I am getting very close to my goal of a completionist on my main character and have always been very fond of the great versatility and adaptability that monks can provide. This has drawn me to my conclusion to make a monk for my completionist life. After this long TR train that I have been running, additional lives (at this point in time) are out of the question. I will have one past life in every class.
I am looking for some constructive feedback on the build I have come up with.
It's wisdom based, dark path, Touch of Death, Half-Elf Dilettante: Rogue and GM Earth and Storms.
Code:
Character Plan by DDO Character Planner Version 03.12.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Half-Elf Male
(20 Monk)
Hit Points: 362
Spell Points: 40
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 16
Will: 23
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 14 19
Constitution 16 22
Intelligence 8 13
Wisdom 16 32
Charisma 8 13
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 10
Bluff -1 3
Concentration 7 45
Diplomacy -1 3
Disable Device n/a n/a
Haggle -1 3
Heal 3 13
Hide 2 10
Intimidate -1 3
Jump 3 23
Listen 3 13
Move Silently 2 10
Open Lock n/a n/a
Perform n/a n/a
Repair -1 4
Search -1 4
Spot 3 13
Swim 3 7
Tumble 6 31
Use Magic Device 1 15
Level 1 (Monk)
Skill: Concentration (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+2)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Toughness
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Level 2 (Monk)
Skill: Concentration (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Dodge
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Skill: Concentration (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Completionist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Level 4 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Static Charge
Enhancement: Improved Jump II
Enhancement: Improved Tumble II
Level 5 (Monk)
Skill: Concentration (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Improved Rogue Dilettante I
Enhancement: Human Adaptability Wisdom I
Level 6 (Monk)
Skill: Concentration (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Rock
Level 7 (Monk)
Skill: Concentration (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Level 8 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Way of the Patient Tortoise II
Enhancement: Winter's Touch
Level 9 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Monk Wisdom II
Level 10 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Touch of Death
Level 11 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Adept of Wind
Level 12 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Monk Ninja Spy II
Enhancement: Master of Stone
Level 13 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Racial Toughness II
Level 15 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Monk Wisdom III
Level 16 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Master of Thunder
Level 17 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Improved Rogue Dilettante II
Level 18 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Precision
Enhancement: Grandmaster of Mountains
Level 19 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Grandmaster of Storms
Level 20 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Tumble (+1)
Enhancement: Monk Serenity
Enhancement: Human Improved Recovery II
With the addition of the new gear in Forgotten Realms, I can be flexible with the distribution of stats. Main focus of course will be in Wisdom with emphasis in the following stats in order of important to least important: Constitution - Dexterity - Strength - Charisma - Intelligence.
Wisdom for more DCs and AC (Lesser extent, Will saves).
Constitution for more health and of course more concentration (Lesser extent, Fortitude saves).
Dexterity for more AC (Lesser extent, Reflex saves).
Strength for additional to-hit/damage (Priority is lower on this due to the way the new combat system has a dimishing returns effect on high to-hit vs. mediocre to-hit).
Charisma for additional UMD and to be a pretty-boy.
Intelligence... I'm already Wise beyond my years, no amount of Intelligence will help me anymore!
This build can:
stun those pesky beasties
keep incorporality up at all times
touch naughty little drow with a devestating Touch of Death
throw heal scrolls in a pinch (with that kind of concentration, they'd almost never get interrupted) overall UMD will be reaching 20 w/o gear equipped or twist applied
sneak attack for base 6d6
assume a DPS stance with Grandmaster of Storms
assume a tankish stance with Grandmaster of Earth (Great for soloing as well)
I will be taking the following Epic Feats:
Vorpal Strikes (Still waiting for this to be fixed to be a toggle and to actually vorpal)
Improved Martial Arts
I haven't gone into detail on Epic Destinies much yet, but obvious focus here will be on Grandmaster of Flowers with potential twists into:
Legendary Dreadnought - Legendary tactics (Tier I enhancement) +6 Tactical Feat DCs (More stunning of the pesky beasties)
Fatesinger - Lucidity (Tier II enhancement) +6 Concentration (And diplomacy...) and +3 UMD (Reduced to 3 in Update 14 patch 1)
Third is still up in the air... I'm thinking Lithe from the Shadowdancer for 6 AC and Reflex
*Note: Druid was not avilable in the character planner at the time of this post, but will be included in the life progression of this character*