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  1. #21
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    Quote Originally Posted by Thrudh View Post
    How come this bug wasn't mentioned before now? Did it just start with the last build?
    I posted about that AND bug reported it.
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  2. #22
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    Quote Originally Posted by Shade View Post
    The "re-calcuate a millon things everytime you swap something" never made any snese and causes so much lag. That code needs to be deleted and re-written to be fast and simple.
    /signed
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    Quote Originally Posted by zwiebelring View Post
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  3. #23
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    Quote Originally Posted by Malky View Post
    Bump, a dev's word on this would be nice
    LOL - ain't gonna happen. They're too busy trying to convince people that the new raid and challenge loot is worth pursuing
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  4. #24
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Shade View Post
    Yea this applies to not just heavy fort.

    But every thing in the game. EVen effects from EDs that should be permanent can be lost.

    Very frusterating bug that makes the game seem so random and unplayable at times.

    The "re-calcuate a millon things everytime you swap something" never made any snese and causes so much lag. That code needs to be deleted and re-written to be fast and simple.
    Then why in the world are you all guys talking about any other bugs at all? Why isn't this issue a 1000 post thread?

    This is a game-breaking bug. One spell being nerfed is not.
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    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #25
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    Quote Originally Posted by Thrudh View Post
    Then why in the world are you all guys talking about any other bugs at all? Why isn't this issue a 1000 post thread?

    This is a game-breaking bug. One spell being nerfed is not.
    I and others posted about this and bug reported it in the private beta.

    Why was this not made a big deal? because it's so game-breakingly obviously terrible everyone assumed it'd be fixed.
    Personal d000m level: 83%

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  6. #26
    Community Member Feralthyrtiaq's Avatar
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    Default Oh yeah Healing Amp

    I believe I read somewhere that it's not working properly...

    They are aware of it....

    But it won't be fixed June 25th.

    They have too many other cute adorable useless pets to develope and sell.

    I guess my $198 for 2 VIP subs (myself and GF) and $80 for CE XPAC isn't enough...

    They have to sell Furbies, Tickle me Elmos, and Baby Alives to make up for what the CONTENT doesn't bring in.

  7. #27
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    Quote Originally Posted by Feralthyrtiaq View Post
    I believe I read somewhere that it's not working properly...

    They are aware of it....

    But it won't be fixed June 25th.

    They have too many other cute adorable useless pets to develope and sell.

    I guess my $198 for 2 VIP subs (myself and GF) and $80 for CE XPAC isn't enough...

    They have to sell Furbies, Tickle me Elmos, and Baby Alives to make up for what the CONTENT doesn't bring in.
    In all fairness I doubt the same people who make the useless fluff in this game (which I myself have spent too much money on) are the same people who would fix something like this. Turbine has a few hundred employee so I'm sure they have multiple people addressing different things.

    And this is extremely annoying but you can work around it. I am in no way defending Turbine's lack of action on this but you can still function.
    Personal d000m level: 83%

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    Ape_Man does clever trolling nothing more. Don't feed him/her.

  8. #28
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Ape_Man View Post
    As it is now whenever you change a weapon "style" - like going TWFing to a bow or handwraps - the effects of all your worn gear cease to function until they are dequiped and re-equipped. it's particularly annoying and borderline game-breaking.

    Will this be fixed for live?
    Whaaaaaa?

    Having all your equipped gear effects just vanish is indeed borderline game breaking.
    I'd venture to say you could drop the word borderline off there and just go with "game breaking".
    Sure, you might be able to work around it, but re-equipping all your gear and/or just not playing your character well don't seem like very good options to me.

    I don't remember reading this anywhere in known issues, which is pretty scary.
    And we're 4 days away.
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    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  9. #29
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    i finally got a chance to do some testing:

    results:
    on my paladin/monk:
    swapping between different bladed weapons - no changes
    swapping between different handwraps - no changes
    swapping from handwraps to shuriken and back - no changes
    swapping from blade to handwraps/shuriken or back - fort and whatnot went screwy

    on my cleric/monk/wiz (with zen archery):
    swapping between all bows - no changes
    swapping between all staffs/wands/scrolls - no changes
    swapping between staff, handwraps, and bows - no changes
    equipped throwing dagger to test on/off centeredness - fort and whatnot went screwy

    on my bard/barb/rogue:
    all weapon swaps (THF/TWF/S&B/bow/thrown) resulted in no change whatsoever

    conclusion: it's something to do with changing status between centered and off-centered that is making fort and whatnot go screwy.

    secondary conclusion: monks and monk splashes are gonna be ****ed if this goes live.

    edit: submitted a bug listing my findings.
    Last edited by katz; 06-21-2012 at 11:23 AM.

