@fran
Yes, the worst race, for every class except for sorc/arti/wizard. Lets break it down.
Elves get -2 con. -4 after enhancements. -25hp/-50hp at cap is FAR more palatable than -50% amp.
Dwarves? Get the PA enhancements and double healing AND the +2 con, still -2 cha but +0 wis. Plus nicer enhancements. Still a pretty **** good race.
Drow? -2 con but +2cha/dex/int. only 32 pt builds but, still, getting full healing from positive energy is still much nicer. I would put drow at the bottom of the pile, but still above warforged, because amp is *that* important.
Halflings? -2str, +2 dex, AMAZING enhancements, some other nice perks. Very underrated race and nothing the WF gets puts them even remotely near them.
Humans? feat, +1/+1 to 2 stats, +1 skills, healing amp, versitility boosts, no neg stats...oh my god this race is amazing
Half elf? incredible dillys, +1/1 to 2 stats, healing amp, option for arcane archer...EASILY the most powerful race IMO, perhaps only rivaled by humans that need the feat.
Half orc? A bit more 1 dimentional than human/helf but for any melee, they get everything important the WF has and more; plus much easier to heal. This race in particular has made WF obselete. Before Horc came out there was speculation on what they would get of PA/tactics enhancements, how they would balance it against other races and the like...well, most rational people were slightly stunned, as they got it all.
WF get rubbish enhancements and immunities that are either gone or mean nothing at endgame. Reconstructability is really the only reason to play them, and if you can't do it yourself, don't expect someone else to do it for you. Plus, recon is getting nerfed as well.
I am not talking about your gimp bard
or cleric at 18 that have 300-400hp. THey probably don't have issues. Well maybe they have issues but it isn't topping themselves up in 1 heal.
Although, my ungeared 20 fvs that I stoned has his heals hit him for
198...that is a pain as even without gear he has ~550hp. Even with more gear self heal would only go up to ~350-400, and with that amount of love he is probably up to 700-800hp. Frustrating.
I am talking about endgame on a geared character that has 800-1000hp.
Mass heal is better than heal...but if I am self healing on a divine I don't want to cast mass heal on myself, I want to cast heal. I've actually gotten in the habit of healing myself with mass heal, as the slower cast rate and +10 sp is worth getting hit for ~550-600 rather than ~350-400. Shouldn't have to do that.