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  1. #1
    Community Member
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    Default Idea for Eveningstar Challenge loot

    Instead of getting one item, a list of ten (or so) items appears and you pick one, like an end reward list.

    It would still take a while to get the "perfect" item, but you're a lot more likely to get a "pretty good" item. Or something useful enough that the challenges don't seem like a total waste of time.

    It would be a lot easier to program than some of the other ideas, so could be used as a temporary measure if the devs wanted to add the "build what you want" ideas later.

    Geoff.

  2. #2
    Community Member grayham's Avatar
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    Bump and /Signed.

    Great idea. Or as an alternative if Dev's want a quick alternative, how about whatever you get binds on equip? Even BTA would be better than what we have now.

  3. #3
    Community Member V_mad_jester_V's Avatar
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    i have found that unlike house c challenges, getting starts and mats and exp is easier. I was farming defenseless from level 17-18 making 10k per run, and getting about 100-150 mats per run. Not the 300 mats per run like house c, but 2k per min in a 5 min challenge i will gladly farm that over and over and over gain to get mats and exp.

  4. #4
    Community Member grayham's Avatar
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    Quote Originally Posted by V_mad_jester_V View Post
    i have found that unlike house c challenges, getting starts and mats and exp is easier. I was farming defenseless from level 17-18 making 10k per run, and getting about 100-150 mats per run. Not the 300 mats per run like house c, but 2k per min in a 5 min challenge i will gladly farm that over and over and over gain to get mats and exp.
    See today's Dev post about challenge XP reduction. If they don't change the loot mechanic I don't think anyone will run the new challenges more than 2-3 times once the cool Arena novelty has worn off.

  5. #5
    Community Member V_mad_jester_V's Avatar
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    Quote Originally Posted by grayham View Post
    See today's Dev post about challenge XP reduction. If they don't change the loot mechanic I don't think anyone will run the new challenges more than 2-3 times once the cool Arena novelty has worn off.
    that page on my comp dont work for some reason... and what!?!?!?! that made it worth while to run challenges in the first place!

  6. #6
    Community Member grayham's Avatar
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    Quote Originally Posted by V_mad_jester_V View Post
    that page on my comp dont work for some reason... and what!?!?!?! that made it worth while to run challenges in the first place!
    http://forums.ddo.com/showthread.php?t=384732

    There you go. Theoretically there should be 3 reasons for running any quest/challenge.

    1. Fun. I think the eveningstar challenges are great fun, but noone else seems to.
    2. XP. Yeah.... not so much now, although it's still a feature.
    3. Loot. This is what needs to be fixed.

  7. #7
    Community Member V_mad_jester_V's Avatar
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    Quote Originally Posted by grayham View Post
    http://forums.ddo.com/showthread.php?t=384732

    There you go. Theoretically there should be 3 reasons for running any quest/challenge.

    1. Fun. I think the eveningstar challenges are great fun, but noone else seems to.
    2. XP. Yeah.... not so much now, although it's still a feature.
    3. Loot. This is what needs to be fixed.
    gasp, if i could have foreseen this happening i would have bought the basic edition not the standard, and to think was going to even buy the collectors edition!

  8. #8
    Community Member Certon's Avatar
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    Quote Originally Posted by V_mad_jester_V View Post
    gasp, if i could have foreseen this happening i would have bought the basic edition not the standard, and to think was going to even buy the collectors edition!
    I bought the Collector's Edition, AND my yearly subscription renewed one day before the nerfage. :/

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