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  10. #30
    Community Member Cyr's Avatar
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    Quote Originally Posted by katz View Post
    i finally got a chance to do some testing:

    results:
    on my paladin/monk:
    swapping between different bladed weapons - no changes
    swapping between different handwraps - no changes
    swapping from handwraps to shuriken and back - no changes
    swapping from blade to handwraps/shuriken or back - fort and whatnot went screwy

    on my cleric/monk/wiz (with zen archery):
    swapping between all bows - no changes
    swapping between all staffs/wands/scrolls - no changes
    swapping between staff, handwraps, and bows - no changes
    equipped throwing dagger to test on/off centeredness - fort and whatnot went screwy

    on my bard/barb/rogue:
    all weapon swaps (THF/TWF/S&B/bow/thrown) resulted in no change whatsoever

    conclusion: it's something to do with changing status between centered and off-centered that is making fort and whatnot go screwy.

    secondary conclusion: monks and monk splashes are gonna be ****ed if this goes live.
    Nod, my guildy was testing this on Lammania for us last night with his 18 fighter/2 pali/whatever epic destiny and was not seeing this pop up with bow to S&B conversion.

    Makes sense that this is a centered thing then or perhaps a intermittent issue with the others?
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  11. #31
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    I pity the poor Clonks out there. Can you imagine the fun of getting hit with something like ray of enfeeblement and having their GS SP items suddenly dump their SP?

    Abbot should be...even more "appealing" for divines
    Last edited by Archangel666; 06-21-2012 at 10:40 AM.

  12. #32
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    Quote Originally Posted by katz View Post
    i finally got a chance to do some testing:

    results:
    on my paladin/monk:
    swapping between different bladed weapons - no changes
    swapping between different handwraps - no changes
    swapping from handwraps to shuriken and back - no changes
    swapping from blade to handwraps/shuriken or back - fort and whatnot went screwy

    on my cleric/monk/wiz (with zen archery):
    swapping between all bows - no changes
    swapping between all staffs/wands/scrolls - no changes
    swapping between staff, handwraps, and bows - no changes
    equipped throwing dagger to test on/off centeredness - fort and whatnot went screwy

    on my bard/barb/rogue:
    all weapon swaps (THF/TWF/S&B/bow/thrown) resulted in no change whatsoever

    conclusion: it's something to do with changing status between centered and off-centered that is making fort and whatnot go screwy.

    secondary conclusion: monks and monk splashes are gonna be ****ed if this goes live.
    Yup. It also happens when you equip a bow and vice versa.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
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  13. #33
    Community Member PopeJual's Avatar
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    Quote Originally Posted by Ape_Man View Post
    As it is now whenever you change a weapon "style" - like going TWFing to a bow or handwraps - the effects of all your worn gear cease to function until they are dequiped and re-equipped. it's particularly annoying and borderline game-breaking.

    Will this be fixed for live?
    Sorry, all features are now locked and bugs will be fixed throughout the summer. Enjoy the new feature!

  14. #34
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    Quote Originally Posted by PopeJual View Post
    Sorry, all features are now locked and bugs will be fixed throughout the summer. Enjoy the new feature!
    On the plus side my AA is a pure Ranger. Lets see the Monkchers tell me how I should have splashed monk now. :P

  15. #35
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    equipping a bow IF YOU HAVE ZEN ARCHERY has no effect. i tested that on my AA clonk.

    so similar abilities like ninja spy + short swords and whirling steel strike + longswords should have similar results (ei: no change)

    equipping a bow on my bard resulted in no change

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  16. #36
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    Quote Originally Posted by Ape_Man View Post
    In all fairness I doubt the same people who make the useless fluff in this game (which I myself have spent too much money on) are the same people who would fix something like this. Turbine has a few hundred employee so I'm sure they have multiple people addressing different things.
    Maybe, but if you were to cut the people designing the useless puppies, they would have more budget for more programmers that can actually fix stuff.

    Quote Originally Posted by katz View Post
    secondary conclusion: monks and monk splashes are gonna be ****ed if this goes live.
    That we already knew, half the stuff don't work for monks... Everyone knows monks are always buggy but instead of double checking to prevent said bugs, it feels like Turbine employees are covered their eyes and ears screaming "If I don't see the bug it's not my problem!"

  17. #37
    Community Member brian14's Avatar
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    deleted
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  18. #38
    Community Member redspecter23's Avatar
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    I have this feeling the xpac will go live on Monday, then 5 minutes later all the servers will come down for 5 days of emergency "fixes". That way, they get to technically meet the deadline and then get an extra week to work on it as well.
    Kaarloe - Degenerate Matter - Argonnessen

  19. #39
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    Quote Originally Posted by Ovrad View Post
    Maybe, but if you were to cut the people designing the useless puppies, they would have more budget for more programmers that can actually fix stuff.

    You know how much money the useless "puppies" brings in? i'd say it's the opposite, the useless puppies pays for more programers.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  20. #40
    Community Member Malky's Avatar
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    Quote Originally Posted by Ape_Man View Post
    You know how much money the useless "puppies" brings in? i'd say it's the opposite, the useless puppies pays for more programers.
    I'm afraid you're right (for once! j/k)

    Btw what happened to your DoOm level ? it looks like it's not updating anymore, this leads me to think there's another bug hiding somewhere, you caught it and won't share until it goes live just to have a good laugh... amirite ?
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
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