The Kobold Assassins [Lvl 4 Quest]
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The party arrives on a trail leading into a major city, it is heavily forested and the road is mostly rocks. While heading in a noise can be heard
with a succesful listen check of "18" if succesful the player hears the grunts of several kobolds deep in the forest. if heard skip to the first encounter
with the second setting.
If the listen check fails they continue down the road noticing that traffic is much quieter than normal. As they approach the last mile into the city
a gang of 4 kobolds jump out from the shrubbery.
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Read Aloud "You walk over the final hill finally getting sight of the walls surrounding the approaching city, but the roads seem much more silent
you remember.. You get the feeling that something may be watching you."
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Encounter 1
CR:3 Kobold Monk x4
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Lawful Evil Small Humanoid (Reptilian, Dragonblood)
Initiative +2 - Senses Darkvision 60 ft. - Listen +2 - Spot +2
Languages - Draconic
AC 16 - Touch 15 - Flat Footed 15 (Dex+2/Size +1/Wisdom +2/Natural+1)
HP 24
Enhancements - Resist Evasion/Still Mind
Fort +5/Ref +6/Will +6
Spd 40 ft. (8 squares)
Melee - Unarmed Strike +5 (1d6+1 Magic)
Base Attack +3/Grp +0
Space 5 ft / Reach 5 ft
Atk Options - Draconic Fist (4 per day) 1d6 Electric dmg
Combat Gear - Potion Cat's Grace, Potion Mages Armor, Potion Shield of Faith +2
Special Actions - Dodge/Deflect Arrows/Slow Fall(20 ft.)
Abilities - Str 12/Dex 15/Con 12/Int 10/Wis 14/Cha 8
SQ Kobold Traits
Feats - Deflect Arrows/Dodge/Weapon Finesse
Skills - Climb +8/Tumble +9
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ENCOUNTER VERSION 1
Make a Path relatively straight 100 feet long (20 blocks) and 25 feet wide (5 blocks)
The paths are surrounded by heavy shrubbery that arent practically unpassable without getting tangled
The kobolds will start near the end of the path (about 4 blocks in from the end) lined up next to each other
The advenuters will start near the beginning of the path (about 6 blocks in from the entrance) choosing positions by eachother
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ENCOUNTER VERSION 2
For the second version of the encounter create a 10 block by 10 block square with the kobolds on
the one side of the square with the adventures on the other side
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Creature Tactics
These kobolds have been hired to take down the group of adventurers and are thirsty for the reward, they are focused on the prize and
have a +1 bonus to all melee attacks. They also like to go after the same PC all at once. Once down to the last kobold he tries to retreat into the
shrubbery, if he manages to escape disregard him from the loot.
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Encounter Exp Rewards
1 PC: 800 4 PC: 200
2 PC: 400 5 PC: 100
3 PC: 300 6 PC: 75
Treasure
Each kobold contains the following:
Potion of Cure Moderate Wounds
15 PP
Masterwork Shortbow
x10 Arrows
Iron Dagger
Potion of Mage Armor
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Read Aloud
"You continue on the path into the city after the vigorous battle with the kobolds, you make out a wagon in the distance, as you approach it you see
that it is unattended, missing the horse as well, at the wagon now you see what may of been the sanctuary of many valuable goods, but all the
goods have been stripped from their place."
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After the first encounter the players continure down the path to find a wagon left unattended on the side of the road with the horses missing.
A player can make a search attempt (Search Check of 22) to find a small bag of money (listed below) that increases with the number of PC's
(Multiply the money by the amount of Players) if found all PC's gain 200 xp
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Small Bag of Money
23 pp 68 sp 34 cp
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