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  1. #21
    Community Member elraido's Avatar
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    One major advantage a Paladin now has is self healing. I am currently at 8 LOH that hit for over 700 a pop when I am buffed. Those now regenerate as well. I also currently am 2 points away from taking the ability to have 10,000 temp hit points....I have a feeling that will be a great assest for those times when things take a wrong turn. I know silver flame pots kind of equalize those, but to a much lesser extent than it used to be.
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  2. #22
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    Quote Originally Posted by elraido View Post
    One major advantage a Paladin now has is self healing. I am currently at 8 LOH that hit for over 700 a pop when I am buffed. Those now regenerate as well.
    Silver Flame pots are effective healing any class can use in the same emergency situations where you'd use LoH.

    I also currently am 2 points away from taking the ability to have 10,000 temp hit points....
    Irrelevant to this discussion as any class can take Unyielding Sentinel.
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  3. #23

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    My take....

    Its a style thing. The paladin route is self sufficient and kind of the "can't be killed" option. (though epic elite by yourself is probably still a quick death as soon as your healing runs out which won't take long)

    Fighter has far more DPS options but lacks some self reliance in that they rely more on buffs and heals from other classes or have to stock up heavy on consumables.

    You can also do a bit of best of both, making a paladin with fighter splash for extra combat feats, or a fighter with paladin splash for extra saves. Neither has a super compelling reason to go pure.

    Being me... I have a Fighter based dwarf with paladin splash and a human paladin with monk/fighter splash. Very different feeling but both have proven very effective characters for my needs. (I don't solo epic elite quests or elite raids etc...) The paladin gets hit but can heal at the flick of the wrist and dances through traps and ignores most hostile magic. The fighter can stand in the middle of a swarm of mobs and barely notice while wailing away on them with cleave attacks but he has some weaknesses to certain magical effects and moves like a damned snail.
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  4. #24
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Carpone View Post
    Silver Flame pots are effective healing any class can use in the same emergency situations where you'd use LoH.
    Agreed other then the -10 to stats which is only a little bit of dps loss, but not so much anymore. Really every melee now has to have silver flame pots because cure serious wounds pots do not cut it in any way shape or form. The problem with paladins is leveling and grinding xp is especially painful because they have no tactics and their dps is not that great.. When they actually tank they do fine though, but it is grinding xp that sucks.
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  5. #25
    Community Member elraido's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Agreed other then the -10 to stats which is only a little bit of dps loss, but not so much anymore. Really every melee now has to have silver flame pots because cure serious wounds pots do not cut it in any way shape or form. The problem with paladins is leveling and grinding xp is especially painful because they have no tactics and their dps is not that great.. When they actually tank they do fine though, but it is grinding xp that sucks.
    I am having zero issues getting xp from level 20-25 on my paladin. I would say I have soloed about 2/3's of the new content on my toon.
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  6. #26
    Community Member FrozenNova's Avatar
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    I far prefer levelling paladins - self healing and self resists make them considerably less party reliant than fighters, and once paladins get going they hardly need external healing while levelling at all. The DPS gap between paladins and fighters isn't so extreme in heroic levels.

    That said, with the fighter's ample feats and tactics, he can be very meaningful at high levels even when not tanking. Paladin tanks have a tough time making similar claims.

  7. #27
    Build Constructionist unbongwah's Avatar
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    My view is: you go fighter if you want tons of feats and the best DPS you can squeeze outta your tank; you go paladin if you favor survivability & self-sufficiency (i.e., high saves, self-heals, some defensive buffs, etc.). Unfortunately, the changes to Intim benchmarks for EE LoB seem to really put a serious crimp into endgame pally tanks (for now).
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  8. #28
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by elraido View Post
    I am having zero issues getting xp from level 20-25 on my paladin. I would say I have soloed about 2/3's of the new content on my toon.
    Yes but a fighter does it faster is the point. It takes your paladin longer then a fighter.
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  9. #29
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by FrozenNova View Post
    I far prefer levelling paladins - self healing and self resists make them considerably less party reliant than fighters, and once paladins get going they hardly need external healing while levelling at all. The DPS gap between paladins and fighters isn't so extreme in heroic levels.

    That said, with the fighter's ample feats and tactics, he can be very meaningful at high levels even when not tanking. Paladin tanks have a tough time making similar claims.
    Silver flame favor.. Seriously get silver flame pots..
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  10. #30
    Community Member elraido's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Yes but a fighter does it faster is the point. It takes your paladin longer then a fighter.
    Tell that to my nightmare scimitar. Well, as long as it is on normal.
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