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  1. #21
    Community Member Vellrad's Avatar
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    Hate so much, its out of scale.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  2. #22
    Community Member Postumus's Avatar
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    Quote Originally Posted by bhgiant View Post
    What do you think of the upcoming changes to DDO's combat system?
    Strongly Dislike

    Not intuitive to average player, no consistency (Does +1 to hit = +5%? +2%? +1%? or +.5%? Apparently ALL FOUR depending on the situation!), appears to be more of a bandaid than a fix.

  3. #23
    Community Member Veriden's Avatar
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    Strongly dislike. If the devs would get off their high horses and look at the community they'd see they're about to eff up something entirely.
    Veriden, Orien server: Lost count of lives. 3 of all base classes, 3 halfling, 2 gnome...working on trying to make the game work again. May or may not return.

  4. #24
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    strongly dislike

    personally tested

    But we all know that Turbine ignore polls. That's in normal cases. When it comes to the combat changes in U14, they seem to ignore anything posted in the entire section....
    Last edited by Aalric; 06-18-2012 at 06:49 AM.

  5. #25
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    Strongly dislike.

    I'd dislike it anyway, but they can't even get what they are trying to do right.

    In the rush to "get something out" they seem to have had no time to test whether this system is even doing what they want it to but have nevertheless changed the whole of DDO anyway.

    I'm flabbergasted.

  6. #26
    Community Member spectroum's Avatar
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    Dislike

    The changes are far from d&d...
    Gimpfest
    Gorlacon 6th life BF Assassin ~ Gyristroula 6th life Human Disciple of Light ~ Reepz 5th life PDK Kensei ~ Gorlaxz 5th life BF Pala
    Orien

  7. #27
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    Strongly like

    Personally tested.

  8. #28
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    Dislike
    Uriziem Completionist done, past life 28/30
    solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
    solo FoT EE http://forums.ddo.com/showthread.php?t=414946
    Waiting better and harder end game(or neverwinter online)

  9. #29

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    SHIIIIITE!!! erm... Strongly dislike

  10. #30
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    Strongly Like

  11. #31
    Community Member aerendhil's Avatar
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    Strongly dislike

    and I did transfer toons on Lama and fiddled a bit with them.

  12. #32
    Community Member Altaweir's Avatar
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    Strongly dislike.

    I have nothing against an AC overhaul, but while there were so many ways of changing it (roll more D20 to widen the curves, introduce attack sequences for monsters...) Turbine opted for the most complex, user unfriendly possible approach. And I'm not speaking about game balance at all.

    No one should require an Excel sheet to figure out if a lootgen item is worth wielding (Should I get a "Mobility" item or a +3 AC item? Ha!)
    Make Crafting Tab Bound to Account to solve Cannith Crafting issues! Please /sign the idea here !
    "It's better to enlarge the game than to restrict the players." -- Eric Wujcik

  13. #33
    Community Member Zerkul's Avatar
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    Like, except for the thing that 50 attack bonus doesn't hit anymore at 95% an AC of 50: for me this is just stupid.

    EDIT: on second tought... Dislike!!
    Last edited by Zerkul; 06-19-2012 at 02:34 PM.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  14. #34
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    Dislike, but it could be changed to tolerated if it had a few small tweaks that have been discussed ad nauseum and have gotten almost no developer feedback.

    Tested the hell out of it, so much so that I more else less didn't bother testing anything else. I trust Turbine to make good missions as they almost always do so game mechanics is where I focused.

    It looks a hell of a lot worse on paper that it plays out in game.

    What I like:

    - PRR: it's a good concept and a hell of a lot better than the Shield mastery and Earth Stance stupidity of U11.
    - Better Amor: So simple it's brilliant. If armor itself wasn't cutting it making armor better is a very good idea.
    - Divorcing Dodge from AC: Lets face it, the stacking dodge-modifiers is what broke AC in the first place. Making it a seperate layer is a good thing.

