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  1. #1
    Halfling Hero phalaeo's Avatar
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    Default What's your feedback?

    Levelling through Shadowdancer on my Warchanter, and it is super painful. I mean, I really, really dislike this ED.

    I'm only level 2 Shadowdancer- am I missing something or are other people finding this ED a bit lackluster?
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  2. #2
    The Hatchery
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    I loved it on my rogue, even though it, like many ED's, is severely bugged.

    I wouldn't imagine that Warchanter could use it very well. It's pretty limited to a specific play style.

  3. #3
    The Hatchery karl_k0ch's Avatar
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    My rogue is currently at level 2 of SD, too.
    The most interesting thing is the passive 1d6 sa damage per level, imho. The +6 assassinate is very nice for an assassin.
    I'm looking forward to Grim Precision as well as the Dark Shrouding Charges. I haven't been able to test these so far.
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  4. #4
    Community Member sephiroth1084's Avatar
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    My rogue is 4 ranks into SD. So far I'm enjoying:

    • Shadow Training II's full movement while sneaking clicky, though I wish it either lasted longer or the cooldown were much shorter...we'll see how I feel about it when the cooldown drops a bit at the next rank (by the way, if you have Faster Sneaking, you actually move faster than normal while this is active)
    • +6 Assassinate means I can keep killing stuff in epic hard and elite content reliably, which is the whole reason I rolled an Assassin in the first place.
    • Escape as a back-up for when a single Diplomacy just doesn't cut it. May drop this, though, as I find I'm not using it all that often. If this worked against enemies that you can hide from, but that cannot be "influenced" via standard Diplo, I'd definitely keep this.
    • Shrouding Strike as something else to hit in combat. Really, that's it, as it is otherwise almost useless at the moment--a click for +1[W] is yawn-worthy, and I have nothing to spend shadow charges on (a failing of this ability and the design of the ED), but I get a little bored if I don't have too much to do besides hold Attack down, so I appreciate this for being an active combat clicky.
    • Grim Precision for helping to land all that sneak attacky goodness on bosses.

    I wish things in the destiny weren't broken, and that there were something to spend shadow charges on immediately upon attaining Shrouding Strike (possibly bundled with that).
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  5. #5
    Community Member threefeetunder's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    Shadow Training II's full movement while sneaking clicky, though I wish it either lasted longer or the cooldown were much shorter...we'll see how I feel about it when the cooldown drops a bit at the next rank (by the way, if you have Faster Sneaking, you actually move faster than normal while this is active)
    This worries me... Can anyone confirm if the faster sneaking stacks with all other forms of speed boost?
    Considering devs commented that the current max obtainable movement speed is just shy off causing problems mechanics wise, this may bring us over the edge...

    13 rogue/6 monk/1 ranger inquest max speed
    50% faster sneaking rogue enhancement
    10% faster sneaking ninja spy enhancement
    10% monk movement speed boost
    10% movement speed boost from acrobat 2
    35% spring boost
    40% movement speed from shadow walk (or 32% from haste)
    +155% movement speed (so total 255%)
    Without the sneaking stuff, current max is what, +105% (inquest, not counting pendant of time)?

    A sneaking rogue can be seriously fast. Game breakingly so.
    Last edited by threefeetunder; 07-09-2012 at 04:01 AM.

  6. #6
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by threefeetunder View Post
    This worries me... Can anyone confirm if the faster sneaking stacks with all other forms of speed boost?
    Considering devs commented that the current max obtainable movement speed is just shy off causing problems mechanics wise, this may bring us over the edge...

    13 rogue/6 monk/1 ranger inquest max speed
    50% faster sneaking rogue enhancement
    10% faster sneaking ninja spy enhancement
    10% monk movement speed boost
    10% movement speed boost from acrobat 2
    35% spring boost
    40% movement speed from shadow walk (or 32% from haste)
    +155% movement speed (so total 255%)
    Without the sneaking stuff, current max is what, +105% (inquest, not counting pendant of time)?

    A sneaking rogue can be seriously fast. Game breakingly so.
    As far as I have seen, faster sneaking only works whil ein sneak mode, but does seem to stack with other speed boosts, such as Haste and Striding.

    I do nt have a Monk Rogue, but my Monk does use sneak and seems to benefit from Monk movement speed while sneaking, so my guess would be that a Monk/Rogue could use Faster Sneaking and get them to stack.

    I have used Ranger Sprint Boost while sneaking and that works. But I cannnot do the math to be sure it stacks with Faster Sneaking (my Rgr/Rog only has Faster sneaking I) But I do believe that it stacks.


