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  1. #1
    Hero JOTMON's Avatar
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    Default Epic Ornamental Dagger nerfed

    Looks like with this change to spell power the Epic and regular ornamental daggers are garbage.
    Thanks DDO for the complete waste of time farming cove.


    Potency is 52 on a +5 Epic level 20 with Tier 3. which can be found on a level 14 trash drop potency item. So Superior Potency VII is = to potency 52 .. really?????
    Spell casting implement +15 is weak relative to the level.
    Level 16 dagger has a potency of 48. used to be Superior Potency VI...

    Prior to this update this pair of daggers was a formidable and desirable set, now it is awful.
    So looks like every caster that had these daggers will be picking up any scrap potency item.

    I just found a level 16 glaciation item on the AH with 84 spell power, now to find a magnitism item better than this level 14 +72 spell power item.

    Cannith Challenge items still look pretty solid.

    The level 21+ stuff I would expect to be margionally better, 21+named items i would expect to be superior
    All things will change or evolve to suit the game, and I never expected this to be the endgame item for epic level 25, but this should still have scaled to be a superior SP item at level 20.
    Not become less powerful than a level 13 junk loot drop item.
    Last edited by JOTMON; 06-28-2012 at 08:18 PM.
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  2. #2
    Community Member Falco_Easts's Avatar
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    The part that annoys me is having to bring up each item to see the spell power on it.

    I can understand having to re-gear and am ok with it. It annoys the hell out of me that I have to hover over each item in the AH to see what it however.
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  3. #3
    Community Member Vellrad's Avatar
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    As far as I remember, potency on theese daggers was never better than pottency on random vendor trash.
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  4. #4
    The Hatchery Habreno's Avatar
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    Quote Originally Posted by Vellrad View Post
    As far as I remember, potency on theese daggers was never better than pottency on random vendor trash.
    Superior Potency VII was not found anywhere else in the game on a single item, and only otherwise found in the pairing of Bracelet of Madness and a specific armor which most Arcanes can't use.
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  5. #5
    Hero JOTMON's Avatar
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    Quote Originally Posted by Vellrad View Post
    As far as I remember, potency on theese daggers was never better than pottency on random vendor trash.
    Before the Change this dagger had the highest Superior Potency in game... being Superior Potency VII on a single item.
    There were items with higher specific amps for elements/focuses, but this was the best generalist potency item out there.
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  6. #6
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Habreno View Post
    Superior Potency VII was not found anywhere else in the game on a single item, and only otherwise found in the pairing of Bracelet of Madness and a specific armor which most Arcanes can't use.
    Oh, I never noticed simply because of the fact that the only spells boosted are delayed fireball (which was never used, because most of monster was fire immune, so noone would spend any AP on fire magic, if we can get more versatile spells), and finger of death when mob saves (damage on save rarely matters to be honest).
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  7. #7
    Community Member Brennie's Avatar
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    Quote Originally Posted by Falco_Easts View Post
    The part that annoys me is having to bring up each item to see the spell power on it.

    I can understand having to re-gear and am ok with it. It annoys the hell out of me that I have to hover over each item in the AH to see what it however.
    Recently, several items had their numerical values added to their item names, specifically so that they were much easier to identify via the auction house. I'm hoping spellpower items get the same treatment (Even if the name "Combustion 72 scepter of minor fire lore" does sound stupid.

    @op - I agree with you. Pre u-14, potency items were just as good as static items, except that they capped out lower (Superior potency 7 from the cove dagger being the highest you could ever go) and had higher minimum levels. Now, potency had just over HALF of the power of a same-level single-element item. Personally, i think that was a terrible decision, as it makes using potency effectively gimping yourself for the sake of convenience.

    Potency needs to either be on-par with single-element items, but again capping out sooner and having higher minimum levels for equal spellpower, or at the very least be 10-15 points behind (but be able to scale up to 10-15 points behind the best single-element type damage available). Anything else relegates potency into the vendortrash realm of things.

  8. #8
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    Quote Originally Posted by JOTMON View Post
    Looks like with this change to spell power the Epic and regular ornamental daggers are garbage.
    Thanks DDO for the complete waste of time farming cove.


    Potency is 52 on a +5 Epic level 20 with Tier 3. which can be found on a level 14 trash drop potency item. So Superior Potency VII is = to potency 52 .. really?????
    Spell casting implement +15 is weak relative to the level.
    Level 16 dagger has a potency of 48. used to be Superior Potency VI...

    Prior to this update this pair of daggers was a formidable and desirable set, now it is awful.
    So looks like every caster that had these daggers will be picking up any scrap potency item.

    I just found a level 16 glaciation item on the AH with 84 spell power, now to find a magnitism item better than this level 14 +72 spell power item.

    Cannith Challenge items still look pretty solid.
    I don't know how new you are to mathematics but...that's not a nerf, it's not as strong relative to what other items can give you, but it's not a nerf...

    Before it gave Superior potency VII, which is +50% damage to Level VII spells and lower

    Now it gives Potency +52 which is +52% damage to all spells, and potency +15 from implement, bringing it to 67% total bonus damage to all spells.

    It's no longer superior to some randomly generated loot, but then neither is some greensteel stuff now...

  9. #9
    The Hatchery Drekisen's Avatar
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    Personally made mine for the Lesser Maximize clicks

  10. #10
    Hero knockcocker's Avatar
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    Quote Originally Posted by Maxson View Post
    I don't know how new you are to mathematics but...that's not a nerf, it's not as strong relative to what other items can give you, but it's not a nerf...

    Before it gave Superior potency VII, which is +50% damage to Level VII spells and lower

    Now it gives Potency +52 which is +52% damage to all spells, and potency +15 from implement, bringing it to 67% total bonus damage to all spells.

