Review:
Attempt 1
If the person with Ana's attention falls, she bugs and floats midair. Restarted.
Attempt 2
After getting Ana and beating down Lolth until she left and told us to flee, we were unable to figure out how to leave and the teleport-gate would not come down. We ran around for 30 minutes killing everything, chatting with Ana, admiring the sky, disabling spellwards, and looking for a way to leave. Increasing numbers of spell wards spawned. Restarted hoping we were seeing bugs spell wards.
After releasing, our party members was attacked and killed by spiders in the public area... Resetting the instance didn't help.
Attempt 3
Killed lots of legs which seemed to spawn monsters which finally seemed to let us finish off Lolth. Door's down.
The hand knock off effect, which puts you back at the beginning of the quest dead, is a frustrating mechanic. It really puts people on the spot, because it is a loooong run for someone to go back for them. I prefer death timers.
We spent three or four hours in the raid. It felt epic, especially without knowledge of the endless respawns. We got to the end of the raid and killed every portal keeper. We also killed/defeated Lolth at the end, and killed the rest of her respawning portal keepers. However, portal keepers stopped spawning. We never achieved the "Defeat the Portal Keepers to open the gate" objective. Then we found a stuck portal keeper on spot on the screenshot. Ana also got stuck on this spot. Killing the portal keeper brought us more guys, but we killed them all. The gate still did not open. We hypothesized that one drow may have fallen off. We looked for him unsuccessfully. We have 622 kills and cannot find any more monsters.
The stuck spot:
Very sad about the bugged out raid. Or maybe Aqueous was just too "uber."