    I do not believe that all of the things you mentioned will in fact stack though. I think some of them are coded as the same type of speeed enhancement, and/or both types of clickies cannot be activated at one time. (not sure though, since I have not used some of them, and definately have not had all of them on the same character)


    Note that Monks and sprinting classes will still move slower while sneaking than they would using the same clickies while not sneaking. (not counting the epic enhancement that was mentioned above)
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  7. #7
    Community Member Azre's Avatar
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    I'm very interested in the possible combinations shadowdancer can have with a pale master wizard.

    Can someone answer a few questions though?:

    Does the unholy damage get amplified by the pale master enhancements?.

    What is the Consume dc formula?, is it int or dex based?.
    Azsure - Thelanis

  8. #8
    Community Member FooWonk's Avatar
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    Quote Originally Posted by Azre View Post
    What is the Consume dc formula?, is it int or dex based?.
    Consume doesn't currently work at all. When it works, it's DC is supposed to be INT based.

  9. #9
    Community Member xveganrox's Avatar
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    I leveled to Shadowdancer 2 on my rogue and quit because I hated it too much. Legendary Dreadnought - now that's a fun epic destiny. I maxed that out, got to 3 in Shiradi (also painful) and am now in Fury of the Wild. I'm dreading having to go back and get Shadowdancer to 4 before being able to access the caster destinies...

  10. #10
    Community Member destiny4405's Avatar
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    got SD to lvl 5 and except for autogrants, which are awesome, im finding myself not using anything else. well, prolly stuff more useful to someone else, but the worst thing about this destiny is Epic Moment. never had a chance to use it, unless i skip few shrines so charges could stock. and finally when i get a chance to use it, i only get extra 2d6 damage on melee attacks? such a sad sad excuse for epic moment.

    not even bothering with dark shrouds, except one to activate shadow form. haven't trained executioners strike, as it lowers my dps when used.
    Last edited by destiny4405; 07-08-2012 at 03:24 PM.
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  11. #11

    Default

    Quote Originally Posted by Azre
    Does the unholy damage get amplified by the pale master enhancements?
    Unholy damage (better called "evil" damage) is bolstered by Radiance items or the Cleric/Favored Soul Smiting enhancement lines. It is an alignment based damage, not negative energy.

    Many squirrels were harmed in verifying this via Shadow Lance.
    Server - Thelanis
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  12. #12
    Community Member Azre's Avatar
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    Quote Originally Posted by MrCow View Post
    Unholy damage (better called "evil" damage) is bolstered by Radiance items or the Cleric/Favored Soul Smiting enhancement lines. It is an alignment based damage, not negative energy.

    Many squirrels were harmed in verifying this via Shadow Lance.
    Poor, poor squirrels.

    Thanks for the info, but ****, that sucks. It had so much potential, the dominate + instakill with over 60+ dc would be fun.

    Wish it had an option to let you choose as to do unholy or negative damage.

    Know anything about the Consume dc calculation?.
    Azsure - Thelanis

  13. #13
    Community Member Aerendil's Avatar
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    Quote Originally Posted by phalaeo View Post
    Levelling through Shadowdancer on my Warchanter, and it is super painful. I mean, I really, really dislike this ED.

    I'm only level 2 Shadowdancer- am I missing something or are other people finding this ED a bit lackluster?
    I could see this being marginally fun on a Virtuoso, especially with Half-Elf (Rogue Dile).
    Total of 9d6 sneak attack + granted Evasion, as well as all the various rogue-ish ability boosts and insta-kills could be fantastic...... if they actually worked or gave you a chance at a good DC.

    For Warchanter? As mentioned above, I'm thinking you want Legendary Dreadnought or Fatesinger.

  14. #14
    Community Member JasonJi72's Avatar
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    I have a Virtuoso that will do some level ups in Shadowdancer. I want Stealthy 3 for the Hide in Plain Sight and the Shadowdancer levels to qualify for Dreadnaught (Devastating Critical), but I think my main focus will be Fatesinger. I don't like the idea of having to store up Shadow Charges. A Bard is the busiest character for me, and I don't like the idea of adding one more thing that I have to pay attention to. While playing a Bard, I am fighting, casting, singing, monitoring the groups health, and genuinely controlling the battlefield, and I never seem to be as busy with my other characters as I am with my Bard, with the exception of Raids.
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  15. #15
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    Shadowdancer is the best defensive destiny for light armor users.

    At cap, you will get :

    +9% dodge (+1 from each shadow charge)
    +6% max dodge (If your armor would at 15, it will cap at 21% instead)
    +6 armor class
    +6 reflex save
    25% incorporeality
    Negative energy and energy drain immunity, good DR to light
    a 1:30 displacement clickie that you can use every 4 minutes.


