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  1. #241
    Founder LeLoric's Avatar
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    Quote Originally Posted by SisAmethyst View Post
    I guess giggiddy mean that there pop up some portals at the start that allow you to teleport closer to the party, not the other way around like the portals at the end of shroud that let you teleport to the start.
    No I understood that but since when you get back to the first after you die the portals don't really mean much someone still has to come get you. It may speed up the return trip a bit but that does nothing to alleviate the frustration of let's go get jack again that frickin newb.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  2. #242
    Community Member dopey69's Avatar
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    Default thanx

    Quote Originally Posted by LeLoric View Post
    No I understood that but since when you get back to the first after you die the portals don't really mean much someone still has to come get you. It may speed up the return trip a bit but that does nothing to alleviate the frustration of let's go get jack again that frickin newb.
    for changing the name "Jack" to protect me ...err the innocent

  3. #243
    Community Member NexEverto's Avatar
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    Quote Originally Posted by LeLoric View Post
    Especially not true for bows as the bow user can just use crafted dragon bane arrows to get that bonus. As can the new bow too and actually it will leverage that 2 base dmg better due to higher crit range.

    As for the dr bypass a heavy ranged user would probably consider twisting in stay good too for raids where they need double bypass giving them the good bypass and some extra light dmg.

    The bow is really good. It's more than 10 points of dmg per shot over epic thornlord even giving the thornlord seeker 10 from elsewhere and not calculating in the alacrity.
    It is a nice Bow, though I would love it to have some form of Good Alignment on it already for the reasons may people have outlined. Perhaps Flametouched, Aligned, or even Righteousness to give it a nice buff against Evil Targets, and it sort of ties in with the Cloud/Heaven theme it seems to have. I'm not sure what the other weapons will have, but it doesn't seem like it would be too OP to give a bow a bit of an extra buff compared to other weapons, it would be the first time since DDO's launch. Hell, just make it so you can craft Red Slots on the Weapons with Commendations or something, back on Eberron.

    Failing that, I'd probably just Twist Stay Good as you said, I was already toying with the idea of Twisting Purify Weapons until I realized that you needed to be in a stance (Bad wording caught me out). And for those who don't want to do that, you can always fall back on Alchemical, eThornlord, or Cannith Crafted Bows.

    This may not be correct, but DDOWiki has "Breach, The Dividing Blade" listed as the following:

    Breach, The Dividing Blade (Falchion ML23): +7, 2.5[2d6], 18-20x2, Screaming, Thundering, Disintegration, Shatter +10, Doublestrike 6%

    Compared to that, I think the Bow could use a bit of buff by at least allowing it to bypass Good DR. Throw Greater Cacophony on it too and I'd really be happy.

    Yeah, my argument is somewhat all over the place, its hard to make up my mind without seeing actual items; by then though it'll probably be too late.
    Last edited by NexEverto; 07-05-2012 at 02:43 AM.
    || Arari - Cleric Rogue || Athyria - Satanic Mechanic || Ethirial - Arcane Archer || Tiarinlasa - Spell Singer || Zirron - Divine Avenger ||


  4. #244
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    Quote Originally Posted by NexEverto View Post
    It is a nice Bow, though I would love it to have some form of Good Alignment on it already for the reasons may people have outlined. Perhaps Flametouched, Aligned, or even Righteousness to give it a nice buff against Evil Targets, and it sort of ties in with the Cloud/Heaven theme it seems to have. I'm not sure what the other weapons will have, but it doesn't seem like it would be too OP to give a bow a bit of an extra buff compared to other weapons, it would be the first time since DDO's launch. Hell, just make it so you can craft Red Slots on the Weapons with Commendations or something, back on Eberron.

    Failing that, I'd probably just Twist Stay Good as you said, I was already toying with the idea of Twisting Purify Weapons until I realized that you needed to be in a stance (Bad wording caught me out). And for those who don't want to do that, you can always fall back on Alchemical, eThornlord, or Cannith Crafted Bows.

    This may not be correct, but DDOWiki has "Breach, The Dividing Blade" listed as the following:

    Breach, The Dividing Blade (Falchion ML23): +7, 2.5[2d6], 18-20x2, Screaming, Thundering, Disintegration, Shatter +10, Doublestrike 6%

    Compared to that, I think the Bow could use a bit of buff by at least allowing it to bypass Good DR. Throw Lightning Strike on it too and I'd really be happy.

    Yeah, my argument is somewhat all over the place, its hard to make up my mind without seeing actual items; by then though it'll probably be too late.
    Yeah, compared to the falchion, that bow really could use a buff. The fact that archery is so far behind melee already is not helped by having sub-par weapon choices. Archery as a whole really needs a buff, and having a good, solid end game weapon would give a lot of archers hope for the future.

  5. #245
    The Hatchery
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    The wiki u14 items list has a bunch of names, but no stats, for the raid items. Where did this come from?

  6. #246
    Community Member NexEverto's Avatar
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    Quote Originally Posted by Qezuzu View Post
    The wiki u14 items list has a bunch of names, but no stats, for the raid items. Where did this come from?
    The Favor Vendor lists them all, but has no stats.
    || Arari - Cleric Rogue || Athyria - Satanic Mechanic || Ethirial - Arcane Archer || Tiarinlasa - Spell Singer || Zirron - Divine Avenger ||


  7. #247
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    Quote Originally Posted by LeLoric View Post
    No I understood that but since when you get back to the first after you die the portals don't really mean much someone still has to come get you. It may speed up the return trip a bit but that does nothing to alleviate the frustration of let's go get jack again that frickin newb.
    Why would somebody have to come to get you if you could just teleport back to the party?

