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  1. #1
    Community Member captain1z's Avatar
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    Default spells with no resistance

    Just a short list of spells that have no resistance and/or saves for dev awareness


    Searing Light





    Plz feel free to add any others you know of.
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  2. #2
    The Hatchery Drekisen's Avatar
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    Glitterdust
    Web
    Cloud Kill..........extremely effective for killing drow
    Acid Cloud
    Solid Fog

    Some of those are damage spells yes but they have debuffs as well

  3. #3
    Community Member captain1z's Avatar
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    Quote Originally Posted by vVvAiaynAvVv View Post
    Glitterdust
    Web
    Cloud Kill..........extremely effective for killing drow
    Acid Cloud
    Solid Fog

    Some of those are damage spells yes but they have debuffs as well
    Glitterdust has a save vs the blindness portion

    Web has a save to avoid getting stuck

    Cloudkill is nulled by nuetralize posion

    Acid cloud by resist acid

    Solid fog by fom
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  4. #4
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    Resistance in general (like acid, etc) or Spell Resistance?

  5. #5
    Community Member captain1z's Avatar
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    Quote Originally Posted by Drwaz99 View Post
    Resistance in general (like acid, etc) or Spell Resistance?
    Drow have spell resistance and it can be granted by divine casters. Spell resistance can moderate damage taken, as can a saving throw, as can an energy resistance or protection spell of any flavor.

    Any spell that can be defeated or reduced by any of the above should not be counted on this list.
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  6. #6
    Hero Aashrym's Avatar
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    Quote Originally Posted by captain1z View Post
    Drow have spell resistance and it can be granted by divine casters. Spell resistance can moderate damage taken, as can a saving throw, as can an energy resistance or protection spell of any flavor.

    Any spell that can be defeated or reduced by any of the above should not be counted on this list.
    Your definition of resistance is too broad. Going by that you would need to remove searing light because shadow dancer cloak of shadows ability will protect from light damage, as will the epic phiarlan mirror cloak. If you are allowing searing light you should allow divine punishment.

    my list:

    magic missile
    chain missiles
    force missiles
    obscuring mist
    fog cloud

    Many of those would not apply based on the magister null magic aura.

  7. #7
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    I believe what the OP is getting at is that with the exception of:

    Pale Rod (Improved)
    Shroud of the Abbot (Improved)
    Epic Phiarlan Mirror Cloak (Greater)

    There are no other means of Light Resistance.

    Elemental spells can be countered with elemental resistances, elemental protection and elemental absorbtion spells and items.

    Magic Missiles and other force spells can be countered with Shield and Nightshield spells, wands and clickies.

    etc.

  8. #8
    Hero Aashrym's Avatar
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    Quote Originally Posted by Archangel666 View Post
    I believe what the OP is getting at is that with the exception of:

    Pale Rod (Improved)
    Shroud of the Abbot (Improved)
    Epic Phiarlan Mirror Cloak (Greater)

    There are no other means of Light Resistance.

    Elemental spells can be countered with elemental resistances, elemental protection and elemental absorbtion spells and items.

    Magic Missiles and other force spells can be countered with Shield and Nightshield spells, wands and clickies.

    etc.
    Some epic destinies do provide light protection. If we don't count those destiny abilities that technically leaves us with searing light and divine punishment, although even then some rare mobs are protected. Example, Crateos.

    I don't think there is any ability that doesn't have some counter somewhere in the game now. My small list was countered with shield while the clouds could be gusted.

    I'm not sure what the OP's point may have been.

  9. #9
    Founder Matuse's Avatar
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    Spell resistance can moderate damage taken
    No it can't.

    There is not a single damage spell in the game that checks spell resistance.

    There are some spells that check spell resistance and can apply miniscule amounts of damage on a save, but since a failed save means instant death with those spells, the miniscule damage is not worth caring about for any list.

    And why exactly is this thread in the Suggestions forum?
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  10. #10
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    Quote Originally Posted by Matuse View Post
    And why exactly is this thread in the Suggestions forum?
    It appears to be a not so subtle "nerf" light spells thread.

    Maybe the op has a pm who is tired of getting wracked by light spells? That would be my guess.
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  11. #11
    Founder Matuse's Avatar
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    If he's trying to nerf light spells, then this is probably the single worst way to go about it that I could ever conceive of.

    Particularly given how many drow in Faerun have MASSIVE light resistance (seriously, a triple stack of Divine Punishment was doing 40 points to a Drow Necromancer at one point, that's an 85% reduction in damage), and there were light immune monsters even before U14.
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  12. #12
    Community Member captain1z's Avatar
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    Its no more an attempt to nerf light spells than it was to put resistance wands in vendor inventory.

    My point is, outside of manually dodging, there is no way to deflect any light damage and sometimes you may physically dodge the ray and still take damage anyway.

    Would it be an issue if you had to wait until 21st level, to farm an item or create a specific build to gain a few points resistance to fire?

