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  1. #21
    Community Member Jontas's Avatar
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    Quote Originally Posted by Alkiera View Post
    I've put leather and hide armor on my dog, so I assume he has the same restrictions as druids. Chain medium armor did not work.

    Something I've noted from both Arti and Druid: items with ! or X on them on your dog; they are based on whether YOU can use the items, not your pet.
    Sadly, I have tried with my level 7 druid and +2 leather armor minlvl 2 that showed no yellow exclamation mark on my druid, did show one when on the wolf.

    Non-proficiency?

    When I tried to put robes and outfits on the wolf, I got told that was an incompatible slot. Of course, both can be worn fine by the druid themself.
    Jontas Rosevalley d'Jorasco

    Previously from Keeper/EU, now happy on Ghallanda.
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  2. #22
    Community Member Jontas's Avatar
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    Any hints, which armours are supposed to fit the wolf?
    Jontas Rosevalley d'Jorasco

    Previously from Keeper/EU, now happy on Ghallanda.
    Guild: Amity Keepers

  3. #23
    Community Member Trifikas's Avatar
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    I think just Leather and Hide. I have leather on mine. The yellow ! pops up when he equips it, but it doesn't seem to be penalizing him in any way.
    Proud leader of the Steel City Knights

  4. #24
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    I was able to put a Keen edge +2 Collar on my wolf. The Leather Armour I added & the collar both show the yellow ! , but I can see the Armor value increase when I put it on him by watching the stats when you slot it.

    My wolf can take a beating and dish it out too. I put a lot of points into strength for my weapons damage when I customized at startup. Not sure if that helps my pet or just me though.

  5. #25
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    Wolves are being tweaked in U15 but the only comment I've seen so far is that they will have 'reasonable' damage. My wolf was still near the top of the kill count in Weapons Shipment with me at 19 and a party of a 22 barb and a 20 Paladin. My concern is in what 'reasonable' is. I intend to run the rift which will take me to 20 then LR to tweak things, not sure if I should keep augment summoning.

  6. #26
    Community Member JasonJi72's Avatar
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    I too thought the wolf was inferior to the arty dog in the early mid levels, because he seemed to die a lot and/or require healing. While soloing the quest with the Dueregar in Ataraxia with an elite bravery bonus, I noticed something about my wolf. I was clearing out the trash during the boss fight, and my wolf decided to take on the boss by himself. I thought, oh well, he will die soon, but he did not die. Not only was I amazed at how little damage he took, but at how fast he killed the boss. From then on, wolfie was always welcome by my side.

    The wolf also seems to be more survivable and does more damage than the arty dog at level 20. Currently, I think I am using a wounding collar and +5 studded with greater false life, and I am looking for better options.

    In order to pull collars, you have to set your loot the be available by class. I am not sure if it is 100% true, but I went to 12 or 15 without ever pulling a collar until I switched to 'loot by class'. Now I pull them all the time.

    Wolf power:

    Early levels - Awesome
    Early to Mid - Squishy
    Mid to Late - Exceptional
    Late - Very good

    IMHO of course.
    Jyn... Kender... Thelanis

    *Insert clever comment here*

  7. #27
    Community Member deahamlet's Avatar
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    JasonJil: the druid pet is borked atm. he will get fixed on Monday ... no more uber DPS from the druid pet anymore!
    Toons on Orien:
    Daemonav Atreides: WF artificer (TR 2/14)////Irullan Atreides: human FvS (TR 2/?!?)////Lorrellei Atreides: human ice/acid sorcerer////Aliademon Atreides: elf PM necro/enchant wizzie (TR 2/8)

  8. #28
    Community Member chance2000's Avatar
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    Default What mine wears

    My Druid Simigtsix is level 20
    My Dog wears the Parasitic Breast Plate. Think his ac is like 44
    They can wear Hide, Leather, and Padded.
    As for weapons, all Arti weapon mods have been changed to a collar.
    Mine has a paralyzer on and I carry a smiter, disruptor, and banisher.
    Not all who wander are lost. I am not lost, I am just exploring.
    Smigit F25 (Leg Dread 5), Xappit w20 (tr), Tamix C20,Smigitjr Tmp R 22, Tamik 14 P (3rd life,) , Xsong bard 20, Smigit5 arti 21, Xappet 20 AA, Smigit6 D22 (fw2), Tamok Fvs 20 Smoxfeat monk 16 Taggem Wf Pally 14 others. Leader Circle of Destruction Argonnessen

  9. #29
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    Jason, you can get almost any collar you need from handwraps in the AH.

  10. #30
    Hero Cardoor's Avatar
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    Quote Originally Posted by deahamlet View Post
    JasonJil: the druid pet is borked atm. he will get fixed on Monday ... no more uber DPS from the druid pet anymore!
    That is a shame, I ran him with the battlecat (panther) and they had similar kill counts. The only difference was that the wolf died more.

    If they are just fixing a specific bug, that's ok, but his general damage should definitely not be nerfed.

