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Thread: poison

  1. #1
    Community Member Charononus's Avatar
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    So I logged on today and one of the things I noticed is that the drow are now using a stacking poison debuff that lowers your poison saves..... *** Ok I get that you changed immunity items because you felt that blanket immunity is bad but the fact is that poisons as still implemented are just causing annoyances not any new tactics. So everyone can be poisoned now and you made the spells not last as long, news flash people are just going to chug a potion every time they need to which will be a lot more often. It doesn't add anything fun to the game by doing this, it just creates a mechanic that irritates people. The debuff just makes this worse, lets say I really hate drinking potions like a madman everytime I see a drow and get some poison gear to help avoid that, or I roll a wf ext well now the drow debuff away the extra saves and you still need to drink the potions. This is bad design that has added nothing to the game other than irritation.

  2. #2
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    Poison is the new Curse.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  3. #3
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    The entire point of the change, whether you like it or not, is to make poison actually an important part of gameplay again. If, as you say, everyone will need to be chugging more poison pots more often, then I would say they accomplished their goal with this one.

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    From the Release notes:

    Purity of Body grants immunity to all natural diseases, but not magical or supernatural ones.

    http://compendium.ddo.com/wiki/Feat:Perfect_Self

    Perfect Self
    Usage: Passive
    You have transcended your former race, and are now considered a Lawful Outsider. You have gained damage reduction 10 / epic. Warforged retain most living construct traits.

    Are Outsiders no longer considered magical or supernatural?
    Last edited by Archangel666; 06-16-2012 at 08:00 PM. Reason: Edited for clarity

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    Quote Originally Posted by shadereaper33 View Post
    The entire point of the change, whether you like it or not, is to make poison actually an important part of gameplay again. If, as you say, everyone will need to be chugging more poison pots more often, then I would say they accomplished their goal with this one.
    I'm not sure if it's working correctly, but every time I was poisoned and drank a vendor bought pot, posion/debuff wasn't removed; I just saw a higher save in the combat dice. If I used a store potion, it was removed along with the debuff. Also, as mentioned, they certainly can stack the debuff so fast, low fort save characters are going to have a tough time if they don't catch it right away..

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    Quote Originally Posted by shadereaper33 View Post
    The entire point of the change, whether you like it or not, is to make poison actually an important part of gameplay again. If, as you say, everyone will need to be chugging more poison pots more often, then I would say they accomplished their goal with this one.
    Their goal is to frustrate and annoy and make us use 1 backpack space and have to run to the guild potion vendor more often? Mission accomplished! Pointless frustration that adds nothing good to the game achieved!

  7. #7
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    Quote Originally Posted by Archangel666 View Post
    From the Release notes:

    Purity of Body grants immunity to all natural diseases, but not magical or supernatural ones.

    http://compendium.ddo.com/wiki/Feat:Perfect_Self

    Perfect Self
    Usage: Passive
    You have transcended your former race, and are now considered a Lawful Outsider. You have gained damage reduction 10 / epic. Warforged retain most living construct traits.

    Are Outsiders no longer considered magical or supernatural?
    I think that you may be confused. Those are two different abilities you have listed. Its the Purity of Body that grants effects against poisons. Perfect Self doesn't affect that at all.

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    Quote Originally Posted by Khatzhas View Post
    I think that you may be confused. Those are two different abilities you have listed. Its the Purity of Body that grants effects against poisons. Perfect Self doesn't affect that at all.
    That's kinda my point. Purity of Body should be changed to reflect the fact that Monks become Outsiders at 20.

    Either that or all Outsiders should be changed to non-magical. Yey Masterwork weapons FTW!

  9. #9
    Community Member Charononus's Avatar
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    Quote Originally Posted by oweieie View Post
    Their goal is to frustrate and annoy and make us use 1 backpack space and have to run to the guild potion vendor more often? Mission accomplished! Pointless frustration that adds nothing good to the game achieved!
    Exactly, most fights can be ended in under 30sec ish for trash so what I've been doing is just drink a pot start the fight, still immune and then the fight ends and the buff drops off. Not really doing anything new except I'm drinking a lot more pots now that they don't last as long and I can't do a few fights on one pot.

  10. #10
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    As far as I'm aware, outsiders aren't inherently immune to poison.
    There are some that are immune to poisons, but this is due to their other abilities, not just because they are an outsider.
    There is no particular reason why just being an outsider would make you immune to some poisons.

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