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  1. #1
    Community Member
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    Oct 2009
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    35

    Thumbs up Halfling Acrobat Dragon Defender

    I started off wanting to make a Halfling stick fighter with self healing for self sufficiency.
    See this thread ... http://forums.ddo.com/showthread.php?t=374033

    I was inspired by the Imtimistick Build: http://forums.ddo.com/showthread.php...on+acrobat+DoS

    I am also inspired by the Big F'n Stick build and similar stick builds found here:
    http://forums.ddo.com/showthread.php...ig+F%27n+Stick

    I looked at going 12 Rogue with 6 Pal and 2 Fighter or Monk But I really wanted to get the Healing Dragon marks with the extra fighter feats although this probably gives me less intimidation. I rolled up this build with 12 Rogue and 8 Fighter.

    Notes:
    - Not optimized min/max but a fun build to play none-the-less
    - This build is still mostly for solo but this newer build gives me more DPS.
    - The Bluff in this new build is to gain Sneak Attacks without sneaking for some nice SA damage.
    - If soloing a Cleric Hireling comes in handy for summons, buffs, and extra healing or a Paladin for heals and tanking.
    - I dropped all the cleric levels to get Dragonmark Healing as suggested in the original post above and got UMD and some Intimidation for when I need to pull a mob off a caster! (Off tanking)
    - I like this much better than my original idea! Thsi build gives me more DPS and Defense! Self Healing but no self buffs other than wands/scrolls with UMD
    - I am open to suggestions for improvements to skills or enhancements or anything that will help make this a stronger build overall, but this will work fine the way it is too.
    - I am playing this build on the Cannith Sever, Name = "Dragonstick Defender" (Say hello if you like and want to let me know you read this post)



    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page

    Acrobat Dragon Defender
    Level 20 Lawful Good Halfling Male
    (8 Fighter \ 12 Rogue)
    Hit Points: 304
    Spell Points: 0
    BAB: 17\17\22\27\27
    Fortitude: 14
    Reflex: 16
    Will: 7

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20) (Level 20)
    Strength 16 23 25
    Dexterity 14 16 20
    Constitution 14 16 16
    Intelligence 14 16 16
    Wisdom 8 10 10
    Charisma 8 10 10

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)
    Balance 6 26 32
    Bluff 3 22 22
    Concentration 2 3 3
    Diplomacy -1 0 0
    Disable Device 6 22 22
    Haggle -1 0 0
    Heal -1 0 2
    Hide 6 19 23
    Intimidate 2 23 27
    Jump 7 12 18
    Listen -1 0 2
    Move Silently 6 21 23
    Open Lock 6 23 23
    Perform n/a n/a n/a
    Repair 2 3 3
    Search 6 24 24
    Spot -1 0 0
    Swim 3 7 7
    Tumble 3 6 12
    Use Magic Device 3 23 23

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Intimidate (+3)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Automatic) Attack
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Halfling Thrown Weapon Focus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Improved Balance I
    Enhancement: Improved Tumble I


    Level 2 (Fighter)
    Skill: Intimidate (+4)
    Feat: (Fighter Bonus) Dodge
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Extra Dragonmark Use I


    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Trap Sense
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Dexterity I


    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Racial Toughness I


    Level 5 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble II


    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Healing


    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Intimidate (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Dexterity II


    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+5)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Fighter Strength I


    Level 9 (Fighter)
    Skill: Bluff (+1.5)
    Skill: Intimidate (+2)
    Feat: (Selected) Greater Dragonmark of Healing
    Enhancement: Extra Dragonmark Use II


    Level 10 (Fighter)
    Skill: Bluff (+1.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Extra Dragonmark Use III
    Enhancement: Racial Toughness II


    Level 11 (Fighter)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Intimidate (+1)


    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Two Handed Fighting
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Strength II


    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Intimidate (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+5)
    Enhancement: Rogue Faster Sneaking II


    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+3)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    Enhancement: Rogue Sneak Attack Training III


    Level 15 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Extra Dragonmark Use IV


    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Intimidate (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+3)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Dexterity III


    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Intimidate (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 18 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training IV


    Level 19 (Fighter)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Halfling Dexterity I


    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Rogue Wand and Scroll Mastery I

  2. #2
    Sneaky community member MalarKan's Avatar
    Join Date
    Nov 2009
    Posts
    207

    Thumbs up

    seems fun! but theres just one thing i noticed: you might wanna spend the skill points used on balance somewhere else... because once Thief Acrobat II grants you Kip-Up you wont ever make balance checks... unless those anoying moments when the game glitches and you actually get affected by a phisical knockdown effect.

    However, i see that you take Thief Acrobat II at level 18, what makes sense with the balance... but if you end up wanting to spend those skill points somewhere else, consider achieving the tier2 of the prestige class a lot earlier than lvl 18. for the rest, seems like a prety fun build!

    cheers!
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
    (6th pure rogue life and counting)
    Long LiveR.O.G.U.E.

  3. #3
    Community Member destiny4405's Avatar
    Join Date
    May 2010
    Posts
    806

    Default

    didn't really check the build, as i'm a bit sleepy to check each lvl for feats and enhancements. don't like that format.

    anyway, i would geet a bard lvl and pick up emp healing and bardic healing for getting more from dragonmarks. might also go with monk lvls instead of fighter ones and get more heal amp.
    Jesus saves. Everyone else rounds to nearest 5%.

    Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
    Bullet Fist Tony My rogue's build

  4. #4
    Community Member TechWarrior's Avatar
    Join Date
    Sep 2009
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    23

    Default

    There's a couple environmental effects that still make you make balance checks, even with TA 2. Also, if you're going 12 rogue, you should get 13 as well. That rogue feat is really useful. As a rogue, you pretty much should plan on taking Opportunist. Improved Evasion is really good, but don't pass up the chance for Opportunist.

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