    Actually, the frustration could be eliminated by giving everyone a quest item that allows them to teleport to Ana. Although I understand that teleportation isn't allowed in Lolth's realm I think an exception could be made for Ana, considering what she is.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  8. #248
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    Quote Originally Posted by MrkGrismer View Post
    Why would somebody have to come to get you if you could just teleport back to the party?

    Actually, the frustration could be eliminated by giving everyone a quest item that allows them to teleport to Ana. Although I understand that teleportation isn't allowed in Lolth's realm I think an exception could be made for Ana, considering what she is.
    The problem is that when you pop back to the entrance, you are dead. This means that you cannot use a portal or clicky thing to teleport back to Ana until someone comes back to the entrance to res you. Now, if they had a res only shrine at the entrance along with either of those two suggestions, that could work.

  9. #249
    Community Member Blank_Zero's Avatar
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    I would LOVE to know if TWF melees and Monks will get some weapons love too or not.
    Smrti on Khyber

  10. #250
    Founder LeLoric's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    Why would somebody have to come to get you if you could just teleport back to the party?

    Actually, the frustration could be eliminated by giving everyone a quest item that allows them to teleport to Ana. Although I understand that teleportation isn't allowed in Lolth's realm I think an exception could be made for Ana, considering what she is.
    You can't use a portal when you are dead. Someone has to come back to res you.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  11. #251
    Community Member ainmosni's Avatar
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    Quote Originally Posted by LeLoric View Post
    that does nothing to alleviate the frustration of let's go get jack again that frickin newb.
    if you wanted me to stay out of guild runs of the raid all you had to do was ask.
    Soturi

  12. #252
    Community Member Boromirs's Avatar
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    So the Relic weapons are supposed to drop within the Raid chests?... Cause' I'm not seeing any drop, unless they are super rare.

  13. #253
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    Quote Originally Posted by shadereaper33 View Post
    The problem is that when you pop back to the entrance, you are dead. This means that you cannot use a portal or clicky thing to teleport back to Ana until someone comes back to the entrance to res you. Now, if they had a res only shrine at the entrance along with either of those two suggestions, that could work.
    Yeah, that needs shrines something aweful


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  14. #254
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    Quote Originally Posted by LeLoric View Post

    The bow is really good. It's more than 10 points of dmg per shot over epic thornlord even giving the thornlord seeker 10 from elsewhere and not calculating in the alacrity.

    For those who want numbers:

    Pinion: .75*(2.5*7+7+x+7)+.2*(3*(2.5*7+7+x+10)+7);
    45.725 + 1.35 x

    Ethornlord w/ 10 seeker: .75*(2*6.5+8+x)+.2*(3*(2*6.5+8+x+10));
    34.350 + 1.35 x

    Ethornlord w/ 6 seeker: .75*(2*6.5+8+x)+.2*(3*(2*6.5+8+x+6));
    31.950 + 1.35 x

    x=additional dmg mod (without the weapon bonus)

    This all assumes hit on a 2 but even at higher hits pinion still maintains its advantage.

    extra 1(w) effects all help pinion more, higher dmg mod affects each the same, sonic resist (very rare) will help thornlord but it will never bypass pinion only get closer.

    Thornlords only benefit is the slot.
    I like my bardcher's epic Thornlord, it's a real boss beater, slot helps a lot (I used good of course). Bypassing DR is important for me, because I like to do any content in game. I already have good trashbeaters, the alchemical longbow, the Abbot one, an icy bursted banisher for elementals, etc., this new bow is another trashbeater, a really great one, but I can live without it.

  15. #255
    Community Member M0NKEYB0Y's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    Actually, I would consider the dedicated person "tanking" Lolth's beams for the raid to be the off-tank. I would actually expect monks and rogues (or rogue splashes) to be the best tanks for it, because of evasion and all the elemental damage.
    Now I am quoting a post from page 3, why would a str based rogue and I assume khopesh user or a monk run this raid with no loot for them?

    Trap


    ~Icon~, ~Darkblight~, ~Blaklotus~, ~Trappedn~ and Trapnhaggle

  16. #256
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by M0NKEYB0Y View Post
    Now I am quoting a post from page 3, why would a str based rogue and I assume khopesh user or a monk run this raid with no loot for them?

    Trap
    This.
    Smrti on Khyber

  17. #257
    Community Member Chai's Avatar
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    Quote Originally Posted by shadereaper33 View Post
    The problem is that when you pop back to the entrance, you are dead. This means that you cannot use a portal or clicky thing to teleport back to Ana until someone comes back to the entrance to res you. Now, if they had a res only shrine at the entrance along with either of those two suggestions, that could work.
    That means this raid will have to slot a piker to sit there and raise people.

    "Alright, before we assign roles, everyone roll a d99, high roll assumes the piking position."
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  18. #258
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    Clearly, this raid is made for a full complement of radiant servant battleclerics.

  19. #259
    Community Member PNellesen's Avatar
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    Quote Originally Posted by Kilarthia View Post
    Clearly, this raid is made for a full complement of radiant servant battleclerics.
    Sweet! Just capped my Horc Max-STR 19C/1F with Unyielding Sentinel today - perfect timing!
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  20. #260
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    Quote Originally Posted by FlimsyFirewood View Post

    The potions from the store argument is silly and invalid. We sell HP potions in the store too, should our raid bosses stop hitting you in the HP? I mean, what's up with that? Next thing you know, they might even kill you.
    Actually this is invalid, no store in the game sells mana pots, plenty of places to get health pots, healers heal health, there are virtually no other quick sources to recoup mana in the game, like 1 ring and a trinket both of which are difficult to get.

    So please dont tell us that a mechanic that drains hundreds of mana a second is somehow similar to one that drains hp.

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