Levelling through Shadowdancer on my Warchanter, and it is super painful. I mean, I really, really dislike this ED.
I'm only level 2 Shadowdancer- am I missing something or are other people finding this ED a bit lackluster?
Levelling through Shadowdancer on my Warchanter, and it is super painful. I mean, I really, really dislike this ED.
I'm only level 2 Shadowdancer- am I missing something or are other people finding this ED a bit lackluster?
~ Pallai, Chennai, Saraphima~
~Shipbuff, Sophalia, Northenstar ~
~ Ascent~
I loved it on my rogue, even though it, like many ED's, is severely bugged.
I wouldn't imagine that Warchanter could use it very well. It's pretty limited to a specific play style.
My rogue is currently at level 2 of SD, too.
The most interesting thing is the passive 1d6 sa damage per level, imho. The +6 assassinate is very nice for an assassin.
I'm looking forward to Grim Precision as well as the Dark Shrouding Charges. I haven't been able to test these so far.
My rogue is 4 ranks into SD. So far I'm enjoying:
- Shadow Training II's full movement while sneaking clicky, though I wish it either lasted longer or the cooldown were much shorter...we'll see how I feel about it when the cooldown drops a bit at the next rank (by the way, if you have Faster Sneaking, you actually move faster than normal while this is active)
- +6 Assassinate means I can keep killing stuff in epic hard and elite content reliably, which is the whole reason I rolled an Assassin in the first place.
- Escape as a back-up for when a single Diplomacy just doesn't cut it. May drop this, though, as I find I'm not using it all that often. If this worked against enemies that you can hide from, but that cannot be "influenced" via standard Diplo, I'd definitely keep this.
- Shrouding Strike as something else to hit in combat. Really, that's it, as it is otherwise almost useless at the moment--a click for +1[W] is yawn-worthy, and I have nothing to spend shadow charges on (a failing of this ability and the design of the ED), but I get a little bored if I don't have too much to do besides hold Attack down, so I appreciate this for being an active combat clicky.
- Grim Precision for helping to land all that sneak attacky goodness on bosses.
I wish things in the destiny weren't broken, and that there were something to spend shadow charges on immediately upon attaining Shrouding Strike (possibly bundled with that).
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
This worries me... Can anyone confirm if the faster sneaking stacks with all other forms of speed boost?
Considering devs commented that the current max obtainable movement speed is just shy off causing problems mechanics wise, this may bring us over the edge...
13 rogue/6 monk/1 ranger inquest max speed
50% faster sneaking rogue enhancement
10% faster sneaking ninja spy enhancement
10% monk movement speed boost
10% movement speed boost from acrobat 2
35% spring boost
40% movement speed from shadow walk (or 32% from haste)
+155% movement speed (so total 255%)
Without the sneaking stuff, current max is what, +105% (inquest, not counting pendant of time)?
A sneaking rogue can be seriously fast. Game breakingly so.
Last edited by threefeetunder; 07-09-2012 at 04:01 AM.
As far as I have seen, faster sneaking only works whil ein sneak mode, but does seem to stack with other speed boosts, such as Haste and Striding.
I do nt have a Monk Rogue, but my Monk does use sneak and seems to benefit from Monk movement speed while sneaking, so my guess would be that a Monk/Rogue could use Faster Sneaking and get them to stack.
I have used Ranger Sprint Boost while sneaking and that works. But I cannnot do the math to be sure it stacks with Faster Sneaking (my Rgr/Rog only has Faster sneaking I) But I do believe that it stacks.
I do not believe that all of the things you mentioned will in fact stack though. I think some of them are coded as the same type of speeed enhancement, and/or both types of clickies cannot be activated at one time. (not sure though, since I have not used some of them, and definately have not had all of them on the same character)
Note that Monks and sprinting classes will still move slower while sneaking than they would using the same clickies while not sneaking. (not counting the epic enhancement that was mentioned above)
I'm very interested in the possible combinations shadowdancer can have with a pale master wizard.
Can someone answer a few questions though?:
Does the unholy damage get amplified by the pale master enhancements?.
What is the Consume dc formula?, is it int or dex based?.
Azsure - Thelanis
I leveled to Shadowdancer 2 on my rogue and quit because I hated it too much. Legendary Dreadnought - now that's a fun epic destiny. I maxed that out, got to 3 in Shiradi (also painful) and am now in Fury of the Wild. I'm dreading having to go back and get Shadowdancer to 4 before being able to access the caster destinies...
got SD to lvl 5 and except for autogrants, which are awesome, im finding myself not using anything else. well, prolly stuff more useful to someone else, but the worst thing about this destiny is Epic Moment. never had a chance to use it, unless i skip few shrines so charges could stock. and finally when i get a chance to use it, i only get extra 2d6 damage on melee attacks? such a sad sad excuse for epic moment.
not even bothering with dark shrouds, except one to activate shadow form. haven't trained executioners strike, as it lowers my dps when used.
