Just curious why heals (in non tanking situation) are usually centered on the person with the highest hp? As in part 4 shroud. Shouldnt they be on the person most likely to die in melee range of boss?
Just curious why heals (in non tanking situation) are usually centered on the person with the highest hp? As in part 4 shroud. Shouldnt they be on the person most likely to die in melee range of boss?