    With a single greensteel clickie, you can get about 9 minutes worth of insane defenses between shrines, by cicling through uncanny dodge, the dancer displacement and a displacement clickie.

    Running around with 25% incorporeal, 25% dodge and 50% displacement is fun. I have tanked some elite epic quest bosses on my rogue, because the other melees had worse defenses.

    It's a shame that the good offensive stuff is not working. Consume will make this destiny insane.
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  16. #16
    Community Member FooWonk's Avatar
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    Quote Originally Posted by Kmnh View Post
    +9% dodge (+1 from each shadow charge)
    Untouchable maxes out at 7% regardless of how many shadow charges you have stored. This is very noticeable on my character that is not yet geared to cap dodge.

    Quote Originally Posted by Kmnh View Post
    It's a shame that the good offensive stuff is not working. Consume will make this destiny insane.
    When Consume is fixed, I'll definitely be adjusting accordingly.

  17. #17
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    Quote Originally Posted by FooWonk View Post
    Untouchable maxes out at 7% regardless of how many shadow charges you have stored. This is very noticeable on my character that is not yet geared to cap dodge.
    Do you know how many total charges you can hold? Is it the 20 needed to trigger Oncoming Darkness, or more? (such that I could say.. have 27, trigger Oncoming Darkness, and still have the 7% Dodge bonus).

  18. #18
    Community Member FooWonk's Avatar
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    Quote Originally Posted by RS-Makk View Post
    Do you know how many total charges you can hold? Is it the 20 needed to trigger Oncoming Darkness, or more? (such that I could say.. have 27, trigger Oncoming Darkness, and still have the 7% Dodge bonus).
    How I understand oncoming darkness from beta & lam feedback:
    It is a separate counter from shadow charges. It goes up whenever you get a
    shadow charge, but only goes down when you use oncoming darkness.

    That said, I've not tested this because:

    Except when soloing or in an explorer area, I rarely reach 9 shadow charges. In
    quests my oncoming darkness counter would never reach 20 between shrines. If
    you have a blue bar or action boosts to refresh, you lose the oncoming darkness
    charges when you shrine.

    It'd be worth it for a repeater artificer with IPS & endless fusillade just to see all
    the dark explosions. But for a melee build like mine, 20 seconds of 2d6 per hit is
    underwhelming and the 2 AP are better spent elsewhere.

    If the duration of the boost was greater or the counter was reduced to 10, it'd be
    worthwhile. But then it'd be quite overpowering on an IPS + endless fusillade
    artificer.
    Last edited by FooWonk; 07-10-2012 at 12:09 PM.

  19. #19
    Community Member HidalgoXaran's Avatar
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    Thought I'd give my two cents on the Shadowdancer ED.My main is a pure 28 point (first character) build human rogue with 4 levels in SD.

    I think this ED is just plain great.

    -The DCs for assassinate is awesome, +6 makes this ability a no fail

    -Grim precision, while being more subtle, is pretty neat.

    -I do use the Escape as soon as the fight starts being crowded and I it has helped me a lot so far.

    -I don't use much Shrouding strike at the moment since I havent unlocked Untouchable yet. I however use Improve invisibility quite often, usually just after assassinating 1 or 2 caster. I then run to archers and pin them down.

    -As for Shadow Training, I stand at 17d6+12 SA, which is alright I guess. (at least on paper, I think people say ISA is bugged at the moment)

    -I use Shadow Training II at the beginning of everybattle so as to get to the caster as fast as possible. With improved Sneak speed, it's crazy fast.

    -Shadow Training III... I use it but eh, what can I say.

    -Shadow Training IV: I use it quite often to reach a group, not the biggest thing, but I like having access to it.

    -Shadow Training V: Just got to that level yesterday and I like the autonomy it gives me.


    I'm just super eager to try Consume and Shadow Manipulaiton once they are fixed.

    So, having a lot of fun so far. With Precision, I now SA the training dummy, which is pretty neat.

    HidalgoXaran
    Friia: lvl 20 pure human assassin, soon to be lvl 25 pure ShadowDancer Rogue

  20. #20
    Community Member FooWonk's Avatar
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    Quote Originally Posted by HidalgoXaran View Post
    -Shadow Training IV: I use it quite often to reach a group, not the biggest thing, but I like having access to it.
    I'd like to be able to stop buying shadow walk scrolls, but I've yet to successfully
    use the shadow walk innate.

    When ST:IV is triggered the shadow walk effect is removed immediately.

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