I've been playing the game for over 6 years now, and although some of the changes in the last update are ok, the vast majority are not.
Trap Damage - Way too scaled up. The incentive to disarm them is still there with xp boosts, but making any trap on elite deadly to non-evasion characters is either a ploy to make rogues feel useful or sell more artificers on the store. Whatever the reason for the change, its lame.
Mob Casters - Just silly now on low level quests where many characters wouldn't have access to the right protections. At high level I would see some use to this change, but not on lev 2 quests on elite.
Perhaps instead of making changes to things which have supported the game for half a decade, you could focus attention on things like the disconnect errors many players experience zoning into orchard/desert.