First some notes

1 : I intend on pure, no splashes even if i can grind some extra damage out, I want DPS but I want pure more
2 : I will intend on getting the regular boosts to HP that one expects (Minos, DV, GS Item, False Life Item)
3 : I will intend on getting a +6 Dex, Str, Con & Wis item
4 : All of my tomes are set -1 level from when they take because since I TR, the tomes are preloaded and act on the same level you get them so you can apply the INT bonus to your skills immediately unlike having to level, eat the tome and wait a level
5 : I am aware I left a .5 on balance, and I might tweak that or not, not important
6 : I left jump at 7 because with Ranger Jump spell and +6 Item, I can get to 40 which is the max
7 : I probably dont need most of the skills I have but a good swimmer, be able to avoid upcomming traps, be able to spot enemies and also be able to do some nice sneaking past bad guys is good for a Ranger
8 : Unsure if my favored selection is good or bad, please advise

Overall I think it is a good build and will hold itself at End Game.
Please advise what you think



Code:
Character Plan by DDO Character Planner Version 03.12.02
DDO Character Planner Home Page

Level 20 True Neutral Elf Male
(20 Ranger) 
Hit Points: 304
Spell Points: 454 
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 22
Will: 7

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(34 Point)       (Level 1)             (Level 20)
Strength             16                    18
Dexterity            18                    30
Constitution         14                    16
Intelligence         10                    12
Wisdom               10                    12
Charisma              8                    10

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               6                    21.5
Bluff                -1                     0
Concentration         6                    26
Diplomacy            -1                     0
Disable Device        n/a                   n/a
Haggle               -1                     0
Heal                  0                     1
Hide                  8                    33
Intimidate           -1                     0
Jump                  4                     7
Listen                0                    14
Move Silently         8                    33
Open Lock             n/a                  n/a
Perform              n/a                    n/a
Repair                0                     1
Search                0                     3
Spot                  3                    26
Swim                  7                    27
Tumble                n/a                  n/a
Use Magic Device     n/a                    n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Sorcerer
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 4 (Ranger)


Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 6 (Ranger)
Feat: (Selected) Past Life: Arcane Prodigy


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Toughness


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Feat: (Selected) Power Attack


Level 16 (Ranger)


Level 17 (Ranger)


Level 18 (Ranger)
Feat: (Selected) Toughness


Level 19 (Ranger)


Level 20 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
Enhancement: Ranger Arcane Archer: Imbue Force Arrows
Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
Enhancement: Ranger Master of Archery
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Ranged Attack I
Enhancement: Elven Ranged Attack II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
Enhancement: Ranger Arcane Archer I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III