    What I DON'T Like:

    -AC's diminished returns and inflation: Stalwart/DOS stance massive AC inflation and the ridiculous diminishing returns of AC is just poor. Yes, stalwarts SHOULD have more AC, but the 40% more from armor and shields is absurd compared to the extra 7-9 points they get now. Not that that 40% actually does anything with the diminishing returns . . .
    - The Displacement nerf: This is just stupid, cannot be put any nicer.
    - Stats don't matter: They really don't, armored people get such huge armor bonuses that the DEX modifier is watered down and monks/splashes really should be getting addidtional Dodge based on their STATS.
    - Dodge cap for un-armored: This is just dumb
    Last edited by Ape_Man; 06-18-2012 at 09:11 AM.
    Personal d000m level: 83%

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  15. #35
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    Couldn't say this any better:

    Quote Originally Posted by Ape_Man View Post
    What I like:

    - PRR: it's a good concept and a hell of a lot better than the Shield mastery and Earth Stance stupidity of U11.
    - Better Amor: So simple it's brilliant. If armor itself wasn't cutting it making armor better is a very good idea.
    - Divorcing Dodge from AC: Lets face it, the stacking dodge-modifiers is what broke AC in the first place. Making it a seperate layer is a good thing.
    The PRR/armor changes are great - they make a lot more sense especially for any players coming to the game without a strong D&D background/attachment (a blow landing on plate armor should hurt you less than a blow landing on cloth armor), and would improve survivability/playability for at least a subset of characters whose offensive output is limited by their their red bar. Dodge I'm somewhat neutral on, it's not easy acquiring and fitting +10 dodge from itemization anyway, that is a gear choice and tradeoff decision that adds (fun) complexity. Making it separate is ok too, but overall, any PRR/AC/dodge related enhancements and feats available to classes where melee is required should also be adjusted (probably upwards) to compensate for their need to spend red bar for offense.

    The biggest complaint I see is that the new AC "formula" raises the lower end too much and lowers the upper end through diminishing returns that reduce the effectiveness of customizing builds and gear. Seems to me that the PRR mechanic would have helped shore up the lower end survivability, while keeping something closer to the current AC system would allow those who choose to place very high emphasis on survivability and self sufficiency to continue to do so.

    Since my first impressions were, like 'these changes', dislike 'those changes', going to have to go with neutral for now.

  16. #36
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    Quote Originally Posted by Altaweir View Post
    Strongly dislike.

    I have nothing against an AC overhaul, but while there were so many ways of changing it (roll more D20 to widen the curves, introduce attack sequences for monsters...) Turbine opted for the most complex, user unfriendly possible approach. And I'm not speaking about game balance at all.

    No one should require an Excel sheet to figure out if a lootgen item is worth wielding (Should I get a "Mobility" item or a +3 AC item? Ha!)
    Exactly that.
    Strongly dislike.

    Pls dont release that.

  17. #37
    Community Member Eladiun's Avatar
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    Undecided/Neutral

    - What I can say for sure is that Turbine bit off more than they can chew with this expansion. All of this combat redesign should have been done incrementally after the expansion. Lumping all the junk in has taken focus off balancing Destinies, Druids, and the new FR content.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  18. #38
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    neutral

    I haven't done any testing but from everything I've read so far it doesn't seem to be a big swing one way or another. It's left me in the neutral camp.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  19. #39

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    Strongly Dislike

    Haven't tested, but don't need to to know I hate it. I don't like the pull away from core d20. I don't like the fact that I will never be able to determine whether any weapon/armor is worth keeping or not without plugging numbers into a graph generator. I don't like the way that this system was obviously cobbled together without any consideration to how much of the game it breaks. No amount of testing is going to change my mind on any of that and to me whether or not it actually works is secondary to the above issues.
    Bronies: For those who get it, no explanation is needed; for those who don't, none will do.

  20. #40
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by hit_fido View Post
    Couldn't say this any better:



    The PRR/armor changes are great - they make a lot more sense especially for any players coming to the game without a strong D&D background/attachment (a blow landing on plate armor should hurt you less than a blow landing on cloth armor), and would improve survivability/playability for at least a subset of characters whose offensive output is limited by their their red bar. Dodge I'm somewhat neutral on, it's not easy acquiring and fitting +10 dodge from itemization anyway, that is a gear choice and tradeoff decision that adds (fun) complexity. Making it separate is ok too, but overall, any PRR/AC/dodge related enhancements and feats available to classes where melee is required should also be adjusted (probably upwards) to compensate for their need to spend red bar for offense.

    The biggest complaint I see is that the new AC "formula" raises the lower end too much and lowers the upper end through diminishing returns that reduce the effectiveness of customizing builds and gear. Seems to me that the PRR mechanic would have helped shore up the lower end survivability, while keeping something closer to the current AC system would allow those who choose to place very high emphasis on survivability and self sufficiency to continue to do so.

    Since my first impressions were, like 'these changes', dislike 'those changes', going to have to go with neutral for now.
    Problem is, PRR also grants diminishing returns.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

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