    My druid is now lvl 20 (was probably lvl 4 or so when i posted above). The exclamation point appeared on every armor my wolf could equip, but never seemed to cause a penalty.

  11. #31
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    Quote Originally Posted by JasonJi72 View Post
    Wolf power:

    Early levels - Awesome
    Early to Mid - Squishy
    Mid to Late - Exceptional
    Late - Very good

    IMHO of course.
    I'm glad you've seen such strong benefits from the wolf. My experience hasn't been quite as favorable:

    Early levels - Awesome, but not needed
    Early to Mid - Solid, though only occasionally needed
    Mid to Late - Mediocre
    Late - Quite poor

    Now, I tend to hit above-level content, so YMMV. But once I left Gianthold, I found the wolf dies so quickly that he's rarely worth calling -- and on the rare occasions when I do call him, it's only because his high melee DPS lets him potentially "spike" a tough foe before he perishes. If the devs do follow through on reducing his damage, I won't even use him for that, so he'll only make an appearance when it's time for lever/switch duty.

    On the armor issue, leather/hide definitely works along with some named/crafted armor too. I believe I had one of the Gianthold turn-in armors equipped on my wolf for a while, for example. It's amazing how many druids in-game don't have their wolf wearing any armor at all, because they once tried chain or plate and it didn't work. (And you definitely do need armor on your wolf if he's to make a meaningful contribution in mid to late game.)
    Last edited by jsaving; 08-17-2012 at 02:30 PM.

  12. #32
    Community Member Gadget2775's Avatar
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    Wolf definitely seems squishy at lower levels. Think there's something wrong with its fortification values that may be causing some of that. For example, equipping leathers with mod fort shows 0% on the pets character sheet. The Augment Summon feat combined mod fort shows 100%, but it still seems get 1 shot on a pretty regular basis.
    Last edited by Gadget2775; 08-17-2012 at 02:54 PM.
    D.W.A.T: (Now with Non-Dwarf support)
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  13. #33
    Community Member susiedupfer's Avatar
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    Default Whatever armor you put on you, put on wolf.

    I crafted Life Shield of Invulnerability leather armor on both druid and wolf until level 16.

    A side note about collars. Paralyzing collars are awesome. Put one on him ASAP.
    Orien: Zizie, Zeelee, Zeeny, Zeety, Zeleste, Zeeby
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  14. #34
    Community Member Havok.cry's Avatar
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    From what I understand the wolf can wear any armor not made of metal, other than pajamas.
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  15. #35
    Community Member Wightscion's Avatar
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    I am surprised no one has mentioned the new armor prefixes that were introduced in the recent update. Like Skirmish, Feycraft, Celestial etc. These can all be crafted with higher ACs than there normal non-tagged cousins.

    At level 13, my wolf is using some crafted +5 Feycraft Leather of Mobility. I have Augment Summon, and buff him to the gums with barkskin, bears endurance, bulls strength, resist, animal growth, and that one spell that increases fortification--the wolf pretty much rolls over everything for about 4 minutes until Animal Growth needs a recast. I do not know if this will change at higher levels, but for now it rocks.

    I gave up on Hide on the wolf. It does not seem to give any Physical Resistance to the wolf. I do not know if this is due to the ranger levels or what, but I feel there is no point in him wearing it if he can't get Physical Resistance, gets higher ACs from the Feycraft (or whatever) Leathers, and can fill out the max dex of leather.

  16. #36
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    My wolf has spiritcrafted armor of stability, it allows for the 14 he gets from dex and another 2 for true neutral for a total of 51.

  17. #37
    Community Member hermespan's Avatar
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    Quote Originally Posted by Gadget2775 View Post
    Wolf definitely seems squishy at lower levels. Think there's something wrong with its fortification values that may be causing some of that. For example, equipping leathers with mod fort shows 0% on the pets character sheet. The Augment Summon feat combined mod fort shows 100%, but it still seems get 1 shot on a pretty regular basis.
    Augment summons & ship buffs are all I've used... After reading this thread I'll put some armor on him :-p outside of trying to run elites that were 2 levels above me, he simply doesn't die. I easily blitz anything at level. It's actually comically easy. I soloed Shan to kor normal at level and he never fell below half hp. Even my non-companion summons rarely die.

    Then again I'm only at level 5. I'll post my build tomorrow. He does have rage off the top of my head. His str/dex/con were @ 22 when raging at level 4. Even ogres haven't hurt him much. They die really fast. I'll post more details (build, gear etc) tomorrow after sleepies :-) its late... Time for bed. Also this toon is not a tr or twinked.
    Last edited by hermespan; 08-25-2012 at 02:42 AM.

  18. #38
    Community Member hermespan's Avatar
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    Quote Originally Posted by hermespan View Post
    Augment summons & ship buffs are all I've used... After reading this thread I'll put some armor on him :-p outside of trying to run elites that were 2 levels above me, he simply doesn't die. I easily blitz anything at level. It's actually comically easy. I soloed Shan to kor normal at level and he never fell below half hp. Even my non-companion summons rarely die.

