This is a rough draft of a build I'm working on: WIS-based HE monk 2 / druid 18 who fights unarmed in elemental form. The goal is to have both melee DPS w/Stunning Fist and caster DPS. Druids seem sub-optimal to me when focused on melee or casting, but by combining the two they're less useless...errr, that's the idea, anyway. Fire elemental w/Body of the Sun who can stun mobs left & right should be particularly fun when not fighting fire-immune mobs. Haven't figured out what to do with epic feats (maybe add IC:Blunt & Emp Heal to round her out melee DPS and healing potential) and the enhs are just thrown in willy-nilly right now. Also can't decide if I'll bother with summoning.
Code:
Character Plan by DDO Character Planner Version 03.14.01
DDO Character Planner Home Page
Level 20 Lawful Neutral Half-Elf Female
(2 Monk \ 18 Druid)
Hit Points: 302
Spell Points: 1386
BAB: 14\14\19\24
Fortitude: 17
Reflex: 12
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 20
Dexterity 15 17
Constitution 14 16
Intelligence 8 10
Wisdom 16 27
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Two Weapon Fighting
Level 2 (Druid)
Level 3 (Druid)
Feat: (Selected) Precision
Feat: (Druid Wild Shape) Wild Shape: Wolf
Level 4 (Druid)
Ability Raise: WIS
Level 5 (Druid)
Level 6 (Druid)
Feat: (Selected) Empower Spell
Feat: (Druid Wild Shape) Wild Shape: Bear
Level 7 (Druid)
Level 8 (Monk)
Ability Raise: WIS
Feat: (Monk Bonus) Toughness
Level 9 (Druid)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Wolf
Level 11 (Druid)
Level 12 (Druid)
Ability Raise: WIS
Feat: (Selected) Maximize Spell
Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Level 14 (Druid)
Level 15 (Druid)
Feat: (Selected) Quicken Spell
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
Level 16 (Druid)
Ability Raise: WIS
Level 17 (Druid)
Level 18 (Druid)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental
Level 20 (Druid)
Ability Raise: WIS
Enhancement: Druid Season's Herald I
Enhancement: Druid Season's Herald II
Enhancement: Druid Spring's Resurgence
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Druid Waxing Hoarfrost I
Enhancement: Druid Waxing Storm I
Enhancement: Druid Waxing Sun I
Enhancement: Druid Waxing Life I
Enhancement: Druid Energy of the Locus I
Enhancement: Druid Energy of the Locus II
Enhancement: Druid Energy of the Locus III
Enhancement: Druid Eminence of Hoarfrost I
Enhancement: Druid Eminence of Hoarfrost II
Enhancement: Druid Eminence of Hoarfrost III
Enhancement: Druid Eminence of the Storm I
Enhancement: Druid Eminence of the Storm II
Enhancement: Druid Eminence of the Sun I
Enhancement: Druid Eminence of the Sun II
Enhancement: Druid Eminence of the Sun III
Enhancement: Druid Eminence of Life I
Enhancement: Druid Eminence of Life II
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Wisdom I
Enhancement: Druid Wisdom II
Enhancement: Druid Wisdom III
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
If you really wanted to up the heal amp, a pally PL (+5%) + monk dilly for extra +20% would also work. I'm hoping Season's Herald III doesn't suck, which is why I stuck w/druid 18 rather than splashing something else for another feat or going monk 3 / light path for the buffs.