pendant of time)?

    A sneaking rogue can be seriously fast. Game breakingly so.
    Last edited by threefeetunder; 07-09-2012 at 04:01 AM.

  14. #14
    Community Member SSFWEl's Avatar
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    Hmm.
    I LOVE it so far for my rogue.

    +6 Assassinate DC and another +1 from an extra int to make my int even. awesome.
    +6 reflex. I am running through anything now. (Don't know about EE yet. But I still have uncanny dodge..)
    +6 to the 4 main skills.
    +1 to all skills (mooooar UMD).
    Immune to energy drain
    full movement clicky when sneak. VERY useful when say walking around underdark quickly.
    DD (been costing me a fortune buying DD scrolls -can't wait to get it)
    moooar hate reduction

    And most of these are lower lvls
    All the shadow charges stuff I still dont quite get. ill need to try them and see when I ever get high enough.
    Last edited by SSFWEl; 07-09-2012 at 04:14 AM.
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  15. #15
    Community Member bambibeer's Avatar
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    Default Shadow Form

    Ok so has anyone got Shadow Form wich is tier 6 on Shadowdancer Epic Destinies , and if so how long dose it last. And is it a big of a pain to get . Can it be twisted and is as good as the lv PM . Shroud of the Wraith
    Usage: Active
    Cost: 1 action point
    Progression: 42 action points
    Requires All of: Mental Toughness, Wizard Pale Master II
    Available to Wizard level 12
    You shroud yourself with negative energy and assume many traits of a wraith. The shroud lasts until resting, and 5 minutes cooldown, you gain 25% incorporeality (and ignore incorporeal miss chance), float as if affected by featherfall, have bonus +20 to move silently and balance (unlisted), and deal constitution damage on unarmed critical hits. You have +100% fortification, are healed by negative energy, and are unaffected by positive energy or repair effects. You are considered undead rather than your original type for the purposes of most effects. This ability costs 100 spell points to activate. You may cast Death Aura, Lesser Death Aura to self heal. You don't make saving throws against helpful negative energy spells for half healing, and spells beneficial to Undead will no longer trigger spell resistance when cast on you by a Party member.
    Last edited by bambibeer; 07-09-2012 at 05:21 AM.

  16. #16
    Community Member
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    Quote Originally Posted by bambibeer View Post
    Ok so has anyone got Shadow Form , and if so how long dose it last. And is it a big of a pain to get . Can it be twisted and is as good as the lv PM . Shroud of the Wraith
    Usage: Active
    Cost: 1 action point
    Progression: 42 action points
    Requires All of: Mental Toughness, Wizard Pale Master II
    Available to Wizard level 12
    You shroud yourself with negative energy and assume many traits of a wraith. The shroud lasts until resting, and 5 minutes cooldown, you gain 25% incorporeality (and ignore incorporeal miss chance), float as if affected by featherfall, have bonus +20 to move silently and balance (unlisted), and deal constitution damage on unarmed critical hits. You have +100% fortification, are healed by negative energy, and are unaffected by positive energy or repair effects. You are considered undead rather than your original type for the purposes of most effects. This ability costs 100 spell points to activate. You may cast Death Aura, Lesser Death Aura to self heal. You don't make saving throws against helpful negative energy spells for half healing, and spells beneficial to Undead will no longer trigger spell resistance when cast on you by a Party member.
    It's permanent. You spend a shadow charge to turn it on, and you stay like that for as long as you wish.
    Kmnh * Kmn * Kmm * Knn * Knm

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  17. #17
    Community Member threefeetunder's Avatar
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    Quote Originally Posted by bambibeer View Post
    Ok so has anyone got Shadow Form wich is tier 6 on Shadowdancer Epic Destinies , and if so how long dose it last. And is it a big of a pain to get . Can it be twisted and is as good as the lv PM . Shroud of the Wraith
    Usage: Active
    Cost: 1 action point
    Progression: 42 action points
    Requires All of: Mental Toughness, Wizard Pale Master II
    Available to Wizard level 12
    You shroud yourself with negative energy and assume many traits of a wraith. The shroud lasts until resting, and 5 minutes cooldown, you gain 25% incorporeality (and ignore incorporeal miss chance), float as if affected by featherfall, have bonus +20 to move silently and balance (unlisted), and deal constitution damage on unarmed critical hits. You have +100% fortification, are healed by negative energy, and are unaffected by positive energy or repair effects. You are considered undead rather than your original type for the purposes of most effects. This ability costs 100 spell points to activate. You may cast Death Aura, Lesser Death Aura to self heal. You don't make saving throws against helpful negative energy spells for half healing, and spells beneficial to Undead will no longer trigger spell resistance when cast on you by a Party member.
    Can't be twisted, and it's not a PM form. you won't get healed by negative energy when using it. Can't really be compared to the PM stuff.

  18. #18
    Community Member arroyo's Avatar
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    Wonder if it stacks with PM's Lich Form. =]
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  19. #19
    Community Member destiny4405's Avatar
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    Quote Originally Posted by arroyo View Post
    Wonder if it stacks with PM's Lich Form. =]
    it does. like blur and displace does

    on beta shadow form was copy/paste wrath form (you were healed by neg energy only). genassi thought that it should stay like that, but thankfully he changed his mind
    Jesus saves. Everyone else rounds to nearest 5%.

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    Bullet Fist Tony My rogue's build

  20. #20
    Community Member FooWonk's Avatar
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    Quote Originally Posted by Azre View Post
    What is the Consume dc formula?, is it int or dex based?.
    Consume doesn't currently work at all. When it works, it's DC is supposed to be INT based.

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