Im looking for a good Twf WF Paladin/Ranger/Monk build.
I would like it to have a khopesh build also.
Please list the goods and bads also.
Thank You
Im looking for a good Twf WF Paladin/Ranger/Monk build.
I would like it to have a khopesh build also.
Please list the goods and bads also.
Thank You
I somewhat agree with the 6 fighter thing, im just curious what your looking for exactly out of this build?
Do you want a 12/6/2 just to have it or are you looking for specific abilties granted by each class at the benchmark?
We need to know alot more to give a real answer, what Pally PRE you wanting? HoTD, KoTC, Defender type?
Im assuming your looking at a pajama TWF, but again im not sure your plan. With all the **changes coming to the way armor works id really plan ahead any melee you build.
** Disclaimer: "Changes" to armor i beleave is still completely beta but it sould be noted it appears the system will be at least slightly modified.
Gasoline(tr) Favored Soul - 5th Life
Deadwall(tr) - Soul Survivor - 2nd Life
Gasolinex - Pale Master
Gasomatic Systematic - Bard
Im mainly looking for a good dps build, i want the ranger for tempest. I am also looking for hp. there is a paladin ability that gives that, just want to know how to improve my ideas.
I have one of these guys at level 14 currently (has been parked there for a while... Been leveling a bunch of other toons) and I very much enjoy it. DPS isn't amazing, I'll admit, but survivability is insane from the saves, evasion, and self-healing. The build I'm using is a Drow with rapiers and you'll find it in my sig as the Archangel. However, I'm gonna write a new one up for you because that build is slightly dated from the changes I've made .
I'm going to assume you have 32-point builds. Don't try this as a 28-point. If you have Drow but no 32-pt, go Drow and rapiers.
Some advice for playing this guy:Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Level 20 Lawful Good Human Male (12 Paladin \ 2 Monk \ 6 Ranger) Hit Points: 311 Spell Points: 230 BAB: 19\19\24\29\29 Fortitude: 22 Reflex: 19 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 15 17 Constitution 14 15 Intelligence 8 8 Wisdom 10 10 Charisma 14 16 Tomes Used +2 Tome of Dexterity used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 20 Bluff 2 3 Concentration 6 26 Diplomacy 2 3 Disable Device n/a n/a Haggle 2 3 Heal 0 0 Hide 2 3 Intimidate 2 3 Jump 7 17 Listen 0 0 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 4 Spot 3 11 Swim 3 6 Tumble 3 4 Use Magic Device n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Jump (+4) Skill: Spot (+3) Skill: Tumble (+1) Feat: (Monk Bonus) Dodge Feat: (Selected) Mobility Feat: (Human Bonus) Toughness Level 2 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+2) Feat: (Favored Enemy) Favored Enemy: Undead Level 3 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Level 4 (Ranger) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Level 5 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Level 6 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Spring Attack Level 7 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Level 8 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Feat: (Monk Bonus) Power Attack Level 9 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Level 11 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Level 12 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Greater Two Weapon Fighting Level 13 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Level 14 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Level 15 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Maximize Spell Level 16 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Level 17 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Level 18 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Oversized Two Weapon Fighting Level 19 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Level 20 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Ranger Sprint Boost I Enhancement: Human Adaptability Strength I Enhancement: Human Greater Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Way of the Patient Tortoise I Enhancement: Paladin Courage of Good I Enhancement: Paladin Courage of Good II Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Exalted Smite II Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Extra Smite Evil IV Enhancement: Paladin Knight of the Chalice I Enhancement: Paladin Knight of the Chalice II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Tempest I Enhancement: Paladin Devotion I Enhancement: Paladin Devotion II Enhancement: Paladin Devotion III Enhancement: Paladin Devotion IV Enhancement: Paladin Energy of the Templar I Enhancement: Paladin Energy of the Templar II Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Divine Might I Enhancement: Paladin Divine Might II Enhancement: Paladin Extra Turning I
Spam Divine Sacrifice. It is your best friend. I use my Exalted Smites mainly for bossses just because they're limited. Get Maximize, turn it on. Never turn it off. Your healing will be even better. Learn to use your Human Versatilities and Divine Mights. You can take a few hits, but you're not built to be main tank. If you want more tankability, go Defender of Siberys (which is what I did mainly for extra HP).
2 more paladin levels gains you zeal.
word on streets is zeal is purdy nice.
Im a fan of the stunning fist utilizing 15 paladin (cure serious is nice) HOTD (level drain immunity, ghost touch, 20% heal amp, some DPS to undead), 3 monk (fists of light/light buffs are nice), 2 fighter (2 feats + **haste boost** +1 str). I think it would perform overall much better than the 12/6/2 using khopeshes (IMO a stunned mob + higher attack speed > fighting back mob + khopeshes). 10% higher base attack speed + 10% zeal + 15 % haste boost over the 12/6/2 orig build which only gains 10% offhand attack with tempest 1. Except when you need to range something...then the 6 ranger levels really pull out ahead
Last edited by jeremyt; 12-21-2012 at 03:22 AM.
Reckter 91PLs, Anhilliation 36PLs. Rekter 17 PLs. Vikzor 9PLs. Veisha 7PLs. Rekinja 4PLs. Rekalidin 4PLs. Minirek 3PLs. Artirek 3PLs. 175 total past lives gained, 1 XP stone used (the free one)