a friend of mine brought this other thread to my attention, and reading that thread revealed ranged to-hit seems to be borked. it seems to be classifying all hits 8 or lower as a grazing hit, regardless of how high your to-hit actually is.
i did some testing of my own, and what little i did backs it up:
(Combat): You attack Attack Dog. You roll a 6 (+39): you grazing hit! (ranged)
(Combat): You attack Attack Dog. You roll a 5 (+49): you grazing hit! (ranged)
(Combat): You attack Attack Dog. You roll a 10(+44): you hit! (ranged)
those were the only actual hits i saved, but i did notice the cutoff was between 8 and 9. i found it interesting that the hit for 10+44 (for a total of 54) hit, while the 5+49 (for a total of 54) was a graze. then i swapped to melee.
(Combat): You attack Attack Dog. You roll a 2 (+39): you hit! (melee)
definitely a disparity. definitely something wrong.
(all testing done with a 20th level bard vs CR22 dogs in Lords of Dust epic normal)
this is a HUGE issue to anyone who uses ranged at all, and even worse to anyone who focuses on it... ESPECIALLY those who rely on random damage weapons (like litII) which won't proc their damage on a graze.
this is more game-breaking for a ranged character than the previous issue i commented on (the fort bug) because for this one, there IS no work-around.
i know you guys are really busy with the patches, but "seen by a dev" post here would be VERY much appreciated in this matter
i have bug reported this issue