Hi guys. I thought of this build to focus on some of the stronger elements of both classes.
Trixter - Human 12Ranger/8Arty TempestII/Battle EngineerI
Tempest 2 = 100% Offhand attacks
Battle Engineer = +10hps, +2 seeker, +2 natural weapon enchantment, Endless Facade
Past Lives Ranger x2 and Barbarian x1 = 36 point build.
Melee focused 2 weapon fighting. Dual Kopeshes.
Massive burst Range DPS as backup. Manyshot + Endless Facade.
Full UMD, Trap, Search, Open Locks, Concentration.
Great spell selection for self sufficiency and buffs.
Full Healing Amp, Full Ranger Devotion.
+60% to heal scrolls/wands.
AND a puppy to help u with fetching stuff! Beware All Ye Levers and Switches!
Basically everything a Exploiter Ranger brings minus the AC. The AC is replaced with More DPS, better UMD and better Buffs.
Thoughts? Tweaks??..
Im looking for a Very Versatile Melee driven toon backed up with spells for increased survivability/utility.
Code:
Character Plan by DDO Character Planner Version 03.11.02
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thayion
Level 20 Chaotic Good Human Male
(12 Ranger \ 8 Artificer)
Hit Points: 314
Spell Points: 558
BAB: 18\18\23\28\28
Fortitude: 14
Reflex: 14
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 18
Constitution 16 19
Intelligence 14 16
Wisdom 12 14
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 15
Bluff -1 0
Concentration 7 27
Diplomacy -1 0
Disable Device 6 26
Haggle -1 11
Heal 1 2
Hide 2 4
Intimidate -1 2
Jump 3 14
Listen 1 2
Move Silently 2 4
Open Lock 6 27
Perform n/a n/a
Repair 2 3
Search 6 26
Spot 5 8
Swim 3 6
Tumble 3 5
Use Magic Device 3 25
Level 1 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Spell (1): Ablative Armor
Spell (1): Resist Energy
Spell (1): Shield of Faith
Spell (1): Enchant Weapons
Level 2 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Reptillian
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Diehard
Level 5 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Wild Empathy
Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion
Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental
Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+4)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 14 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Rune Arm Use
Spell (1): Curative Admixture: Cure Light Wounds
Level 15 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Elemental Weapons
Level 16 (Artificer)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Maximize Spell
Feat: (Automatic) Trapmaking
Spell (2): Byeshk Weapons
Level 17 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Lucky Cape
Level 18 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Spell (3): Stoneskin
Level 19 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge (ALL)
Spell (3): Flame Turret
Level 20 (Artificer)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Point Blank Shot
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Improved Use Magic Device I
Enhancement: Improved Use Magic Device II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Artificer Wand and Scroll Mastery I
Enhancement: Artificer Wand and Scroll Mastery II
Enhancement: Artificer Wand and Scroll Mastery III