    Searing light is indeed a massive nuke for us vs mobs, thats great but wait until its used against you and you wish you had a more reliable way of reducing even 10% of that 300 hp shot you just took.

    Polar ray, scorching ray, chain lightning are all great spells despite the fact that resistances are available.

    The suggestion is, create a counterspell to help reduce incoming damage.
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  13. #13
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    Quote Originally Posted by captain1z View Post
    Its no more an attempt to nerf light spells than it was to put resistance wands in vendor inventory.

    My point is, outside of manually dodging, there is no way to deflect any light damage and sometimes you may physically dodge the ray and still take damage anyway.

    Would it be an issue if you had to wait until 21st level, to farm an item or create a specific build to gain a few points resistance to fire?

    Searing light is indeed a massive nuke for us vs mobs, thats great but wait until its used against you and you wish you had a more reliable way of reducing even 10% of that 300 hp shot you just took.

    Polar ray, scorching ray, chain lightning are all great spells despite the fact that resistances are available.

    The suggestion is, create a counterspell to help reduce incoming damage.
    You happen to take a PM into Running? Or did this light damage occur in the lobster?

    Light resistance items are in the game though. If you want one, farm for one. Or go after a mantle, scarab of spell absorption or a pale lav ioun stone.
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  14. #14
    Community Member captain1z's Avatar
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    Nope, dont have a pm, nor do I pvp. I do have a few scarabs, not sure if they work vs direct damage......could test it pretty easy tho.

    Normal enemy clerics use it in quests as early as 5th level all the way up to cap.

    Its not one instance that annoyed me, there are many.
    I may have even made the same suggestion 3 years ago.

    My current tactic after seeing searing light is turn a corner and jump the caster as he comes around.
    At at distance you can jump while strafing or try to jump over the casters head when up close.

    However as i said earlier, even though the animation may miss, it still may register damage.

    I just want a spell with a chance of reducing this damage.

    D and D is all about rolls to hit, saving throws, checks and balances, rock paper scissors.

    A mob spams searing light via its infinite sp, nearly impossible to interrupt, quickened casting times and you take damage, thats it.

    You could have 1000 hp, +40 saves, razor sharp twitch skills and still get taken out by a mob cleric sliding on his back chain spamming you.
    Last edited by captain1z; 06-29-2012 at 06:43 PM.
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  15. #15
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    Quote Originally Posted by captain1z View Post
    Nope, dont have a pm, nor do I pvp. I do have a few scarabs, not sure if they work vs direct damage......could test it pretty easy tho.

    Normal enemy clerics use it in quests as early as 5th level all the way up to cap.

    Its not one instance that annoyed me, there are many.
    I may have even made the same suggestion 3 years ago.

    My current tactic after seeing searing light is turn a corner and jump the caster as he comes around.
    At at distance you can jump while strafing or try to jump over the casters head when up close.

    However as i said earlier, even though the animation may miss, it still may register damage.

    I just want a spell with a chance of reducing this damage.

    D and D is all about rolls to hit, saving throws, checks and balances, rock paper scissors.

    A mob spams searing light via its infinite sp, nearly impossible to interrupt, quickened casting times and you take damage, thats it.

    You could have 1000 hp, +40 saves, razor sharp twitch skills and still get taken out by a mob cleric sliding on his back chain spamming you.
    Try this spell (or scrolling it): http://ddowiki.com/page/Lesser_Globe_of_Invulnerability - it does however have its own complications, one of its annoying side effects is nullifying Light Monk buffs.

  16. #16
    The Hatchery Drekisen's Avatar
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    Yeah...I agree there is light damage casting enemies everywhere in this game now and they already nerfed PM quite a bit...they could give us something back in return....like some form of resistance...especially since they took away our disease and poison immunity. And we are still not Immune to stat damage and cannot use restoration to any effect while in form...so if things get really bad it essentially costs us 100 sp to remove stat damage.

    And of course now with poison and disease immuntiy being nerfed stat damage is quite common these days.

    Even tho......PM's are still a blast and totally powerful

  17. #17
    The Hatchery Drekisen's Avatar
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    Quote Originally Posted by captain1z View Post
    Glitterdust has a save vs the blindness portion

    Web has a save to avoid getting stuck

    Cloudkill is nulled by nuetralize posion

    Acid cloud by resist acid

    Solid fog by fom
    CRIPES Captain...I thought you meant spell resistance.

  18. #18
    Community Member captain1z's Avatar
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    Quote Originally Posted by vVvAiaynAvVv View Post
    CRIPES Captain...I thought you meant spell resistance.
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  19. #19
    Community Member Talias006's Avatar
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    Quote Originally Posted by captain1z View Post
    I can be cryptic most of the time.
    Dont even bother asking for travel directions, ask me for atlanta, I give driving directions to atlantis.
    Well, you can get to Atlanta GA en route to Atlantis.
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