Not sure if anyone is familiar with the 3.5 prestige class the Dungeon Delver but this is my take on that. Basically a self-sufficient character that can fight, heal, handle traps, and is good solo and in a group.
I've been focusing on my wizard main primarily but after TRing him, I want to focus on a melee character, especially since I've been pulling some solid gear lately. Currently leaning towards a monk, thief-acrobat, or this guy.
In a nutshell:
- All level-ups into Strength
- Ranger Tempest II, Rogue Assassin I
- Dual-wield dwarven waraxes
Questions:
- Not sure on Stunning Blow. It's awesome but will it still be effective at later levels?
- Is Oversized TWF worth it early on to offset the TWF penalties? Or should I scrap it and use a light weapon in my offhand?
- Does the level progression look ok? I tried to equally space out the ranger and rogue levels to keep skills maxed but it means I'll get the prestige enhancements later in the progression.
Code:
Level 20 Chaotic Good Dwarf Male
(1 Fighter / 7 Rogue / 12 Ranger)
Hit Points: 320
Spell Points: 242
BAB: 18/18/23/2828
Fortitude: 17
Reflex: 17
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 18
Constitution 17 21
Intelligence 12 14
Wisdom 12 14
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Bluff -2 1
Concentration 3 5
Diplomacy -2 -1
Disable Device 5 25
Haggle -2 -1
Heal 1 2
Hide 6 30
Intimidate -2 -1
Jump 6 16
Listen 1 2
Move Silently 6 30
Open Lock 6 22
Perform n/a n/a
Repair 1 2
Search 5 26
Spot 5 24
Swim 3 6
Tumble 3 5
Use Magic Device 2 22
Level 1 (Rogue)
Feat: (Selected) Dodge
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Feat: (Selected) Stunning Blow or Oversized TWF
Level 4 (Rogue)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Extend Spell
Level 7 (Rogue)
Level 8 (Fighter)
Feat: (Fighter Bonus) Mobility
Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Spring Attack
Level 10 (Ranger)
Level 11 (Rogue)
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Ranger)
Level 14 (Rogue)
Level 15 (Ranger)
Feat: (Selected) Power Attack
Level 16 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 17 (Rogue)
Level 18 (Ranger)
Feat: (Selected) Toughness
Level 19 (Ranger)
Level 20 (Rogue)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Item Defense I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II