    It's no longer superior to some randomly generated loot, but then neither is some greensteel stuff now...
    That's only a valid argument if the spell damage calculation mechanics are the same. They are not.

    OT, I don't agree that it's a nerf per se (the extra utility should cost something), just better options exist now. It
    has other effects which are not useless.

  11. #11
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    From what I have seen and been told then Universal spellpower(the thing you get from potency and Spell casting implement) stacks with the other kinds of spellpower. So its still somewhat powerfull if paired with another item with specfic spellpower.

  12. #12
    Community Member lronEnema's Avatar
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    Quote Originally Posted by Zitaloc View Post
    From what I have seen and been told then Universal spellpower(the thing you get from potency and Spell casting implement) stacks with the other kinds of spellpower. So its still somewhat powerfull if paired with another item with specfic spellpower.
    It would be if it did, but it doesn't so it isn't.

  13. #13
    Hero knockcocker's Avatar
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    Quote Originally Posted by Zitaloc View Post
    From what I have seen and been told then Universal spellpower(the thing you get from potency and Spell casting implement) stacks with the other kinds of spellpower. So its still somewhat powerfull if paired with another item with specfic spellpower.
    USP does not stack with equipment bonuses. It does stack with the implement bonus e.g. you can wear Rock
    Boots and wield the dagger for a total of +105 SP to acid spells.

  14. #14
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    Quick clarification:

    Quote Originally Posted by JOTMON View Post
    Spell casting implement +15 is weak relative to the level.
    +3 per +1 of enhancement bonus. +5 * 3 = +15, so the only way to change the +15 would be to change the enhancement bonus. Implement spell power is supposed to be low, since it's essentially a "free" bonus because it's automatically added to items with both casting properties and an enhancement bonus at no additional enchantment modifier cost.
    Last edited by Paddymew; 06-28-2012 at 07:01 AM.

  15. #15
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    Quote Originally Posted by Maxson View Post
    I don't know how new you are to mathematics but...that's not a nerf, it's not as strong relative to what other items can give you, but it's not a nerf...

    Before it gave Superior potency VII, which is +50% damage to Level VII spells and lower

    Now it gives Potency +52 which is +52% damage to all spells, and potency +15 from implement, bringing it to 67% total bonus damage to all spells.

    It's no longer superior to some randomly generated loot, but then neither is some greensteel stuff now...
    +67 to damage would be 67% IF spells only did 100 damage. As it currently stands, my spells do significantly more than 100 damage when maximized and empowered. So, +52 damage is a nerf from +50% which could add hundreds of damage, depending on the situation.

  16. #16
    Community Member Schwarzie's Avatar
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    Quote Originally Posted by Maxson View Post
    I don't know how new you are to mathematics but...that's not a nerf, it's not as strong relative to what other items can give you, but it's not a nerf...
    man "Proxynerf"

    Before it gave Superior potency VII, which is +50% damage to Level VII spells and lower

    Now it gives Potency +52 which is +52% damage to all spells, and potency +15 from implement, bringing it to 67% total bonus damage to all spells.
    As someone else pointed out that argument would only be valid if the calculationbase would be the same. but now all Boni are just cumulative while before several of them were multiplicative. You cant compare the numbers. Also implement has nothing to do with potency. Its a completely different effect.

    Relative to other items it was the single best potency Item in the game before the change. Now its a glorified +15 Concentration, Efficient Maximise Item for lv20. I found lv16 Trashloot with a higher potency rating., and that Trashloot had other abilities on it also.


    I also agree that potency should be closer to the specialised stuff. Currently the discrepancy grows to close.

    It's no longer superior to some randomly generated loot, but then neither is some greensteel stuff now...
    Its a T3 EPIC Item fro christs sake. It should be superior to any lv20 Trashloot.

    The normal powercurve should be: (all for the same level) Trashloot < Named Loot < Raid Loot < Epic Loot < Epic Raid Loot.
    At least thats how it should be.

    Currently Trahsloot is King at lv 20 at least for caster Gear.

    Quote Originally Posted by Paddymew View Post
    +3 per +1 of enhancement bonus. +5 * 3 = +15, so the only way to change the +15 would be to change the enhancement bonus. Implement spell power is supposed to be low, since it's essentially a "free" bonus because it's automatically added to items with both casting properties and an enhancement bonus at no additional enchantment modifier cost.
    It was just added to justify any enhancementbonus on caster items at all. Which are there solely to up the minimum level for Casterstuff.
    I am no native english speaker


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  17. #17
    Community Member Miow's Avatar
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    I'm currently wearing the epic shaman's set on my trd sorc gives +84 to all elements for the set bonus(i feel the set bonus is worth more now that it was before) Still have the two daggers in my hands right now though....

  18. #18
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    Quote Originally Posted by knockcocker View Post
    USP does not stack with equipment bonuses. It does stack with the implement bonus
    Thought that it was what I wrote

  19. #19
    Community Member BigSlugger's Avatar
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    Quote Originally Posted by Varashad View Post
    +67 to damage would be 67% IF spells only did 100 damage. As it currently stands, my spells do significantly more than 100 damage when maximized and empowered. So, +52 damage is a nerf from +50% which could add hundreds of damage, depending on the situation.
    I'm thinking you might misunderstand how the new spellpower system works. Potency 52 means +52%, not a flat extra 52 damage. e.g. Spell hits for 200 will hit for 304 with potency 52

  20. #20
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    Traded my dagger out last night. I've been needing to do it for months now (have pot 6 and fire cloak) but I hadn't found anything to replace it at the time. Now, it wasn't hard to get much better. Shame I spent a while farming it but nothing is forever.

    With an expac you have to figure that everything we had will eventually be worthless. I also gave up my ToD set last night. That's just how the game is played.

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