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  1. #1
    Community Member EpiKagEMO's Avatar
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    Jun 2010
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    Default The Tornado 12 Barb/6 Fighter/2 Rogue

    This is just a rough draft but: 34 Pt Human- AOE aggro tank

    This just had to be done. With the new updates to restrict spinning...
    Even with human, I am missing two feats. GTWF, and I wanted at least the first tier of Shield mastery. But whirlwind attack just has to require 4 feats to take. It can definitely go without it, but I would have less time spinning(-1 Second). Obtaining whirlwind attack lets me spin 24/7. The plus side is, this build can do traps(needs help with epic traps).

    I took 6 Fighter because of extra feats. Monks can't multi with Barb, so that's not an option. I'm pretty much restricted to fighter. People say 6 Fighter for Kensei is useless. So I decided to give my self a perm rage.... If it doesn't cancel out my Barb rage. 12 Barb gives me Supreme cleave and +1 crit range and since i'll be using scimitars, it'll be a khopesh with 30% crit rate

    If gear is rearranged and such, one can make an AC tank out of this(again with the new updates). This build is able to use any Tower shields due to Fighter levels.

    Intimidate is a must, since it pulls AOE aggro(like a tornado!). Then once all the mobs come near me, Spin!

    Well, Enjoy!

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Human Male
    (6 Fighter \ 12 Barbarian \ 2 Rogue) 
    Hit Points: 398
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 20
    Reflex: 13
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    18
    Constitution         16                    18
    Intelligence         14                    16
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    +1 Tome of Strength used at level 20
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               6                 12                    
    Concentration         3                  4                     
    Disable Device        6                 26            
    Haggle                3                  3            
    Intimidate            3                 22            
    Jump                  7                 17            
    Open Lock             6                  8            
    Search                6                 26            
    Swim                  7                 13            
    Tumble                6                  8            
    Use Magic Device      3                 22            
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Dodge
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Mobility
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Whirlwind Attack
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Mobility I
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Barbarian Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Barbarian Constitution I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Barbarian Toughness III
    A rogue is basically, "Look at me or die."

  2. #2
    Community Member
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    Mar 2009
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    Default

    Threat will be your biggest issue. Pally/Stalwarts hold threat due to prc's mostly, and you lose out on that. Hate tanking is out the door, and you do need a high AC. No idea what sort of AC you plan on getting out of this build, but unless you hit 120 then you might as well scrap it as a tank. Also need high PRR, above applies to it as well.

  3. #3
    Community Member Malky's Avatar
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    Sep 2010
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    Default

    Going with 2 ranger instead of rogue would give you one free TWF feat, freeing one for GTWF, and bow strength/rapid shot for some more ranged dps than throwers.
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
    Argonessen FTW : Leelith ~ Bagdad Cafe ~ Lipp Stick ~ Peroxy Acetone

  4. #4
    Community Member EpiKagEMO's Avatar
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    Jun 2010
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    395

    Default

    Quote Originally Posted by Malky View Post
    Going with 2 ranger instead of rogue would give you one free TWF feat, freeing one for GTWF, and bow strength/rapid shot for some more ranged dps than throwers.
    I would, but I'd miss out on evasion. Uncanny dodge will be helpful boosting my reflexes even higher. I would also need Int for Combat expertise to obtain whirlwind, if the builder is correct. Int would benefit rogue more than ranger. If AC is done on this toon, Uncanny dodge will help even more. GS for displacement would be great. 50% chance to miss(assuming trash doesn't have TS) and AC to help out(If it gets high enough).

    However, I would be able to switch and stick with heavy armor for some extra AC.
    A rogue is basically, "Look at me or die."

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