Hi,
This could be a bug, or it could just be my failure to understand the new combat system.
In a solo test (no hireling) of hard epic Lords of Dust, my character was firing his GS Lit 2 bow from a stationary position at one of the attack dogs. His combat log showed the following:
(Combat): You attack Attack Dog. You roll a 2 (+61): you grazing hit!
then
(Combat): You attack Attack Dog. You roll a 8 (+51): you hit!
So the first total (63) is higher than the second (59), yet the first total gives a grazing hit and the second one doesn't? Why is that? Are grazing hits being determined off the die roll alone, rather than the total relative to the target's AC?
Strange thing is, when I am in melee in the same quest, I am not scoring grazing hits at all. I am hitting pretty consistently, but with lower bonuses.
With my GS Lit 2 rapier:
(Combat): You attack Attack Dog. You roll a 5 (+42): you hit!
Then on some more dogs down the hall came these numbers:
(Combat): You attack Attack Dog. You roll a 2 (+52): you miss!
followed in the same chain by
(Combat): You attack Attack Dog. You roll a 9 (+42): you hit!
Again, hitting with lower totals and missing with higher ones. Is this a display issue with the combat log or is something really wrong?
One theory I've heard about this is that the new method for calculating whether or not we hit is only working with ranged combat, not melee. That would go some way towards explaining why my toon seems as effective in melee as he was before the update, but his ranged ability suddenly seems a lot worse. However, it doesn't explain why now a higher total can be worse than a lower total when hitting.
I'd be very grateful to get some help with understanding this, if it's me not getting it, or getting it fixed, if it's actually a bug.
Thanks.