Hi wonderful people. I have a cleric that just won a wooden heart in the lottery. My raid completions look good and my gear is okay so I thought it was about time I TRd this guy and got in a FvS life. Problem is that I have no idea how to build a favored soul.
My cleric play style is that most despised of all - the healbot. I throw down the odd DP, implosion, blade barrier, comet fall etc, but my DCs are too low - if they do any damage I tend to be pleasantly surprised. The less said about my melee skills the better. I hit things, to show willing, but that's about it.
My goal is to get to lev 20 and then TR back into the cleric, which seems to suit my gimpy healbot style better, so I'm not worried about end-game. Ideally, I'd like a character with strong healing abilities with combat casting to back things up. I would expect to heal through raids. Soloability would be a plus, for when I can't be bothered to group.
I have con-op goggles and enough bits and pieces lying around to make any other two GS items whenever I need them; I also have a good crafter - any advice for gear at any level would be appreciated.
I'll swap out the lower level healing spells when the better ones become available.
I drew up a straw-man favored soul - I went human for the extra feat and sovereign host for the why not? Can you help me tune this into something useful? I have access to all races and all packs.
ThanksCode:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Luminest Test Level 20 Lawful Good Human Male (20 Favored Soul) Hit Points: 322 Spell Points: 2009 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 12 Will: 18 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 8 11 Constitution 14 17 Intelligence 10 13 Wisdom 16 23 Charisma 14 22 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Wisdom used at level 15 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance -1 0 Bluff 2 6 Concentration 6 26 Diplomacy 2 8 Disable Device n/a n/a Haggle 2 6 Heal 3 8 Hide -1 0 Intimidate 2 6 Jump 7 30 Listen 3 6 Move Silently -1 0 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 1 Spot 3 6 Swim 3 7 Tumble n/a 6 Use Magic Device 4 17 Level 1 (Favored Soul) Feat: (Selected) Empower Healing Spell Feat: (Deity) Favored by the Sovereign Host Feat: (Past Life) Past Life: Cleric Feat: (Human Bonus) Toughness Spell (1): Cure Light Wounds Spell (1): Divine Favor Enhancement: Favored Soul Smiting I Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Toughness I Level 2 (Favored Soul) Spell (1): Remove Fear Enhancement: Favored Soul Charisma I Enhancement: Favored Soul Wand and Scroll Mastery I Level 3 (Favored Soul) Feat: (Selected) Heighten Spell Spell (1): Nimbus of Light Enhancement: Human Improved Recovery I Enhancement: Racial Toughness I Level 4 (Favored Soul) Ability Raise: STR Spell (2): Cure Moderate Wounds Enhancement: Favored Soul Smiting II Enhancement: Favored Soul Wisdom I Enhancement: Favored Soul Toughness II Level 5 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Fire Spell (2): Resist Energy Enhancement: Favored Soul Energy of the Scion II Level 6 (Favored Soul) Feat: (Selected) Weapon Focus: Slashing Weapons Spell (3): Cure Serious Wounds Enhancement: Favored Soul Angel of Vengeance I Enhancement: Human Adaptability Wisdom I Level 7 (Favored Soul) Spell (2): Deific Vengeance Spell (3): Magic Circle Against Evil Enhancement: Unyielding Sovereignty (Favored Soul) Level 8 (Favored Soul) Ability Raise: STR Spell (4): Cure Critical Wounds Enhancement: Favored Soul Smiting III Level 9 (Favored Soul) Feat: (Selected) Quicken Spell Spell (2): Lesser Restoration Spell (3): Protection From Energy Spell (4): Divine Power Enhancement: Racial Toughness II Enhancement: Favored Soul Energy of the Scion III Level 10 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Spell (5): Divine Punishment Level 11 (Favored Soul) Spell (3): Prayer Spell (4): Freedom of Movement Spell (5): Mass Cure Light Wounds Enhancement: Favored Soul Toughness III Level 12 (Favored Soul) Ability Raise: STR Feat: (Selected) Improved Critical: Slashing Weapons Spell (6): Heal Enhancement: Favored Soul Angel of Vengeance II Enhancement: Favored Soul Wisdom II Level 13 (Favored Soul) Spell (4): Death Ward Spell (5): Break Enchantment Spell (6): Blade Barrier Enhancement: Favored Soul Smiting IV Level 14 (Favored Soul) Spell (7): Resurrection Level 15 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Sonic Feat: (Selected) Spell Penetration Spell (5): Raise Dead Spell (6): Mass Cure Moderate Wounds Spell (7): Mass Cure Serious Wounds Enhancement: Favored Soul Charisma II Enhancement: Favored Soul Toughness IV Level 16 (Favored Soul) Ability Raise: STR Spell (8): Mass Death Ward Enhancement: Human Improved Recovery II Enhancement: Favored Soul Life Magic II Level 17 (Favored Soul) Spell (7): Mass Protection From Elements Spell (8): Mass Cure Critical Wounds Enhancement: Human Greater Adaptability Charisma I Level 18 (Favored Soul) Feat: (Selected) Empower Spell Spell (9): Mass Heal Enhancement: Favored Soul Spell Penetration I Level 19 (Favored Soul) Spell (8): Symbol of Death Spell (9): Implosion Enhancement: Favored Soul Life Magic III Enhancement: Favored Soul Life Magic IV Level 20 (Favored Soul) Ability Raise: STR Feat: (Deity) Favored Soul Damage Reduction: Cold Iron Spell (9): True Resurrection Enhancement: Favored Soul Ascendency: Sovereign Host Enhancement: Favored Soul Wand and Scroll Mastery II