Hi,
My first life level 20 monk has been due to TR for a while and I have been thinking of going into a Druid melee build.
When I looked at it I was thinking I wanted to try a fairly deep spash of something and Monk seems too obvious and maybe a bit squishy.
I think I have settled on building a Druidnaught
Yes as odd as it may seem I am thinking a Druid 14/Fighter6 that then takes the Legendary Dreadnaught destiny and fights a fair portion in animal form.
My main concern is feats, I want a whole pile of them to various degrees:
- Shield Mastery - Doublestrike
- Improved Shield Mastery - More Doublestrike
- Natural Fighting x3 - Yay Doublestrike
- Power Attack
- Weapon Focus - Kensai
- Weapon Specialization - Kensai
- Past Life: Disciple of the Fist
- Improved Critical
- Cleave
- Improved Sunder
- Combat Expertise
- Precision
- Toughness
And I haven't even looked at Epic feats that closely yet as I am mostly planning this to get back to 20.
It would be nice to get Half-Orc for the power attack enhancements and the 2 extra str, but that leaves me a full feat short of human.
Half-elf to grab a dillente puts me in the same place.
I count 7 heroic feats, 4 fighter feats, 2 epic and maybe 1 human for a max of 14 feats.
I have 15 feats listed already plus epic feats maybe, so what should go?
What would you drop or change about the feats?
Also what do you like or dislike about this idea?
And of course any other generic advice or concerns about the build idea would be appreciated too.
Thanks for reading,
- Sam