Last edited by destiny4405; 07-08-2012 at 03:24 PM.
Jesus saves. Everyone else rounds to nearest 5%.
Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
Bullet Fist Tony My rogue's build
Unholy damage (better called "evil" damage) is bolstered by Radiance items or the Cleric/Favored Soul Smiting enhancement lines. It is an alignment based damage, not negative energy.Originally Posted by Azre
Many squirrels were harmed in verifying this via Shadow Lance.
Server - Thelanis
Azsure - Thelanis
I could see this being marginally fun on a Virtuoso, especially with Half-Elf (Rogue Dile).
Total of 9d6 sneak attack + granted Evasion, as well as all the various rogue-ish ability boosts and insta-kills could be fantastic...... if they actually worked or gave you a chance at a good DC.
For Warchanter? As mentioned above, I'm thinking you want Legendary Dreadnought or Fatesinger.
I have a Virtuoso that will do some level ups in Shadowdancer. I want Stealthy 3 for the Hide in Plain Sight and the Shadowdancer levels to qualify for Dreadnaught (Devastating Critical), but I think my main focus will be Fatesinger. I don't like the idea of having to store up Shadow Charges. A Bard is the busiest character for me, and I don't like the idea of adding one more thing that I have to pay attention to. While playing a Bard, I am fighting, casting, singing, monitoring the groups health, and genuinely controlling the battlefield, and I never seem to be as busy with my other characters as I am with my Bard, with the exception of Raids.
Jyn... Kender... Thelanis
*Insert clever comment here*
Shadowdancer is the best defensive destiny for light armor users.
At cap, you will get :
+9% dodge (+1 from each shadow charge)
+6% max dodge (If your armor would at 15, it will cap at 21% instead)
+6 armor class
+6 reflex save
25% incorporeality
Negative energy and energy drain immunity, good DR to light
a 1:30 displacement clickie that you can use every 4 minutes.
With a single greensteel clickie, you can get about 9 minutes worth of insane defenses between shrines, by cicling through uncanny dodge, the dancer displacement and a displacement clickie.
Running around with 25% incorporeal, 25% dodge and 50% displacement is fun. I have tanked some elite epic quest bosses on my rogue, because the other melees had worse defenses.
It's a shame that the good offensive stuff is not working. Consume will make this destiny insane.
Kmnh * Kmn * Kmm * Knn * Knm
Leader of Templar
How I understand oncoming darkness from beta & lam feedback:
It is a separate counter from shadow charges. It goes up whenever you get a
shadow charge, but only goes down when you use oncoming darkness.
That said, I've not tested this because:
Except when soloing or in an explorer area, I rarely reach 9 shadow charges. In
quests my oncoming darkness counter would never reach 20 between shrines. If
you have a blue bar or action boosts to refresh, you lose the oncoming darkness
charges when you shrine.
It'd be worth it for a repeater artificer with IPS & endless fusillade just to see all
the dark explosions. But for a melee build like mine, 20 seconds of 2d6 per hit is
underwhelming and the 2 AP are better spent elsewhere.
If the duration of the boost was greater or the counter was reduced to 10, it'd be
worthwhile. But then it'd be quite overpowering on an IPS + endless fusillade
artificer.
Last edited by FooWonk; 07-10-2012 at 12:09 PM.
Thought I'd give my two cents on the Shadowdancer ED.My main is a pure 28 point (first character) build human rogue with 4 levels in SD.
I think this ED is just plain great.
-The DCs for assassinate is awesome, +6 makes this ability a no fail
-Grim precision, while being more subtle, is pretty neat.
-I do use the Escape as soon as the fight starts being crowded and I it has helped me a lot so far.
-I don't use much Shrouding strike at the moment since I havent unlocked Untouchable yet. I however use Improve invisibility quite often, usually just after assassinating 1 or 2 caster. I then run to archers and pin them down.
-As for Shadow Training, I stand at 17d6+12 SA, which is alright I guess. (at least on paper, I think people say ISA is bugged at the moment)
-I use Shadow Training II at the beginning of everybattle so as to get to the caster as fast as possible. With improved Sneak speed, it's crazy fast.
-Shadow Training III... I use it but eh, what can I say.
-Shadow Training IV: I use it quite often to reach a group, not the biggest thing, but I like having access to it.
-Shadow Training V: Just got to that level yesterday and I like the autonomy it gives me.
I'm just super eager to try Consume and Shadow Manipulaiton once they are fixed.
So, having a lot of fun so far. With Precision, I now SA the training dummy, which is pretty neat.
HidalgoXaran
Friia: lvl 20 pure human assassin, soon to be lvl 25 pure ShadowDancer Rogue