    Then again I'm only at level 5. I'll post my build tomorrow. He does have rage off the top of my head. His str/dex/con were @ 22 when raging at level 4. Even ogres haven't hurt him much. They die really fast. I'll post more details (build, gear etc) tomorrow after sleepies :-) its late... Time for bed. Also this toon is not a tr or twinked.
    Edit Here's the build:
    Today I twinked him a little. Had an Abishai set in bank. Got a moderate fort belt.
    Helf w/Cleric Dilletante (will respec this, bad decision... switch to monk?)

    With ship buffs...

    Druid(5):
    122 HP
    324 SP
    AC 18
    DR 1/- (base, 3/- when intimidating)
    30% elemental resists
    Saves:
    +14/+7/+12

    75% Fort

    Str 22
    Dex 11 (dumped)
    Con 22
    Int 8 (dumped, no item)
    Wis 22 (all level ups going here)
    Cha 13

    Feats:
    Augment Summons
    Call Wolf Companion
    Wild Shape (wolf then bear)
    Toughness

    Enhancements:
    Druid Aggravate I (When I Intimidate, adds DR)
    Bestial Nature I (spelled wrong in description)
    Druid Blood Moon Frenzy (no brainer)
    Shifting Rake I & II (more on this and VH-I later)
    Vengeful Hunter I
    Elven Dex I
    Helf Trip
    Racial Toughness I
    Druid Energy of the Locus I
    Druid Strength
    Druid Wisdom
    Druid Toughness I

    Spells
    L1 Jump/Ram's Might/Magic Fang/Takedown
    L2 Pack Presence/Resist/Barkskin
    L3 Vigor/Cure Moderate

    Companion...
    Again with ship buffs

    HP 116
    SP 91
    AC 24

    Saves:
    +11/+11/+5

    0% Fort
    30% elemental resists

    STR 25
    DEX 25
    CON 25
    INT 13
    WIS 18
    CHA 15

    Enhancements:
    Cunning Wolf II (-20% threat gen)
    Wolfpack Tactics I(+2 to sneak attack to-hit, may be overkill)
    Wolf Takedown I(trip)
    Wolfpack Bite I(+3 sneak attack damage)
    Raging Wolf I(+4 STR/CON, 30 seconds duration + Con duration bonus, fatigue on ending)



    Playstyle:
    Buff companion and summons w barkskin and magic fang. I run in, Normal intimidate, attack. Pets come in quickly behind me and sneak attack. If anything aggros the pets I helf intimidate (on separate timer). I've set up druid as intimidator, companion/summons as sneak attackers, so enhancement choices on druid and companion reflect this.

    Companion out dps's me so I am maximizing his dps (with sneak attack) and minimizing the damage he takes. The Helf intimidate and normal intim are on 2 different timers. By the time I use them both, stuff is usually all dead. When I intimidate, my DR goes up which helps me tank. If it's a big fight I start Vigor on myself before running in. Since I'm the target, I really only need to worry about healing myself during fights. I heal the others afterwards, unless things get messy.

    At higher level I'll need to see what will have to change but this works like gangbusters so far at low level. I'll naturally need to increase my AC or reverse the roles at some point.

    Planned progression for prestige and enhancements is Nature's Warrior(not Warden!)/Harrier/Roar.

    I had a pathfinders set for +2 attack bonus, but found I didn't need it so put on a full abishai set. That may change in the next few levels, but right now I have no issues with hitting stuff. I'm still able to solo normal at level. Just did Delera's part I on normal, solo (lvl 5) with no npcs. In a group I usually massively outkill the rest of the party. Right now I'm using the winter wolf summons usually, or the lioness against undead. I'm also going to be working tactics bonuses to get the trip DC as high as possible on druid and companion.
    Last edited by hermespan; 08-25-2012 at 12:43 PM.

  19. #39
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    Quote Originally Posted by hermespan View Post
    Helf w/Cleric Dilletante (will respec this, bad decision... switch to monk?)
    The best dilly option hands-down is rogue, due to the sneak attack bonus. None of the others are especially helpful, though I'd probably say fighter is second-best for the tactics enhancements.

    Monk isn't the worst possible option, but do note that you lose the wisdom AC bonus unless you are centered, which would be a net loss as leather/shield would provide greater damage mitigation for you. So you'd really be taking monk dilly for the 20% healing amp.

  20. #40
    Community Member Teeaaa's Avatar
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    Quote Originally Posted by LupusVai View Post
    The wolf pets seem incredibly squishy much more so than the arti pets (although i haven't played my arti this side of mod 14 so they may be worse now) Mine seems to die in seconds if i'm not fully attentive of it. In fact the razor cat summon out lives him every time.

    Seems like the only real way to go is some armour with heavy fort on it, maybe he may live for a little longer lol.
    That's not in my situation.. my dog has more hp than me... (i have con of 0, probably should change that)
    Not to metion he has the same armor as me (I got pratically the same +8 armor with 1d6 acid guard), and gotta love the vorpal collar! I'm starting to think he's more powerful than me...

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