As anyone who's read Asterix, I know that druids and menhirs go together.
Enjoy your rock hugging!
Loot should be in by now.
Nods solemnly and looking forward to the next two updates with hope...
Perhaps the developers may want to research this spell for the future:
http://www.dandwiki.com/wiki/SRD:Time_Stop
Wishing you all the best, and knowing its crunch time.
Negative feedback is fine. Insults and personal attacks against devs are not. I've had to clean up some of this thread; please remain civil when offering your feedback. Thanks!
Have fun, and don't forget to gather for buffs!
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Also i love that its random energy damage now too, that really gives a purpose to this enhancements:
Block energy (min level: 20) (3 ranks - 1 AP): (Passive) While blocking, absorb [10/20/30]% acid, cold, electric, fire, force, light and sonic damage
So get the Sentinel tank up in her face, intim and hit her once or twice, then back off somewhere safe and shield block her energy damage. Very cool to finally have block do something against her!
Also could twist in this one or have another player cast it on you:
Elemental absorption (required 12 - Prereq: Fey form 1) (3 rank - 1 AP): (Active Cooldown: 2mins) Target ally received 5% reduced damage from fire, cold, electric, acid and sonic. Two uses per rest. Lasts until rest
Lots more cool options now its not purely force dmg.
Though on the topic of mana:
I would like to see some more logical/fun way of getting back SP in this raid.
ATM, its purely from ana giving you rest shrines. But exactly how that works seems unclear.. Pretty sure its based on her health, but that means a single mistake (which will cost u a lot of SP in the first place) can mean she can never make you a shrine.. So your sort of double punished for the error.
I'd like to see her always able to give at least one shrine at some point in the raid, and maybe something to beat on in the end fight to restore a bit of sp like the dragon fight. Could have it very resistant to energy/light/force dmg, and moderate DR/AC so it encourages the melees to work with the casters to help fill there sp back up for the final push.
Because that optional does seem incredibly long (If teth was at it 6 hours and didnt win it lol, fear it mortals.. ppl call me a good player, but teth is master of getting raids done fast), and im not sure how many shrines anna can give out atm, but i doubt its gona be enough for EE mode heh.